Make it more lenient on chunk loading counting
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@ -354,7 +354,7 @@ public abstract class MinecraftServerMixin extends RecursiveEventLoop<TickDelaye
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this.serverTime = Util.milliTime();
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this.serverTime = Util.milliTime();
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serverchunkprovider.registerTicket(TicketType.START, new ChunkPos(blockpos), 11, Unit.INSTANCE);
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serverchunkprovider.registerTicket(TicketType.START, new ChunkPos(blockpos), 11, Unit.INSTANCE);
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while (serverchunkprovider.getLoadedChunksCount() != 441) {
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while (serverchunkprovider.getLoadedChunksCount() < 441) {
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this.executeModerately();
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this.executeModerately();
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}
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}
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@ -430,7 +430,7 @@ public abstract class MinecraftServerMixin extends RecursiveEventLoop<TickDelaye
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this.serverTime = Util.milliTime();
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this.serverTime = Util.milliTime();
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serverchunkprovider.registerTicket(TicketType.START, new ChunkPos(blockpos), 11, Unit.INSTANCE);
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serverchunkprovider.registerTicket(TicketType.START, new ChunkPos(blockpos), 11, Unit.INSTANCE);
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while (serverchunkprovider.getLoadedChunksCount() != 441) {
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while (serverchunkprovider.getLoadedChunksCount() < 441) {
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this.executeModerately();
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this.executeModerately();
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}
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}
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