Fix #19.
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@ -50,7 +50,7 @@ public class ServerHandshakeNetHandlerMixin {
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case LOGIN: {
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this.networkManager.setConnectionState(ProtocolType.LOGIN);
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// todo forge use ip field for storing forge data, this may be an issue
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try {
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long currentTime = System.currentTimeMillis();
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long connectionThrottle = Bukkit.getServer().getConnectionThrottle();
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@ -267,6 +267,6 @@ public abstract class ServerLoginNetHandlerMixin implements ServerLoginNetHandle
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return;
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}
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LOGGER.info("UUID of player {} is {}", loginGameProfile.getName(), loginGameProfile.getId());
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currentLoginState = ServerLoginNetHandler.State.READY_TO_ACCEPT;
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currentLoginState = ServerLoginNetHandler.State.NEGOTIATING;
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}
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}
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