Make it more lenient on chunk loading counting

This commit is contained in:
IzzelAliz 2021-03-19 12:32:57 +08:00
parent 1dffda9a8c
commit 2e3ff1e97f

View File

@ -354,7 +354,7 @@ public abstract class MinecraftServerMixin extends RecursiveEventLoop<TickDelaye
this.serverTime = Util.milliTime(); this.serverTime = Util.milliTime();
serverchunkprovider.registerTicket(TicketType.START, new ChunkPos(blockpos), 11, Unit.INSTANCE); serverchunkprovider.registerTicket(TicketType.START, new ChunkPos(blockpos), 11, Unit.INSTANCE);
while (serverchunkprovider.getLoadedChunksCount() != 441) { while (serverchunkprovider.getLoadedChunksCount() < 441) {
this.executeModerately(); this.executeModerately();
} }
@ -430,7 +430,7 @@ public abstract class MinecraftServerMixin extends RecursiveEventLoop<TickDelaye
this.serverTime = Util.milliTime(); this.serverTime = Util.milliTime();
serverchunkprovider.registerTicket(TicketType.START, new ChunkPos(blockpos), 11, Unit.INSTANCE); serverchunkprovider.registerTicket(TicketType.START, new ChunkPos(blockpos), 11, Unit.INSTANCE);
while (serverchunkprovider.getLoadedChunksCount() != 441) { while (serverchunkprovider.getLoadedChunksCount() < 441) {
this.executeModerately(); this.executeModerately();
} }