Do not send packet to player not logged in
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package io.izzel.arclight.common.mixin.forge;
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import net.minecraft.entity.player.ServerPlayerEntity;
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import net.minecraft.network.IPacket;
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import net.minecraftforge.fml.network.PacketDistributor;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Overwrite;
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import java.util.function.Consumer;
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import java.util.function.Supplier;
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@Mixin(PacketDistributor.class)
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public class PacketDistributorMixin {
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@Overwrite
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private Consumer<IPacket<?>> playerConsumer(Supplier<ServerPlayerEntity> entityPlayerMPSupplier) {
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return p -> {
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ServerPlayerEntity entity = entityPlayerMPSupplier.get();
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if (entity.connection != null && entity.connection.netManager != null) {
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entity.connection.netManager.sendPacket(p);
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}
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};
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}
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}
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@ -9,6 +9,7 @@
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"ForgeEventFactoryMixin",
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"ForgeEventFactoryMixin",
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"ForgeHooksMixin",
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"ForgeHooksMixin",
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"ForgeInternalHandlerMixin",
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"ForgeInternalHandlerMixin",
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"NetworkHooksMixin"
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"NetworkHooksMixin",
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"PacketDistributorMixin"
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]
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]
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}
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}
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