Fix mixin conflict with Spelunkery (#1253)
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@ -61,9 +61,9 @@ public abstract class AbstractMinecartMixin extends EntityMixin {
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@Shadow private boolean flipped;
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@Shadow public abstract AbstractMinecart.Type getMinecartType();
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@Shadow(remap = false) public abstract boolean canUseRail();
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@Shadow private boolean onRails;
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// @formatter:on
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@Shadow private boolean onRails;
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public boolean slowWhenEmpty = true;
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private double derailedX = 0.5;
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private double derailedY = 0.5;
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@ -128,17 +128,15 @@ public abstract class AbstractMinecartMixin extends EntityMixin {
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return true;
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}
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private transient Location arclight$prevLocation;
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/**
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* @author IzzelAliz
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* @reason
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*/
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@Overwrite
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public void tick() {
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double prevX = this.getX();
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double prevY = this.getY();
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double prevZ = this.getZ();
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float prevYaw = this.getYRot();
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float prevPitch = this.getXRot();
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this.arclight$prevLocation = new Location(null, this.getX(), this.getY(), this.getZ(), this.getYRot(), this.getXRot());
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if (this.getHurtTime() > 0) {
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this.setHurtTime(this.getHurtTime() - 1);
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}
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@ -204,7 +202,9 @@ public abstract class AbstractMinecartMixin extends EntityMixin {
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}
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this.setRot(this.getYRot(), this.getXRot());
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org.bukkit.World bworld = ((WorldBridge) this.level()).bridge$getWorld();
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Location from = new Location(bworld, prevX, prevY, prevZ, prevYaw, prevPitch);
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Location from = this.arclight$prevLocation;
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this.arclight$prevLocation = null;
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from.setWorld(bworld);
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Location to = new Location(bworld, this.getX(), this.getY(), this.getZ(), this.getYRot(), this.getXRot());
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Vehicle vehicle = (Vehicle) this.getBukkitEntity();
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Bukkit.getPluginManager().callEvent(new VehicleUpdateEvent(vehicle));
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@ -26,6 +26,6 @@ public class LootDataManagerMixin {
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private void arclight$buildRev(Map<LootDataType<?>, Map<ResourceLocation, ?>> p_279426_, CallbackInfo ci) {
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ImmutableMap.Builder<Object, ResourceLocation> lootTableToKeyBuilder = ImmutableMap.builder();
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this.elements.forEach((key, lootTable) -> lootTableToKeyBuilder.put(lootTable, key.location()));
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this.lootTableToKey = lootTableToKeyBuilder.build();
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this.lootTableToKey = lootTableToKeyBuilder.buildKeepingLast();
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}
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}
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