Fix early initialization of Bukkit entities when constructing Entity.
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@ -125,7 +125,6 @@ public abstract class LivingEntityMixin extends EntityMixin implements LivingEnt
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@Shadow public abstract void setAbsorptionAmount(float amount);
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@Shadow public abstract CombatTracker getCombatTracker();
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@Shadow private AbstractAttributeMap attributes;
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@Shadow public abstract boolean isAlive();
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@Shadow public abstract boolean isOnLadder();
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@Shadow protected ItemStack activeItemStack;
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@Shadow public abstract void onItemPickup(Entity entityIn, int quantity);
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@ -237,6 +236,15 @@ public abstract class LivingEntityMixin extends EntityMixin implements LivingEnt
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}
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}
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/**
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* @author IzzelAliz
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* @reason
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*/
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@Overwrite
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public boolean isAlive() {
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return !this.removed && this.dataManager.get(HEALTH) > 0.0F;
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}
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@Inject(method = "getHealth", cancellable = true, at = @At("HEAD"))
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public void arclight$scaledHealth(CallbackInfoReturnable<Float> cir) {
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if (this instanceof ServerPlayerEntityBridge) {
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