Add Player context to AnvilUpdateEvent (#287)
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@ -61,7 +61,7 @@ public abstract class RepairContainerMixin extends AbstractRepairContainerMixin
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boolean flag = false;
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if (!itemstack2.isEmpty()) {
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if (!ForgeHooks.onAnvilChange((RepairContainer) (Object) this, itemstack, itemstack2, field_234642_c_, repairedItemName, j))
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if (!ForgeHooks.onAnvilChange((RepairContainer) (Object) this, itemstack, itemstack2, field_234642_c_, repairedItemName, j, this.field_234645_f_))
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return;
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flag = itemstack2.getItem() == Items.ENCHANTED_BOOK && !EnchantedBookItem.getEnchantments(itemstack2).isEmpty();
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if (itemstack1.isDamageable() && itemstack1.getItem().getIsRepairable(itemstack, itemstack2)) {
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