# (c) 2019 SpigotMC Pty. Ltd. Activity a CORE Activity b IDLE Activity c WORK Activity d PLAY Activity e REST Activity f MEET Activity g PANIC Activity h RAID Activity i PRE_RAID Activity j HIDE Advancement f ()Ljava/util/Map; getCriteria Advancement h ()LMinecraftKey; getName AdvancementDataPlayer a (LAdvancement;Ljava/lang/String;)Z grantCriteria AdvancementDataPlayer b (LAdvancement;)LAdvancementProgress; getProgress AdvancementDataPlayer b (LAdvancement;Ljava/lang/String;)Z revokeCritera AdvancementDataPlayer f data AdvancementDataPlayer j player AdvancementDataWorld b DESERIALIZER AdvancementDataWorld c REGISTRY AdvancementFrameType a TASK AdvancementFrameType b CHALLENGE AdvancementFrameType c GOAL AdvancementProgress a ()Z isDone AdvancementProgress c (Ljava/lang/String;)LCriterionProgress; getCriterionProgress AdvancementProgress e ()Ljava/lang/Iterable; getRemainingCriteria AdvancementProgress f ()Ljava/lang/Iterable; getAwardedCriteria AdvancementRequirements a AND AdvancementRequirements b OR Advancements b advancements ArgumentAnchor$Anchor a FEET ArgumentAnchor$Anchor b EYES ArgumentBlock a ()Ljava/util/Map; getStateMap ArgumentBlock b ()LIBlockData; getBlockData ArgumentEntity b ()LArgumentEntity; multipleEntities ArgumentParserSelector T checkPermissions ArgumentParserSelector b ()V parseSelector ArgumentParserSelector t ()LEntitySelector; parse AttributeInstance a ()LIAttribute; getAttribute AttributeInstance a (D)V setValue AttributeInstance b ()D getBaseValue AttributeInstance b (LAttributeModifier;)V addModifier AttributeInstance c ()Ljava/util/Collection; getModifiers AttributeInstance c (LAttributeModifier;)V removeModifier AttributeInstance e ()D getValue AttributeMapServer b ()Ljava/util/Set; getAttributes AttributeModifier a ()Ljava/util/UUID; getUniqueId AttributeModifier b ()Ljava/lang/String; getName AttributeModifier c ()LAttributeModifier$Operation; getOperation AttributeModifier d ()D getAmount AttributeModifier$Operation a ADDITION AttributeModifier$Operation b MULTIPLY_BASE AttributeModifier$Operation c MULTIPLY_TOTAL AttributeRanged b maximum AxisAlignedBB a minX AxisAlignedBB b minY AxisAlignedBB c (DDD)LAxisAlignedBB; grow AxisAlignedBB c minZ AxisAlignedBB d maxX AxisAlignedBB e maxY AxisAlignedBB f maxZ AxisAlignedBB h (D)LAxisAlignedBB; shrink BaseBlockPosition a (DDDZ)D distanceSquared BaseBlockPosition e ZERO BaseBlockPosition o ()I getX BaseBlockPosition p ()I getY BaseBlockPosition q ()I getZ Behavior$Status a STOPPED Behavior$Status b RUNNING BehaviorController a (LMemoryModuleType;)Z hasMemory BehaviorController a (LMemoryModuleType;Ljava/lang/Object;)V setMemory BehaviorController a (LMemoryModuleType;Ljava/util/Optional;)V setMemory BehaviorController a (LSchedule;)V setSchedule BehaviorController a memories BehaviorController b ()LSchedule; getSchedule BehaviorController b (LMemoryModuleType;)V removeMemory BehaviorController b sensors BehaviorController c (LMemoryModuleType;)Ljava/util/Optional; getMemory BehaviorController d schedule BehaviorGate$Execution a RUN_ONE BehaviorGate$Execution b TRY_ALL BehaviorGate$Order a ORDERED BehaviorGate$Order b SHUFFLED BiomeBase a (LEnumCreatureType;)Ljava/util/List; getMobs BiomeBase d (LBlockPosition;)F getAdjustedTemperature BiomeBase h ()F getHumidity BiomeBase l ()F getTemperature BiomeBase$EnumTemperature a OCEAN BiomeBase$EnumTemperature b COLD BiomeBase$EnumTemperature c MEDIUM BiomeBase$EnumTemperature d WARM BiomeBase$Geography a NONE BiomeBase$Geography b TAIGA BiomeBase$Geography c EXTREME_HILLS BiomeBase$Geography d JUNGLE BiomeBase$Geography e MESA BiomeBase$Geography f PLAINS BiomeBase$Geography g SAVANNA BiomeBase$Geography h ICY BiomeBase$Geography i THEEND BiomeBase$Geography j BEACH BiomeBase$Geography k FOREST BiomeBase$Geography l OCEAN BiomeBase$Geography m DESERT BiomeBase$Geography n RIVER BiomeBase$Geography o SWAMP BiomeBase$Geography p MUSHROOM BiomeBase$Geography q NETHER BiomeBase$Precipitation a NONE BiomeBase$Precipitation b RAIN BiomeBase$Precipitation c SNOW Biomes A STONE_SHORE Biomes B SNOWY_BEACH Biomes C BIRCH_FOREST Biomes D BIRCH_FOREST_HILLS Biomes E DARK_FOREST Biomes F SNOWY_TAIGA Biomes G SNOWY_TAIGA_HILLS Biomes H GIANT_TREE_TAIGA Biomes I GIANT_TREE_TAIGA_HILLS Biomes J WOODED_MOUNTAINS Biomes K SAVANNA Biomes L SAVANNA_PLATEAU Biomes M BADLANDS Biomes N WOODED_BADLANDS_PLATEAU Biomes O BADLANDS_PLATEAU Biomes P SMALL_END_ISLANDS Biomes Q END_MIDLANDS Biomes R END_HIGHLANDS Biomes S END_BARRENS Biomes T WARM_OCEAN Biomes U LUKEWARM_OCEAN Biomes V COLD_OCEAN Biomes W DEEP_WARM_OCEAN Biomes X DEEP_LUKEWARM_OCEAN Biomes Y DEEP_COLD_OCEAN Biomes Z DEEP_FROZEN_OCEAN Biomes a OCEAN Biomes aa THE_VOID Biomes ab SUNFLOWER_PLAINS Biomes ac DESERT_LAKES Biomes ad GRAVELLY_MOUNTAINS Biomes ae FLOWER_FOREST Biomes af TAIGA_MOUNTAINS Biomes ag SWAMP_HILLS Biomes ah ICE_SPIKES Biomes ai MODIFIED_JUNGLE Biomes aj MODIFIED_JUNGLE_EDGE Biomes ak TALL_BIRCH_FOREST Biomes al TALL_BIRCH_HILLS Biomes am DARK_FOREST_HILLS Biomes an SNOWY_TAIGA_MOUNTAINS Biomes ao GIANT_SPRUCE_TAIGA Biomes ap GIANT_SPRUCE_TAIGA_HILLS Biomes aq MODIFIED_GRAVELLY_MOUNTAINS Biomes ar SHATTERED_SAVANNA Biomes as SHATTERED_SAVANNA_PLATEAU Biomes at ERODED_BADLANDS Biomes au MODIFIED_WOODED_BADLANDS_PLATEAU Biomes av MODIFIED_BADLANDS_PLATEAU Biomes aw BAMBOO_JUNGLE Biomes ax BAMBOO_JUNGLE_HILLS Biomes c PLAINS Biomes d DESERT Biomes e MOUNTAINS Biomes f FOREST Biomes g TAIGA Biomes h SWAMP Biomes i RIVER Biomes j NETHER Biomes k THE_END Biomes l FROZEN_OCEAN Biomes m FROZEN_RIVER Biomes n SNOWY_TUNDRA Biomes o SNOWY_MOUNTAINS Biomes p MUSHROOM_FIELDS Biomes q MUSHROOM_FIELD_SHORE Biomes r BEACH Biomes s DESERT_HILLS Biomes t WOODED_HILLS Biomes u TAIGA_HILLS Biomes v MOUNTAIN_EDGE Biomes w JUNGLE Biomes x JUNGLE_HILLS Biomes y JUNGLE_EDGE Biomes z DEEP_OCEAN Block a (I)LIBlockData; getByCombinedId Block a (LBlockActionContext;)LIBlockData; getPlacedState Block a (LGeneratorAccess;LBlockPosition;LIBlockData;)V postBreak Block a (LIBlockData;LEntityHuman;LIBlockAccess;LBlockPosition;)F getDamage Block a (LIBlockData;LEnumDirection;LIBlockData;LGeneratorAccess;LBlockPosition;LBlockPosition;)LIBlockData; updateState Block a (LIBlockData;LIWorldReader;LBlockPosition;)Z canPlace Block a (LIBlockData;LWorld;LBlockPosition;LBlock;LBlockPosition;Z)V doPhysics Block a (LIBlockData;LWorld;LBlockPosition;LEntityHuman;)V attack Block a (LIBlockData;LWorld;LBlockPosition;LEntityHuman;LEnumHand;LMovingObjectPositionBlock;)Z interact Block a (LIBlockData;LWorld;LBlockPosition;LIBlockData;Z)V remove Block a (LIBlockData;LWorld;LBlockPosition;LItemStack;)V dropNaturally Block a (LIBlockData;LWorld;LBlockPosition;LTileEntity;LEntity;LItemStack;)V dropItems Block a (LIBlockData;LWorldServer;LBlockPosition;LTileEntity;LEntity;LItemStack;)Ljava/util/List; getDrops Block a (LItem;)LBlock; asBlock Block a (LWorld;LBlockPosition;I)V dropExperience Block a (LWorld;LBlockPosition;LEntity;)V stepOn Block a (LWorld;LBlockPosition;LEntity;F)V fallOn Block a (LWorld;LBlockPosition;LExplosion;)V wasExploded Block a (LWorld;LBlockPosition;LIBlockData;LEntityLiving;LItemStack;)V postPlace Block b (LIBlockData;)Z isComplexRedstone Block b (LIBlockData;LWorld;LBlockPosition;)LITileInventory; getInventory Block b (LIBlockData;LWorld;LBlockPosition;LIBlockData;Z)V onPlace Block b (LIBlockData;LWorld;LBlockPosition;Ljava/util/Random;)V tick Block d (LIBlockData;LIBlockAccess;LBlockPosition;)Z isOccluding Block e frictionFactor Block f blockData Block h ()Z isTileEntity Block h (LIBlockData;)Z isPowerSource Block i (LIBlockData;)LEnumPistonReaction; getPushReaction Block i name Block j ()F getDurability Block k (LIBlockData;)I getCombinedId Block m (LIBlockData;)Z isTicking Block m REGISTRY_ID Block n ()LBlockStateList; getStates Block o ()LIBlockData; getBlockData Block o strength Block p (LIBlockData;)LSoundEffectType; getStepSound Block p durability Block r stepSound Block s material Block u blockStateList Block$EnumRandomOffset a NONE Block$EnumRandomOffset b XZ Block$EnumRandomOffset c XYZ BlockAccessAir a INSTANCE BlockAnvil a FACING BlockAttachable C FACE BlockBanner a ROTATION BlockBannerAbstract b ()LEnumColor; getColor BlockBed a PART BlockBed b OCCUPIED BlockBed w color BlockBrewingStand a HAS_BOTTLE BlockButtonAbstract a POWERED BlockCactus a AGE BlockCake a BITES BlockCarpet b color BlockCauldron a LEVEL BlockChest a (LIBlockData;LGeneratorAccess;LBlockPosition;ZLBlockChest$ChestFinder;)Ljava/lang/Object; getInventory BlockChest a (LIBlockData;LWorld;LBlockPosition;Z)LIInventory; getInventory BlockChest a FACING BlockChorusFlower a AGE BlockCobbleWall i UP BlockCocoa a AGE BlockConcretePowder r (LIBlockData;)Z canHarden BlockCrops b (I)LIBlockData; setAge BlockCrops b AGE BlockCrops q (LIBlockData;)Z isRipe BlockDataAbstract c STATE_TO_VALUE BlockDaylightDetector a POWER BlockDiodeAbstract r (LIBlockData;)Z isDiode BlockDirectional a FACING BlockDispenser a (LWorld;LBlockPosition;)V dispense BlockDispenser a FACING BlockDispenser b TRIGGERED BlockDispenser c REGISTRY BlockDoor a (LWorld;LBlockPosition;Z)V setDoor BlockDoor a FACING BlockDoor b OPEN BlockDoor c HINGE BlockDoor d POWERED BlockDoor e HALF BlockEnderChest a FACING BlockEnderPortalFrame a FACING BlockEnderPortalFrame b EYE BlockFacingHorizontal ay FACING BlockFalling j (LIBlockData;)Z canFallThrough BlockFenceGate a OPEN BlockFenceGate b POWERED BlockFenceGate c IN_WALL BlockFire a AGE BlockFire b (LIBlockAccess;LBlockPosition;)Z canBurn BlockFire b NORTH BlockFire c EAST BlockFire d SOUTH BlockFire e WEST BlockFire f UPPER BlockFire h flameChances BlockFloorSign c ROTATION BlockFluids a (LGeneratorAccess;LBlockPosition;)V fizz BlockFluids a LEVEL BlockFurnace a FACING BlockFurnace b LIT BlockHopper a FACING BlockHopper b ENABLED BlockIce d (LIBlockData;LWorld;LBlockPosition;)V melt BlockJukeBox a (LWorld;LBlockPosition;)V dropRecord BlockJukeBox a HAS_RECORD BlockLadder a FACING BlockLeaves a DISTANCE BlockLeaves b PERSISTENT BlockLectern a (LWorld;LBlockPosition;LIBlockData;Z)V setHasBook BlockLever a POWERED BlockMinecartDetector c SHAPE BlockMinecartDetector d POWERED BlockMinecartTrack c SHAPE BlockNetherWart a AGE BlockNote a (LWorld;LBlockPosition;)V play BlockNote a INSTRUMENT BlockNote b POWERED BlockNote c NOTE BlockPiston b EXTENDED BlockPiston i sticky BlockPistonExtension b TYPE BlockPistonExtension c SHORT BlockPortal a AXIS BlockPortal$Shape e ()V createPortal BlockPortal$Shape f position BlockPortal$Shape g height BlockPortal$Shape h width BlockPosition a ()J asLong BlockPosition a (LEnumDirection;)LBlockPosition; shift BlockPosition a (LEnumDirection;I)LBlockPosition; shift BlockPosition a ZERO BlockPosition b ()LBlockPosition; up BlockPosition b (I)LBlockPosition; up BlockPosition c ()LBlockPosition; down BlockPosition c (I)LBlockPosition; down BlockPosition d ()LBlockPosition; north BlockPosition d (I)LBlockPosition; north BlockPosition e ()LBlockPosition; south BlockPosition e (I)LBlockPosition; south BlockPosition e (J)LBlockPosition; fromLong BlockPosition f ()LBlockPosition; west BlockPosition f (I)LBlockPosition; west BlockPosition g ()LBlockPosition; east BlockPosition g (I)LBlockPosition; east BlockPosition h ()LBlockPosition; immutableCopy BlockPoweredRail c SHAPE BlockPoweredRail d POWERED BlockPressurePlateAbstract j (LIBlockData;)I getPower BlockPressurePlateBinary d POWERED BlockPressurePlateBinary$EnumMobType a EVERYTHING BlockPressurePlateBinary$EnumMobType b MOBS BlockPressurePlateWeighted d POWER BlockPressurePlateWeighted e weight BlockPropertyAttachPosition a FLOOR BlockPropertyAttachPosition b WALL BlockPropertyAttachPosition c CEILING BlockPropertyBambooSize a NONE BlockPropertyBambooSize b SMALL BlockPropertyBambooSize c LARGE BlockPropertyBedPart a HEAD BlockPropertyBedPart b FOOT BlockPropertyBellAttach a FLOOR BlockPropertyBellAttach b CEILING BlockPropertyBellAttach c SINGLE_WALL BlockPropertyBellAttach d DOUBLE_WALL BlockPropertyChestType a SINGLE BlockPropertyChestType b LEFT BlockPropertyChestType c RIGHT BlockPropertyComparatorMode a COMPARE BlockPropertyComparatorMode b SUBTRACT BlockPropertyDoorHinge a LEFT BlockPropertyDoorHinge b RIGHT BlockPropertyDoubleBlockHalf a UPPER BlockPropertyDoubleBlockHalf b LOWER BlockPropertyHalf a TOP BlockPropertyHalf b BOTTOM BlockPropertyInstrument a HARP BlockPropertyInstrument b BASEDRUM BlockPropertyInstrument c SNARE BlockPropertyInstrument d HAT BlockPropertyInstrument e BASS BlockPropertyInstrument f FLUTE BlockPropertyInstrument g BELL BlockPropertyInstrument h GUITAR BlockPropertyInstrument i CHIME BlockPropertyInstrument j XYLOPHONE BlockPropertyInstrument k IRON_XYLOPHONE BlockPropertyInstrument l COW_BELL BlockPropertyInstrument m DIDGERIDOO BlockPropertyInstrument n BIT BlockPropertyInstrument o BANJO BlockPropertyInstrument p PLING BlockPropertyPistonType a DEFAULT BlockPropertyPistonType b STICKY BlockPropertyRedstoneSide a UP BlockPropertyRedstoneSide b SIDE BlockPropertyRedstoneSide c NONE BlockPropertySlabType a TOP BlockPropertySlabType b BOTTOM BlockPropertySlabType c DOUBLE BlockPropertyStairsShape a STRAIGHT BlockPropertyStairsShape b INNER_LEFT BlockPropertyStairsShape c INNER_RIGHT BlockPropertyStairsShape d OUTER_LEFT BlockPropertyStairsShape e OUTER_RIGHT BlockPropertyStructureMode a SAVE BlockPropertyStructureMode b LOAD BlockPropertyStructureMode c CORNER BlockPropertyStructureMode d DATA BlockPropertyTrackPosition a NORTH_SOUTH BlockPropertyTrackPosition b EAST_WEST BlockPropertyTrackPosition c ASCENDING_EAST BlockPropertyTrackPosition d ASCENDING_WEST BlockPropertyTrackPosition e ASCENDING_NORTH BlockPropertyTrackPosition f ASCENDING_SOUTH BlockPropertyTrackPosition g SOUTH_EAST BlockPropertyTrackPosition h SOUTH_WEST BlockPropertyTrackPosition i NORTH_WEST BlockPropertyTrackPosition j NORTH_EAST BlockPumpkinCarved e ()LShapeDetector; getSnowmanShape BlockPumpkinCarved q ()LShapeDetector; getIronGolemShape BlockRedstoneComparator a MODE BlockRedstoneOre a (LWorld;LBlockPosition;)V playEffect BlockRedstoneOre d (LIBlockData;LWorld;LBlockPosition;)V interact BlockRedstoneTorch a LIT BlockRedstoneWire a (ILIBlockData;)I getPower BlockRedstoneWire a NORTH BlockRedstoneWire b EAST BlockRedstoneWire c SOUTH BlockRedstoneWire d WEST BlockRedstoneWire e POWER BlockReed a AGE BlockRepeater a LOCKED BlockRepeater d DELAY BlockRotatable a AXIS BlockSapling a (LGeneratorAccess;LBlockPosition;LIBlockData;Ljava/util/Random;)V grow BlockSapling a STAGE BlockShulkerBox c color BlockSkull$Type a SKELETON BlockSkull$Type b WITHER_SKELETON BlockSkull$Type c PLAYER BlockSkull$Type d ZOMBIE BlockSkull$Type e CREEPER BlockSkull$Type f DRAGON BlockSnow a LAYERS BlockSoil a MOISTURE BlockSoil d (LIBlockData;LWorld;LBlockPosition;)V fade BlockStainedGlass a color BlockStainedGlassPane i color BlockStairs a FACING BlockStairs b HALF BlockStairs c SHAPE BlockStateBoolean a (Ljava/lang/String;)LBlockStateBoolean; of # BlockStateDirection a (Ljava/lang/String;)LBlockStateDirection; of BlockStateEnum a (Ljava/lang/String;Ljava/lang/Class;)LBlockStateEnum; of BlockStateEnum a (Ljava/lang/String;Ljava/lang/Class;[Ljava/lang/Enum;)LBlockStateEnum; of BlockStateInteger a (Ljava/lang/String;II)LBlockStateInteger; of BlockStateList b ()LIBlockDataHolder; getBlockData BlockStateList c ()Ljava/lang/Object; getBlock BlockStem a AGE BlockStem c blockFruit BlockTall a NORTH BlockTall b EAST BlockTall c SOUTH BlockTall d WEST BlockTallPlant a HALF BlockTrapdoor a OPEN BlockTrapdoor b HALF BlockTripwire a POWERED BlockTripwire b ATTACHED BlockTripwire c DISARMED BlockTripwire d NORTH BlockTripwire e EAST BlockTripwire f SOUTH BlockTripwire g WEST BlockTripwireHook a FACING BlockTripwireHook b POWERED BlockTripwireHook c ATTACHED BlockVine a (LEnumDirection;)LBlockStateBoolean; getDirection BlockVine a UP BlockVine b NORTH BlockVine c EAST BlockVine d SOUTH BlockVine e WEST BlockVine r (LIBlockData;)Z canSpread BlockWallSign c FACING Blocks A WATER Blocks B LAVA Blocks C SAND Blocks D RED_SAND Blocks E GRAVEL Blocks F GOLD_ORE Blocks G IRON_ORE Blocks H COAL_ORE Blocks I OAK_LOG Blocks J SPRUCE_LOG Blocks K BIRCH_LOG Blocks L JUNGLE_LOG Blocks M ACACIA_LOG Blocks N DARK_OAK_LOG Blocks O STRIPPED_SPRUCE_LOG Blocks P STRIPPED_BIRCH_LOG Blocks Q STRIPPED_JUNGLE_LOG Blocks R STRIPPED_ACACIA_LOG Blocks S STRIPPED_DARK_OAK_LOG Blocks T STRIPPED_OAK_LOG Blocks U OAK_WOOD Blocks V SPRUCE_WOOD Blocks W BIRCH_WOOD Blocks X JUNGLE_WOOD Blocks Y ACACIA_WOOD Blocks Z DARK_OAK_WOOD Blocks a AIR Blocks aA YELLOW_BED Blocks aB LIME_BED Blocks aC PINK_BED Blocks aD GRAY_BED Blocks aE LIGHT_GRAY_BED Blocks aF CYAN_BED Blocks aG PURPLE_BED Blocks aH BLUE_BED Blocks aI BROWN_BED Blocks aJ GREEN_BED Blocks aK RED_BED Blocks aL BLACK_BED Blocks aM POWERED_RAIL Blocks aN DETECTOR_RAIL Blocks aO STICKY_PISTON Blocks aP COBWEB Blocks aQ GRASS Blocks aR FERN Blocks aS DEAD_BUSH Blocks aT SEAGRASS Blocks aU TALL_SEAGRASS Blocks aV PISTON Blocks aW PISTON_HEAD Blocks aX WHITE_WOOL Blocks aY ORANGE_WOOL Blocks aZ MAGENTA_WOOL Blocks aa STRIPPED_OAK_WOOD Blocks ab STRIPPED_SPRUCE_WOOD Blocks ac STRIPPED_BIRCH_WOOD Blocks ad STRIPPED_JUNGLE_WOOD Blocks ae STRIPPED_ACACIA_WOOD Blocks af STRIPPED_DARK_OAK_WOOD Blocks ag OAK_LEAVES Blocks ah SPRUCE_LEAVES Blocks ai BIRCH_LEAVES Blocks aj JUNGLE_LEAVES Blocks ak ACACIA_LEAVES Blocks al DARK_OAK_LEAVES Blocks am SPONGE Blocks an WET_SPONGE Blocks ao GLASS Blocks ap LAPIS_ORE Blocks aq LAPIS_BLOCK Blocks ar DISPENSER Blocks as SANDSTONE Blocks at CHISELED_SANDSTONE Blocks au CUT_SANDSTONE Blocks av NOTE_BLOCK Blocks aw WHITE_BED Blocks ax ORANGE_BED Blocks ay MAGENTA_BED Blocks az LIGHT_BLUE_BED Blocks b STONE Blocks bA LILY_OF_THE_VALLEY Blocks bB BROWN_MUSHROOM Blocks bC RED_MUSHROOM Blocks bD GOLD_BLOCK Blocks bE IRON_BLOCK Blocks bF BRICKS Blocks bG TNT Blocks bH BOOKSHELF Blocks bI MOSSY_COBBLESTONE Blocks bJ OBSIDIAN Blocks bK TORCH Blocks bL WALL_TORCH Blocks bM FIRE Blocks bN SPAWNER Blocks bO OAK_STAIRS Blocks bP CHEST Blocks bQ REDSTONE_WIRE Blocks bR DIAMOND_ORE Blocks bS DIAMOND_BLOCK Blocks bT CRAFTING_TABLE Blocks bU WHEAT Blocks bV FARMLAND Blocks bW FURNACE Blocks bX OAK_SIGN Blocks bY SPRUCE_SIGN Blocks bZ BIRCH_SIGN Blocks ba LIGHT_BLUE_WOOL Blocks bb YELLOW_WOOL Blocks bc LIME_WOOL Blocks bd PINK_WOOL Blocks be GRAY_WOOL Blocks bf LIGHT_GRAY_WOOL Blocks bg CYAN_WOOL Blocks bh PURPLE_WOOL Blocks bi BLUE_WOOL Blocks bj BROWN_WOOL Blocks bk GREEN_WOOL Blocks bl RED_WOOL Blocks bm BLACK_WOOL Blocks bn MOVING_PISTON Blocks bo DANDELION Blocks bp POPPY Blocks bq BLUE_ORCHID Blocks br ALLIUM Blocks bs AZURE_BLUET Blocks bt RED_TULIP Blocks bu ORANGE_TULIP Blocks bv WHITE_TULIP Blocks bw PINK_TULIP Blocks bx OXEYE_DAISY Blocks by CORNFLOWER Blocks bz WITHER_ROSE Blocks c GRANITE Blocks cA SNOW Blocks cB ICE Blocks cC SNOW_BLOCK Blocks cD CACTUS Blocks cE CLAY Blocks cF SUGAR_CANE Blocks cG JUKEBOX Blocks cH OAK_FENCE Blocks cI PUMPKIN Blocks cJ NETHERRACK Blocks cK SOUL_SAND Blocks cL GLOWSTONE Blocks cM NETHER_PORTAL Blocks cN CARVED_PUMPKIN Blocks cO JACK_O_LANTERN Blocks cP CAKE Blocks cQ REPEATER Blocks cR WHITE_STAINED_GLASS Blocks cS ORANGE_STAINED_GLASS Blocks cT MAGENTA_STAINED_GLASS Blocks cU LIGHT_BLUE_STAINED_GLASS Blocks cV YELLOW_STAINED_GLASS Blocks cW LIME_STAINED_GLASS Blocks cX PINK_STAINED_GLASS Blocks cY GRAY_STAINED_GLASS Blocks cZ LIGHT_GRAY_STAINED_GLASS Blocks ca ACACIA_SIGN Blocks cb JUNGLE_SIGN Blocks cc DARK_OAK_SIGN Blocks cd OAK_DOOR Blocks ce LADDER Blocks cf RAIL Blocks cg COBBLESTONE_STAIRS Blocks ch OAK_WALL_SIGN Blocks ci SPRUCE_WALL_SIGN Blocks cj BIRCH_WALL_SIGN Blocks ck ACACIA_WALL_SIGN Blocks cl JUNGLE_WALL_SIGN Blocks cm DARK_OAK_WALL_SIGN Blocks cn LEVER Blocks co STONE_PRESSURE_PLATE Blocks cp IRON_DOOR Blocks cq OAK_PRESSURE_PLATE Blocks cr SPRUCE_PRESSURE_PLATE Blocks cs BIRCH_PRESSURE_PLATE Blocks ct JUNGLE_PRESSURE_PLATE Blocks cu ACACIA_PRESSURE_PLATE Blocks cv DARK_OAK_PRESSURE_PLATE Blocks cw REDSTONE_ORE Blocks cx REDSTONE_TORCH Blocks cy REDSTONE_WALL_TORCH Blocks cz STONE_BUTTON Blocks d POLISHED_GRANITE Blocks dA IRON_BARS Blocks dB GLASS_PANE Blocks dC MELON Blocks dD ATTACHED_PUMPKIN_STEM Blocks dE ATTACHED_MELON_STEM Blocks dF PUMPKIN_STEM Blocks dG MELON_STEM Blocks dH VINE Blocks dI OAK_FENCE_GATE Blocks dJ BRICK_STAIRS Blocks dK STONE_BRICK_STAIRS Blocks dL MYCELIUM Blocks dM LILY_PAD Blocks dN NETHER_BRICKS Blocks dO NETHER_BRICK_FENCE Blocks dP NETHER_BRICK_STAIRS Blocks dQ NETHER_WART Blocks dR ENCHANTING_TABLE Blocks dS BREWING_STAND Blocks dT CAULDRON Blocks dU END_PORTAL Blocks dV END_PORTAL_FRAME Blocks dW END_STONE Blocks dX DRAGON_EGG Blocks dY REDSTONE_LAMP Blocks dZ COCOA Blocks da CYAN_STAINED_GLASS Blocks db PURPLE_STAINED_GLASS Blocks dc BLUE_STAINED_GLASS Blocks dd BROWN_STAINED_GLASS Blocks de GREEN_STAINED_GLASS Blocks df RED_STAINED_GLASS Blocks dg BLACK_STAINED_GLASS Blocks dh OAK_TRAPDOOR Blocks di SPRUCE_TRAPDOOR Blocks dj BIRCH_TRAPDOOR Blocks dk JUNGLE_TRAPDOOR Blocks dl ACACIA_TRAPDOOR Blocks dm DARK_OAK_TRAPDOOR Blocks dn STONE_BRICKS Blocks do MOSSY_STONE_BRICKS Blocks dp CRACKED_STONE_BRICKS Blocks dq CHISELED_STONE_BRICKS Blocks dr INFESTED_STONE Blocks ds INFESTED_COBBLESTONE Blocks dt INFESTED_STONE_BRICKS Blocks du INFESTED_MOSSY_STONE_BRICKS Blocks dv INFESTED_CRACKED_STONE_BRICKS Blocks dw INFESTED_CHISELED_STONE_BRICKS Blocks dx BROWN_MUSHROOM_BLOCK Blocks dy RED_MUSHROOM_BLOCK Blocks dz MUSHROOM_STEM Blocks e DIORITE Blocks eA POTTED_RED_TULIP Blocks eB POTTED_ORANGE_TULIP Blocks eC POTTED_WHITE_TULIP Blocks eD POTTED_PINK_TULIP Blocks eE POTTED_OXEYE_DAISY Blocks eF POTTED_CORNFLOWER Blocks eG POTTED_LILY_OF_THE_VALLEY Blocks eH POTTED_WITHER_ROSE Blocks eI POTTED_RED_MUSHROOM Blocks eJ POTTED_BROWN_MUSHROOM Blocks eK POTTED_DEAD_BUSH Blocks eL POTTED_CACTUS Blocks eM CARROTS Blocks eN POTATOES Blocks eO OAK_BUTTON Blocks eP SPRUCE_BUTTON Blocks eQ BIRCH_BUTTON Blocks eR JUNGLE_BUTTON Blocks eS ACACIA_BUTTON Blocks eT DARK_OAK_BUTTON Blocks eU SKELETON_SKULL Blocks eV SKELETON_WALL_SKULL Blocks eW WITHER_SKELETON_SKULL Blocks eX WITHER_SKELETON_WALL_SKULL Blocks eY ZOMBIE_HEAD Blocks eZ ZOMBIE_WALL_HEAD Blocks ea SANDSTONE_STAIRS Blocks eb EMERALD_ORE Blocks ec ENDER_CHEST Blocks ed TRIPWIRE_HOOK Blocks ee TRIPWIRE Blocks ef EMERALD_BLOCK Blocks eg SPRUCE_STAIRS Blocks eh BIRCH_STAIRS Blocks ei JUNGLE_STAIRS Blocks ej COMMAND_BLOCK Blocks ek BEACON Blocks el COBBLESTONE_WALL Blocks em MOSSY_COBBLESTONE_WALL Blocks en FLOWER_POT Blocks eo POTTED_OAK_SAPLING Blocks ep POTTED_SPRUCE_SAPLING Blocks eq POTTED_BIRCH_SAPLING Blocks er POTTED_JUNGLE_SAPLING Blocks es POTTED_ACACIA_SAPLING Blocks et POTTED_DARK_OAK_SAPLING Blocks eu POTTED_FERN Blocks ev POTTED_DANDELION Blocks ew POTTED_POPPY Blocks ex POTTED_BLUE_ORCHID Blocks ey POTTED_ALLIUM Blocks ez POTTED_AZURE_BLUET Blocks f POLISHED_DIORITE Blocks fA LIGHT_BLUE_TERRACOTTA Blocks fB YELLOW_TERRACOTTA Blocks fC LIME_TERRACOTTA Blocks fD PINK_TERRACOTTA Blocks fE GRAY_TERRACOTTA Blocks fF LIGHT_GRAY_TERRACOTTA Blocks fG CYAN_TERRACOTTA Blocks fH PURPLE_TERRACOTTA Blocks fI BLUE_TERRACOTTA Blocks fJ BROWN_TERRACOTTA Blocks fK GREEN_TERRACOTTA Blocks fL RED_TERRACOTTA Blocks fM BLACK_TERRACOTTA Blocks fN WHITE_STAINED_GLASS_PANE Blocks fO ORANGE_STAINED_GLASS_PANE Blocks fP MAGENTA_STAINED_GLASS_PANE Blocks fQ LIGHT_BLUE_STAINED_GLASS_PANE Blocks fR YELLOW_STAINED_GLASS_PANE Blocks fS LIME_STAINED_GLASS_PANE Blocks fT PINK_STAINED_GLASS_PANE Blocks fU GRAY_STAINED_GLASS_PANE Blocks fV LIGHT_GRAY_STAINED_GLASS_PANE Blocks fW CYAN_STAINED_GLASS_PANE Blocks fX PURPLE_STAINED_GLASS_PANE Blocks fY BLUE_STAINED_GLASS_PANE Blocks fZ BROWN_STAINED_GLASS_PANE Blocks fa PLAYER_HEAD Blocks fb PLAYER_WALL_HEAD Blocks fc CREEPER_HEAD Blocks fd CREEPER_WALL_HEAD Blocks fe DRAGON_HEAD Blocks ff DRAGON_WALL_HEAD Blocks fg ANVIL Blocks fh CHIPPED_ANVIL Blocks fi DAMAGED_ANVIL Blocks fj TRAPPED_CHEST Blocks fk LIGHT_WEIGHTED_PRESSURE_PLATE Blocks fl HEAVY_WEIGHTED_PRESSURE_PLATE Blocks fm COMPARATOR Blocks fn DAYLIGHT_DETECTOR Blocks fo REDSTONE_BLOCK Blocks fp NETHER_QUARTZ_ORE Blocks fq HOPPER Blocks fr QUARTZ_BLOCK Blocks fs CHISELED_QUARTZ_BLOCK Blocks ft QUARTZ_PILLAR Blocks fu QUARTZ_STAIRS Blocks fv ACTIVATOR_RAIL Blocks fw DROPPER Blocks fx WHITE_TERRACOTTA Blocks fy ORANGE_TERRACOTTA Blocks fz MAGENTA_TERRACOTTA Blocks g ANDESITE Blocks gA GRAY_CARPET Blocks gB LIGHT_GRAY_CARPET Blocks gC CYAN_CARPET Blocks gD PURPLE_CARPET Blocks gE BLUE_CARPET Blocks gF BROWN_CARPET Blocks gG GREEN_CARPET Blocks gH RED_CARPET Blocks gI BLACK_CARPET Blocks gJ TERRACOTTA Blocks gK COAL_BLOCK Blocks gL PACKED_ICE Blocks gM SUNFLOWER Blocks gN LILAC Blocks gO ROSE_BUSH Blocks gP PEONY Blocks gQ TALL_GRASS Blocks gR LARGE_FERN Blocks gS WHITE_BANNER Blocks gT ORANGE_BANNER Blocks gU MAGENTA_BANNER Blocks gV LIGHT_BLUE_BANNER Blocks gW YELLOW_BANNER Blocks gX LIME_BANNER Blocks gY PINK_BANNER Blocks gZ GRAY_BANNER Blocks ga GREEN_STAINED_GLASS_PANE Blocks gb RED_STAINED_GLASS_PANE Blocks gc BLACK_STAINED_GLASS_PANE Blocks gd ACACIA_STAIRS Blocks ge DARK_OAK_STAIRS Blocks gf SLIME_BLOCK Blocks gg BARRIER Blocks gh IRON_TRAPDOOR Blocks gi PRISMARINE Blocks gj PRISMARINE_BRICKS Blocks gk DARK_PRISMARINE Blocks gl PRISMARINE_STAIRS Blocks gm PRISMARINE_BRICK_STAIRS Blocks gn DARK_PRISMARINE_STAIRS Blocks go PRISMARINE_SLAB Blocks gp PRISMARINE_BRICK_SLAB Blocks gq DARK_PRISMARINE_SLAB Blocks gr SEA_LANTERN Blocks gs HAY_BLOCK Blocks gt WHITE_CARPET Blocks gu ORANGE_CARPET Blocks gv MAGENTA_CARPET Blocks gw LIGHT_BLUE_CARPET Blocks gx YELLOW_CARPET Blocks gy LIME_CARPET Blocks gz PINK_CARPET Blocks h POLISHED_ANDESITE Blocks hA CUT_RED_SANDSTONE Blocks hB RED_SANDSTONE_STAIRS Blocks hC OAK_SLAB Blocks hD SPRUCE_SLAB Blocks hE BIRCH_SLAB Blocks hF JUNGLE_SLAB Blocks hG ACACIA_SLAB Blocks hH DARK_OAK_SLAB Blocks hI STONE_SLAB Blocks hJ SMOOTH_STONE_SLAB Blocks hK SANDSTONE_SLAB Blocks hL CUT_SANDSTONE_SLAB Blocks hM PETRIFIED_OAK_SLAB Blocks hN COBBLESTONE_SLAB Blocks hO BRICK_SLAB Blocks hP STONE_BRICK_SLAB Blocks hQ NETHER_BRICK_SLAB Blocks hR QUARTZ_SLAB Blocks hS RED_SANDSTONE_SLAB Blocks hT CUT_RED_SANDSTONE_SLAB Blocks hU PURPUR_SLAB Blocks hV SMOOTH_STONE Blocks hW SMOOTH_SANDSTONE Blocks hX SMOOTH_QUARTZ Blocks hY SMOOTH_RED_SANDSTONE Blocks hZ SPRUCE_FENCE_GATE Blocks ha LIGHT_GRAY_BANNER Blocks hb CYAN_BANNER Blocks hc PURPLE_BANNER Blocks hd BLUE_BANNER Blocks he BROWN_BANNER Blocks hf GREEN_BANNER Blocks hg RED_BANNER Blocks hh BLACK_BANNER Blocks hi WHITE_WALL_BANNER Blocks hj ORANGE_WALL_BANNER Blocks hk MAGENTA_WALL_BANNER Blocks hl LIGHT_BLUE_WALL_BANNER Blocks hm YELLOW_WALL_BANNER Blocks hn LIME_WALL_BANNER Blocks ho PINK_WALL_BANNER Blocks hp GRAY_WALL_BANNER Blocks hq LIGHT_GRAY_WALL_BANNER Blocks hr CYAN_WALL_BANNER Blocks hs PURPLE_WALL_BANNER Blocks ht BLUE_WALL_BANNER Blocks hu BROWN_WALL_BANNER Blocks hv GREEN_WALL_BANNER Blocks hw RED_WALL_BANNER Blocks hx BLACK_WALL_BANNER Blocks hy RED_SANDSTONE Blocks hz CHISELED_RED_SANDSTONE Blocks i GRASS_BLOCK Blocks iA FROSTED_ICE Blocks iB MAGMA_BLOCK Blocks iC NETHER_WART_BLOCK Blocks iD RED_NETHER_BRICKS Blocks iE BONE_BLOCK Blocks iF STRUCTURE_VOID Blocks iG OBSERVER Blocks iH SHULKER_BOX Blocks iI WHITE_SHULKER_BOX Blocks iJ ORANGE_SHULKER_BOX Blocks iK MAGENTA_SHULKER_BOX Blocks iL LIGHT_BLUE_SHULKER_BOX Blocks iM YELLOW_SHULKER_BOX Blocks iN LIME_SHULKER_BOX Blocks iO PINK_SHULKER_BOX Blocks iP GRAY_SHULKER_BOX Blocks iQ LIGHT_GRAY_SHULKER_BOX Blocks iR CYAN_SHULKER_BOX Blocks iS PURPLE_SHULKER_BOX Blocks iT BLUE_SHULKER_BOX Blocks iU BROWN_SHULKER_BOX Blocks iV GREEN_SHULKER_BOX Blocks iW RED_SHULKER_BOX Blocks iX BLACK_SHULKER_BOX Blocks iY WHITE_GLAZED_TERRACOTTA Blocks iZ ORANGE_GLAZED_TERRACOTTA Blocks ia BIRCH_FENCE_GATE Blocks ib JUNGLE_FENCE_GATE Blocks ic ACACIA_FENCE_GATE Blocks id DARK_OAK_FENCE_GATE Blocks ie SPRUCE_FENCE Blocks if BIRCH_FENCE Blocks ig JUNGLE_FENCE Blocks ih ACACIA_FENCE Blocks ii DARK_OAK_FENCE Blocks ij SPRUCE_DOOR Blocks ik BIRCH_DOOR Blocks il JUNGLE_DOOR Blocks im ACACIA_DOOR Blocks in DARK_OAK_DOOR Blocks io END_ROD Blocks ip CHORUS_PLANT Blocks iq CHORUS_FLOWER Blocks ir PURPUR_BLOCK Blocks is PURPUR_PILLAR Blocks it PURPUR_STAIRS Blocks iu END_STONE_BRICKS Blocks iv BEETROOTS Blocks iw GRASS_PATH Blocks ix END_GATEWAY Blocks iy REPEATING_COMMAND_BLOCK Blocks iz CHAIN_COMMAND_BLOCK Blocks j DIRT Blocks jA BROWN_CONCRETE Blocks jB GREEN_CONCRETE Blocks jC RED_CONCRETE Blocks jD BLACK_CONCRETE Blocks jE WHITE_CONCRETE_POWDER Blocks jF ORANGE_CONCRETE_POWDER Blocks jG MAGENTA_CONCRETE_POWDER Blocks jH LIGHT_BLUE_CONCRETE_POWDER Blocks jI YELLOW_CONCRETE_POWDER Blocks jJ LIME_CONCRETE_POWDER Blocks jK PINK_CONCRETE_POWDER Blocks jL GRAY_CONCRETE_POWDER Blocks jM LIGHT_GRAY_CONCRETE_POWDER Blocks jN CYAN_CONCRETE_POWDER Blocks jO PURPLE_CONCRETE_POWDER Blocks jP BLUE_CONCRETE_POWDER Blocks jQ BROWN_CONCRETE_POWDER Blocks jR GREEN_CONCRETE_POWDER Blocks jS RED_CONCRETE_POWDER Blocks jT BLACK_CONCRETE_POWDER Blocks jU KELP Blocks jV KELP_PLANT Blocks jW DRIED_KELP_BLOCK Blocks jX TURTLE_EGG Blocks jY DEAD_TUBE_CORAL_BLOCK Blocks jZ DEAD_BRAIN_CORAL_BLOCK Blocks ja MAGENTA_GLAZED_TERRACOTTA Blocks jb LIGHT_BLUE_GLAZED_TERRACOTTA Blocks jc YELLOW_GLAZED_TERRACOTTA Blocks jd LIME_GLAZED_TERRACOTTA Blocks je PINK_GLAZED_TERRACOTTA Blocks jf GRAY_GLAZED_TERRACOTTA Blocks jg LIGHT_GRAY_GLAZED_TERRACOTTA Blocks jh CYAN_GLAZED_TERRACOTTA Blocks ji PURPLE_GLAZED_TERRACOTTA Blocks jj BLUE_GLAZED_TERRACOTTA Blocks jk BROWN_GLAZED_TERRACOTTA Blocks jl GREEN_GLAZED_TERRACOTTA Blocks jm RED_GLAZED_TERRACOTTA Blocks jn BLACK_GLAZED_TERRACOTTA Blocks jo WHITE_CONCRETE Blocks jp ORANGE_CONCRETE Blocks jq MAGENTA_CONCRETE Blocks jr LIGHT_BLUE_CONCRETE Blocks js YELLOW_CONCRETE Blocks jt LIME_CONCRETE Blocks ju PINK_CONCRETE Blocks jv GRAY_CONCRETE Blocks jw LIGHT_GRAY_CONCRETE Blocks jx CYAN_CONCRETE Blocks jy PURPLE_CONCRETE Blocks jz BLUE_CONCRETE Blocks k COARSE_DIRT Blocks kA FIRE_CORAL_FAN Blocks kB HORN_CORAL_FAN Blocks kC DEAD_TUBE_CORAL_WALL_FAN Blocks kD DEAD_BRAIN_CORAL_WALL_FAN Blocks kE DEAD_BUBBLE_CORAL_WALL_FAN Blocks kF DEAD_FIRE_CORAL_WALL_FAN Blocks kG DEAD_HORN_CORAL_WALL_FAN Blocks kH TUBE_CORAL_WALL_FAN Blocks kI BRAIN_CORAL_WALL_FAN Blocks kJ BUBBLE_CORAL_WALL_FAN Blocks kK FIRE_CORAL_WALL_FAN Blocks kL HORN_CORAL_WALL_FAN Blocks kM SEA_PICKLE Blocks kN BLUE_ICE Blocks kO CONDUIT Blocks kP BAMBOO_SAPLING Blocks kQ BAMBOO Blocks kR POTTED_BAMBOO Blocks kS VOID_AIR Blocks kT CAVE_AIR Blocks kU BUBBLE_COLUMN Blocks kV POLISHED_GRANITE_STAIRS Blocks kW SMOOTH_RED_SANDSTONE_STAIRS Blocks kX MOSSY_STONE_BRICK_STAIRS Blocks kY POLISHED_DIORITE_STAIRS Blocks kZ MOSSY_COBBLESTONE_STAIRS Blocks ka DEAD_BUBBLE_CORAL_BLOCK Blocks kb DEAD_FIRE_CORAL_BLOCK Blocks kc DEAD_HORN_CORAL_BLOCK Blocks kd TUBE_CORAL_BLOCK Blocks ke BRAIN_CORAL_BLOCK Blocks kf BUBBLE_CORAL_BLOCK Blocks kg FIRE_CORAL_BLOCK Blocks kh HORN_CORAL_BLOCK Blocks ki DEAD_TUBE_CORAL Blocks kj DEAD_BRAIN_CORAL Blocks kk DEAD_BUBBLE_CORAL Blocks kl DEAD_FIRE_CORAL Blocks km DEAD_HORN_CORAL Blocks kn TUBE_CORAL Blocks ko BRAIN_CORAL Blocks kp BUBBLE_CORAL Blocks kq FIRE_CORAL Blocks kr HORN_CORAL Blocks ks DEAD_TUBE_CORAL_FAN Blocks kt DEAD_BRAIN_CORAL_FAN Blocks ku DEAD_BUBBLE_CORAL_FAN Blocks kv DEAD_FIRE_CORAL_FAN Blocks kw DEAD_HORN_CORAL_FAN Blocks kx TUBE_CORAL_FAN Blocks ky BRAIN_CORAL_FAN Blocks kz BUBBLE_CORAL_FAN Blocks l PODZOL Blocks lA GRANITE_WALL Blocks lB STONE_BRICK_WALL Blocks lC NETHER_BRICK_WALL Blocks lD ANDESITE_WALL Blocks lE RED_NETHER_BRICK_WALL Blocks lF SANDSTONE_WALL Blocks lG END_STONE_BRICK_WALL Blocks lH DIORITE_WALL Blocks lI SCAFFOLDING Blocks lJ LOOM Blocks lK BARREL Blocks lL SMOKER Blocks lM BLAST_FURNACE Blocks lN CARTOGRAPHY_TABLE Blocks lO FLETCHING_TABLE Blocks lP GRINDSTONE Blocks lQ LECTERN Blocks lR SMITHING_TABLE Blocks lS STONECUTTER Blocks lT BELL Blocks lU LANTERN Blocks lV CAMPFIRE Blocks lW SWEET_BERRY_BUSH Blocks lX STRUCTURE_BLOCK Blocks lY JIGSAW Blocks lZ COMPOSTER Blocks la END_STONE_BRICK_STAIRS Blocks lb STONE_STAIRS Blocks lc SMOOTH_SANDSTONE_STAIRS Blocks ld SMOOTH_QUARTZ_STAIRS Blocks le GRANITE_STAIRS Blocks lf ANDESITE_STAIRS Blocks lg RED_NETHER_BRICK_STAIRS Blocks lh POLISHED_ANDESITE_STAIRS Blocks li DIORITE_STAIRS Blocks lj POLISHED_GRANITE_SLAB Blocks lk SMOOTH_RED_SANDSTONE_SLAB Blocks ll MOSSY_STONE_BRICK_SLAB Blocks lm POLISHED_DIORITE_SLAB Blocks ln MOSSY_COBBLESTONE_SLAB Blocks lo END_STONE_BRICK_SLAB Blocks lp SMOOTH_SANDSTONE_SLAB Blocks lq SMOOTH_QUARTZ_SLAB Blocks lr GRANITE_SLAB Blocks ls ANDESITE_SLAB Blocks lt RED_NETHER_BRICK_SLAB Blocks lu POLISHED_ANDESITE_SLAB Blocks lv DIORITE_SLAB Blocks lw BRICK_WALL Blocks lx PRISMARINE_WALL Blocks ly RED_SANDSTONE_WALL Blocks lz MOSSY_STONE_BRICK_WALL Blocks m COBBLESTONE Blocks n OAK_PLANKS Blocks o SPRUCE_PLANKS Blocks p BIRCH_PLANKS Blocks q JUNGLE_PLANKS Blocks r ACACIA_PLANKS Blocks s DARK_OAK_PLANKS Blocks t OAK_SAPLING Blocks u SPRUCE_SAPLING Blocks v BIRCH_SAPLING Blocks w JUNGLE_SAPLING Blocks x ACACIA_SAPLING Blocks y DARK_OAK_SAPLING Blocks z BEDROCK BossBattle a title BossBattle c color BossBattle d style BossBattle k ()F getProgress BossBattle n ()Z isDarkenSky BossBattle o ()Z isPlayMusic BossBattle p ()Z isCreateFog BossBattle$BarColor a PINK BossBattle$BarColor b BLUE BossBattle$BarColor c RED BossBattle$BarColor d GREEN BossBattle$BarColor e YELLOW BossBattle$BarColor f PURPLE BossBattle$BarColor g WHITE BossBattle$BarStyle a PROGRESS BossBattle$BarStyle b NOTCHED_6 BossBattle$BarStyle c NOTCHED_10 BossBattle$BarStyle d NOTCHED_12 BossBattle$BarStyle e NOTCHED_20 BossBattleCustom a ()LMinecraftKey; getKey BossBattleCustomData a (LBossBattleCustom;)V remove BossBattleCustomData a (LMinecraftKey;LIChatBaseComponent;)LBossBattleCustom; register BossBattleCustomData b ()Ljava/util/Collection; getBattles BossBattleServer a (F)V setProgress BossBattleServer a (LEntityPlayer;)V addPlayer BossBattleServer a (LPacketPlayOutBoss$Action;)V sendUpdate BossBattleServer a (Z)LBossBattle; setDarkenSky BossBattleServer b (LEntityPlayer;)V removePlayer BossBattleServer b (Z)LBossBattle; setPlayMusic BossBattleServer c (Z)LBossBattle; setCreateFog BossBattleServer d (Z)V setVisible BossBattleServer h ()Ljava/util/Collection; getPlayers BossBattleServer j visible CancelledPacketHandleException a INSTANCE ChatBaseComponent a siblings ChatClickable$EnumClickAction a OPEN_URL ChatClickable$EnumClickAction b OPEN_FILE ChatClickable$EnumClickAction c RUN_COMMAND ChatClickable$EnumClickAction d SUGGEST_COMMAND ChatClickable$EnumClickAction e CHANGE_PAGE ChatComponentUtils a (LCommandListenerWrapper;LIChatBaseComponent;LEntity;I)LIChatBaseComponent; filterForDisplay ChatHoverable$EnumHoverAction a SHOW_TEXT ChatHoverable$EnumHoverAction b SHOW_ITEM ChatHoverable$EnumHoverAction c SHOW_ENTITY ChatMessage f key ChatMessage g args ChatMessage k ()Ljava/lang/String; getKey ChatMessage l ()[Ljava/lang/Object; getArgs ChatMessageType a CHAT ChatMessageType b SYSTEM ChatMessageType c GAME_INFO ChatModifier a ()LEnumChatFormat; getColor ChatModifier a (LChatClickable;)LChatModifier; setChatClickable ChatModifier a (LChatHoverable;)LChatModifier; setChatHoverable ChatModifier a (LChatModifier;)LChatModifier; setChatModifier ChatModifier a (LEnumChatFormat;)LChatModifier; setColor ChatModifier a (Ljava/lang/Boolean;)LChatModifier; setBold ChatModifier a (Ljava/lang/String;)LChatModifier; setInsertion ChatModifier b ()Z isBold ChatModifier b (Ljava/lang/Boolean;)LChatModifier; setItalic ChatModifier b color ChatModifier c ()Z isItalic ChatModifier c (Ljava/lang/Boolean;)LChatModifier; setStrikethrough ChatModifier c bold ChatModifier d ()Z isStrikethrough ChatModifier d (Ljava/lang/Boolean;)LChatModifier; setUnderline ChatModifier d italic ChatModifier e ()Z isUnderlined ChatModifier e (Ljava/lang/Boolean;)LChatModifier; setRandom ChatModifier e underlined ChatModifier f ()Z isRandom ChatModifier f strikethrough ChatModifier g obfuscated ChatModifier h ()LChatClickable; getClickEvent ChatModifier h clickEvent ChatModifier i ()LChatHoverable; getHoverEvent ChatModifier i hoverEvent ChatModifier j ()Ljava/lang/String; getInsertion ChatModifier j insertion ChatModifier m ()LChatModifier; clone ChestLock b key Chunk c (Z)V setLoaded Chunk c sections Chunk f loaded Chunk g world Chunk h heightMap Chunk j tileEntities Chunk k entitySlices Chunk r lastSaved Chunk s ()V markDirty Chunk t ()Z isEmpty Chunk u ()LPlayerChunk$State; getState Chunk w ()V addEntities Chunk w loc Chunk x ()LWorld; getWorld Chunk y ()Ljava/util/Map; getTileEntities Chunk z ()[LEntitySlice; getEntitySlices Chunk$EnumTileEntityState a IMMEDIATE Chunk$EnumTileEntityState b QUEUED Chunk$EnumTileEntityState c CHECK ChunkConverter$Type a BLACKLIST ChunkConverter$Type b DEFAULT ChunkConverter$Type c CHEST ChunkConverter$Type d LEAVES ChunkConverter$Type e STEM_BLOCK ChunkConverterPalette$Direction a DOWN ChunkConverterPalette$Direction b UP ChunkConverterPalette$Direction c NORTH ChunkConverterPalette$Direction d SOUTH ChunkConverterPalette$Direction e WEST ChunkConverterPalette$Direction f EAST ChunkConverterPalette$Direction$Axis a X ChunkConverterPalette$Direction$Axis b Y ChunkConverterPalette$Direction$Axis c Z ChunkConverterPalette$Direction$AxisDirection a POSITIVE ChunkConverterPalette$Direction$AxisDirection b NEGATIVE ChunkCoordIntPair a ()J pair ChunkCoordIntPair a (II)J pair ChunkCoordIntPair a (J)I getX ChunkCoordIntPair b (J)I getZ ChunkCoordIntPair b x ChunkCoordIntPair c z ChunkCoordIntPair h ()I getRegionX ChunkCoordIntPair i ()I getRegionZ ChunkGenerator a ()LGeneratorSettingsDefault; getSettings ChunkGenerator a (IILHeightMap$Type;)I getBaseHeight ChunkGenerator a (LBiomeBase;LStructureGenerator;)Z canSpawnStructure ChunkGenerator a (LEnumCreatureType;LBlockPosition;)Ljava/util/List; getMobsFor ChunkGenerator a (LGeneratorAccess;LIChunkAccess;)V storeStructures ChunkGenerator a (LIChunkAccess;)V createBiomes ChunkGenerator a (LIChunkAccess;LChunkGenerator;LDefinedStructureManager;)V createStructures ChunkGenerator a (LIChunkAccess;LWorldGenStage$Features;)V doCarving ChunkGenerator a (LRegionLimitedWorldAccess;)V addDecorations ChunkGenerator a (LRegionLimitedWorldAccess;LBlockPosition;)LBiomeBase; getDecoratingBiome ChunkGenerator a (LWorld;Ljava/lang/String;LBlockPosition;IZ)LBlockPosition; findNearestMapFeature ChunkGenerator a (LWorldServer;ZZ)V doMobSpawning ChunkGenerator b ()I getSpawnHeight ChunkGenerator b (LBiomeBase;LStructureGenerator;)LWorldGenFeatureConfiguration; getFeatureConfiguration ChunkGenerator b (LGeneratorAccess;LIChunkAccess;)V buildNoise ChunkGenerator b (LIChunkAccess;)LBiomeBase; getCarvingBiome ChunkGenerator b (LRegionLimitedWorldAccess;)V addMobs ChunkGenerator b seed ChunkGenerator c ()LWorldChunkManager; getWorldChunkManager ChunkGenerator c (LIChunkAccess;)V buildBase ChunkGenerator d ()J getSeed ChunkGenerator d settings ChunkGenerator e ()I getGenerationDepth ChunkGenerator f ()I getSeaLevel ChunkMapDistance a ()V purgeTickets ChunkMapDistance a (JLTicket;)V addTicket ChunkMapDistance b (JLTicket;)V removeTicket ChunkMapDistance c (LTicketType;LChunkCoordIntPair;ILjava/lang/Object;)V addTicket ChunkMapDistance d (LTicketType;LChunkCoordIntPair;ILjava/lang/Object;)V removeTicket ChunkMapDistance d tickets ChunkMapDistance h pendingChunkUpdates ChunkMapDistance n currentTick ChunkProviderServer a (I)V setViewDistance ChunkProviderServer a (J)LPlayerChunk; getChunk ChunkProviderServer a (LEntity;LPacket;)V broadcastIncludingSelf ChunkProviderServer a (LEntityPlayer;)V movePlayer ChunkProviderServer a (LTicketType;LChunkCoordIntPair;ILjava/lang/Object;)V addTicket ChunkProviderServer a (Ljava/util/function/BooleanSupplier;)V tick ChunkProviderServer a (Z)V save ChunkProviderServer a playerChunkMap ChunkProviderServer b (II)Z isLoaded ChunkProviderServer b (LBlockPosition;)V flagDirty ChunkProviderServer b (LEntity;LPacket;)V broadcast ChunkProviderServer b (LTicketType;LChunkCoordIntPair;ILjava/lang/Object;)V removeTicket ChunkProviderServer c (IILChunkStatus;Z)Ljava/util/concurrent/CompletableFuture; getChunkFutureMainThread ChunkProviderServer c (LEntity;)V removeEntity ChunkProviderServer d ()Z runTasks ChunkProviderServer d (LEntity;)V addEntity ChunkProviderServer d chunkMapDistance ChunkProviderServer e chunkGenerator ChunkProviderServer f world ChunkProviderServer g serverThread ChunkProviderServer h lightEngine ChunkProviderServer i ()LWorldPersistentData; getWorldPersistentData ChunkProviderServer i serverThreadQueue ChunkProviderServer j worldPersistentData ChunkProviderServer k lastTickTime ChunkProviderServer l allowMonsters ChunkProviderServer m ()V clearCache ChunkProviderServer m allowAnimals ChunkProviderServer n ()Z tickDistanceManager ChunkProviderServer n cachePos ChunkProviderServer o ()V tickChunks ChunkProviderServer o cacheStatus ChunkProviderServer p cacheChunk ChunkRegionLoader a (LNBTTagCompound;LChunk;)V loadEntities ChunkRegionLoader a (LWorldServer;LDefinedStructureManager;LVillagePlace;LChunkCoordIntPair;LNBTTagCompound;)LProtoChunk; loadChunk ChunkRegionLoader a (LWorldServer;LIChunkAccess;)LNBTTagCompound; saveChunk ChunkSection a (III)LIBlockData; getType ChunkSection a (IIILIBlockData;)LIBlockData; setType ChunkSection a (IIILIBlockData;Z)LIBlockData; setType ChunkSection a GLOBAL_PALETTE ChunkSection b yPos ChunkSection c nonEmptyBlockCount ChunkSection d tickingBlockCount ChunkSection e ()Z shouldTick ChunkSection f blockIds ChunkSection g ()I getYPosition ChunkSection h ()V recalcBlockCounts ChunkSection i ()LDataPaletteBlock; getBlocks ChunkStatus a EMPTY ChunkStatus b STRUCTURE_STARTS ChunkStatus c STRUCTURE_REFERENCES ChunkStatus d BIOMES ChunkStatus e NOISE ChunkStatus f SURFACE ChunkStatus g ()LChunkStatus$Type; getType ChunkStatus g CARVERS ChunkStatus h LIQUID_CARVERS ChunkStatus i FEATURES ChunkStatus j LIGHT ChunkStatus k SPAWN ChunkStatus l HEIGHTMAPS ChunkStatus m FULL ChunkStatus$Type a PROTOCHUNK ChunkStatus$Type b LEVELCHUNK Clearable L_ ()V clear CombatTracker a (LDamageSource;FF)V trackDamage CombatTracker b ()LIChatBaseComponent; getDeathMessage CommandAdvancement$Action a GRANT CommandAdvancement$Action b REVOKE CommandAdvancement$Filter a ONLY CommandAdvancement$Filter b THROUGH CommandAdvancement$Filter c FROM CommandAdvancement$Filter d UNTIL CommandAdvancement$Filter e EVERYTHING CommandBlockListenerAbstract a (Ljava/lang/String;)V setCommand CommandBlockListenerAbstract b (LIChatBaseComponent;)V setName CommandBlockListenerAbstract c lastExecution CommandBlockListenerAbstract d updateLastExecution CommandBlockListenerAbstract e successCount CommandBlockListenerAbstract f trackOutput CommandBlockListenerAbstract g lastOutput CommandBlockListenerAbstract h ()LCommandListenerWrapper; getWrapper CommandBlockListenerAbstract h command CommandBlockListenerAbstract i customName CommandBlockListenerAbstract k ()Ljava/lang/String; getCommand CommandBlockListenerAbstract l ()LIChatBaseComponent; getName CommandClone$Mode a FORCE CommandClone$Mode b MOVE CommandClone$Mode c NORMAL CommandFill$Mode a REPLACE CommandFill$Mode b OUTLINE CommandFill$Mode c HOLLOW CommandFill$Mode d DESTROY CommandListenerWrapper a (LIChatBaseComponent;)V sendFailureMessage CommandListenerWrapper a (LIChatBaseComponent;Z)V sendMessage CommandListenerWrapper b ()LIChatBaseComponent; getScoreboardDisplayName CommandListenerWrapper b (LIChatBaseComponent;)V sendAdminMessage CommandListenerWrapper c ()Ljava/lang/String; getName CommandListenerWrapper c base CommandListenerWrapper d ()LVec3D; getPosition CommandListenerWrapper e ()LWorldServer; getWorld CommandListenerWrapper f ()LEntity; getEntity CommandListenerWrapper j ()Lnet/minecraft/server/MinecraftServer; getServer CommandSetBlock$Mode a REPLACE CommandSetBlock$Mode b DESTROY CommandXp$Unit a POINTS CommandXp$Unit b LEVELS Container a ()LContainers; getType Container a (I)LSlot; getSlot Container a (ILItemStack;)V setItem Container a (LEntityHuman;)Z canUse Container a (LICrafting;)V addSlotListener Container a slots Container b (LEntityHuman;I)LItemStack; shiftClick # Container b (LIInventory;I)LSlot; getSlot Container b windowId Container c items Container g dragType Container j listeners ContainerAccess a (LWorld;LBlockPosition;)LContainerAccess; at ContainerAnvil d resultInventory ContainerAnvil e repairInventory ContainerAnvil f levelCost ContainerAnvil g containerAccess ContainerAnvil i renameText ContainerAnvil j player ContainerBeacon c beacon ContainerBeacon e containerAccess ContainerBeacon f containerProperties ContainerBrewingStand c brewingStand ContainerCartography c inventory ContainerCartography d containerAccess ContainerCartography f resultInventory ContainerChest c container ContainerDispenser c items ContainerEnchantTable c costs ContainerEnchantTable d enchantments ContainerEnchantTable e levels ContainerEnchantTable f enchantSlots ContainerEnchantTable g containerAccess ContainerFurnace d furnace ContainerGrindstone c resultInventory ContainerGrindstone d craftInventory ContainerGrindstone e containerAccess ContainerHopper c hopper ContainerLectern c inventory ContainerLectern d containerProperties ContainerLoom c containerAccess ContainerLoom j craftInventory ContainerLoom k resultInventory ContainerMerchant c merchant ContainerMerchant d inventoryMerchant ContainerPlayer f craftInventory ContainerPlayer g resultInventory ContainerPlayer h owner ContainerProperty a (I)V set ContainerProperty b ()I get ContainerStonecutter f inventory ContainerStonecutter g containerAccess ContainerStonecutter h containerProperty ContainerStonecutter i world ContainerStonecutter n resultInventory ContainerWorkbench c craftInventory ContainerWorkbench d resultInventory ContainerWorkbench e containerAccess Containers a GENERIC_9X1 Containers b GENERIC_9X2 Containers c GENERIC_9X3 Containers d GENERIC_9X4 Containers e GENERIC_9X5 Containers f GENERIC_9X6 Containers g GENERIC_3X3 Containers h ANVIL Containers i BEACON Containers j BLAST_FURNACE Containers k BREWING_STAND Containers l CRAFTING Containers m ENCHANTMENT Containers n FURNACE Containers o GRINDSTONE Containers p HOPPER Containers q LECTERN Containers r LOOM Containers s MERCHANT Containers t SHULKER_BOX Containers u SMOKER Containers v CARTOGRAPHY Containers w STONECUTTER ControllerJump a ()V jump ControllerMove$Operation a WAIT ControllerMove$Operation b MOVE_TO ControllerMove$Operation c STRAFE ControllerMove$Operation d JUMPING Convertable a (Ljava/lang/String;)Z isConvertable Convertable a (Ljava/lang/String;LIProgressUpdate;)Z convert Counter a DECIMAL_FORMAT Counter b DEFAULT Counter c DIVIDE_BY_TEN Counter d DISTANCE Counter e TIME CraftingManager a (LRecipes;LIInventory;LWorld;)Ljava/util/Optional; craft CraftingManager c recipes CriterionProgress d ()Ljava/util/Date; getDate CustomFunctionData e ()V tick CustomFunctionData f server DamageSource a (LEntityArrow;LEntity;)LDamageSource; arrow DamageSource a (LEntityFireball;LEntity;)LDamageSource; fireball DamageSource a (LEntityHuman;)LDamageSource; playerAttack DamageSource a (LEntityLiving;)LDamageSource; mobAttack DamageSource a (LExplosion;)LDamageSource; explosion DamageSource a FIRE DamageSource b (LEntity;LEntity;)LDamageSource; projectile DamageSource b LIGHTNING DamageSource c (LEntityLiving;)LIChatBaseComponent; getLocalizedDeathMessage DamageSource c BURN DamageSource d ()Z isExplosion DamageSource d LAVA DamageSource e HOT_FLOOR DamageSource f ()Z ignoresArmor DamageSource f STUCK DamageSource g ()F getExhaustionCost DamageSource g CRAMMING DamageSource h ()Z ignoresInvulnerability DamageSource h DROWN DamageSource i ()Z isStarvation DamageSource i STARVE DamageSource j CACTUS DamageSource k ()LEntity; getEntity DamageSource k FALL DamageSource l ()LDamageSource; setIgnoreArmor DamageSource l FLY_INTO_WALL DamageSource m OUT_OF_WORLD DamageSource n GENERIC DamageSource o ()LDamageSource; setExplosion DamageSource o MAGIC DamageSource p WITHER DamageSource q ANVIL DamageSource r FALLING_BLOCK DamageSource s DRAGON_BREATH DamageSource t ()Z isMagic DamageSource t FIREWORKS DamageSource u ()LDamageSource; setMagic DamageSource u DRYOUT DamageSource v SWEET_BERRY_BUSH DamageSource w translationIndex DataConverterMaterialId a ID_MAPPING DataConverterSpawnEgg a ID_MAPPING DataConverterTypes b PLAYER DataConverterTypes l ITEM_STACK DataConverterTypes p ENTITY DataFixTypes a LEVEL DataFixTypes b PLAYER DataFixTypes c CHUNK DataFixTypes d HOTBAR DataFixTypes e OPTIONS DataFixTypes f STRUCTURE DataFixTypes g STATS DataFixTypes h SAVED_DATA DataFixTypes i ADVANCEMENTS DataFixTypes j POI_CHUNK DataPaletteBlock a (IIILjava/lang/Object;)Ljava/lang/Object; setBlock DataPaletteBlock b (ILjava/lang/Object;)V setBlockIndex DataWatcher a (LDataWatcherObject;)Ljava/lang/Object; get DataWatcher a (LDataWatcherObject;Ljava/lang/Object;)V register DataWatcher b (LDataWatcherObject;Ljava/lang/Object;)V set DataWatcher c (LDataWatcherObject;Ljava/lang/Object;)V registerObject DataWatcher c entity DataWatcher d entries DataWatcher e lock DedicatedPlayerList b ()LDedicatedServer; getServer DedicatedServer a (Ljava/lang/String;LCommandListenerWrapper;)V issueCommand DedicatedServer aX ()V handleCommandQueue DedicatedServer ba ()Z convertNames DedicatedServer bb ()J getMaxTickTime DedicatedServer j serverCommandQueue DedicatedServer k remoteStatusListener DedicatedServer l remoteControlCommandListener DedicatedServer m remoteControlListener DedicatedServer n propertyManager DedicatedServer o (Z)V setHasWhitelist DedicatedServerProperties A resourcePackHash DedicatedServerProperties B resourcePackSha1 DedicatedServerProperties C hardcore DedicatedServerProperties D allowNether DedicatedServerProperties E spawnMonsters DedicatedServerProperties F snooperEnabled DedicatedServerProperties G useNativeTransport DedicatedServerProperties H enableCommandBlock DedicatedServerProperties I spawnProtection DedicatedServerProperties J opPermissionLevel DedicatedServerProperties K functionPermissionLevel DedicatedServerProperties L maxTickTime DedicatedServerProperties M viewDistance DedicatedServerProperties N maxPlayers DedicatedServerProperties O networkCompressionThreshold DedicatedServerProperties P broadcastRconToOps DedicatedServerProperties Q broadcastConsoleToOps DedicatedServerProperties R maxWorldSize DedicatedServerProperties S playerIdleTimeout DedicatedServerProperties T whiteList DedicatedServerProperties a (Ljava/nio/file/Path;)LDedicatedServerProperties; load DedicatedServerProperties a onlineMode DedicatedServerProperties b preventProxyConnections DedicatedServerProperties c serverIp DedicatedServerProperties d spawnAnimals DedicatedServerProperties e spawnNpcs DedicatedServerProperties f pvp DedicatedServerProperties g allowFlight DedicatedServerProperties h resourcePack DedicatedServerProperties i motd DedicatedServerProperties j forceGamemode DedicatedServerProperties k enforceWhitelist DedicatedServerProperties l generateStructures DedicatedServerProperties m difficulty DedicatedServerProperties n gamemode DedicatedServerProperties o levelName DedicatedServerProperties p levelSeed DedicatedServerProperties q levelType DedicatedServerProperties r generatorSettings DedicatedServerProperties s serverPort DedicatedServerProperties t maxBuildHeight DedicatedServerProperties u announcePlayerAchievements DedicatedServerProperties v enableQuery DedicatedServerProperties w queryPort DedicatedServerProperties x enableRcon DedicatedServerProperties y rconPort DedicatedServerProperties z rconPassword DedicatedServerSettings a ()LDedicatedServerProperties; getProperties DedicatedServerSettings a (Ljava/util/function/UnaryOperator;)LDedicatedServerSettings; setProperty DedicatedServerSettings a path DedicatedServerSettings b ()V save DedicatedServerSettings b properties DimensionManager a (LWorld;)LWorldProvider; getWorldProvider DimensionManager a (Ljava/lang/String;LDimensionManager;)LDimensionManager; register DimensionManager a OVERWORLD DimensionManager b ()I getDimensionID DimensionManager b NETHER DimensionManager c ()Ljava/lang/String; getSuffix DimensionManager c THE_END DimensionManager d ()Z hasSkyLight DimensionManager d id DimensionManager e suffix DimensionManager f folder DimensionManager g providerFactory DimensionManager h hasSkyLight DispenseBehaviorMaybe b dispensed DispenseBehaviorProjectile b ()F getPower DispenserRegistry a ()V init DragonControllerManager a (LDragonControllerPhase;)V setControllerPhase DragonControllerManager b enderDragon DragonControllerManager c dragonControllers DragonControllerManager d currentDragonController DragonControllerPhase a (I)LDragonControllerPhase; getById DragonControllerPhase a HOLDING_PATTERN DragonControllerPhase b STRAFE_PLAYER DragonControllerPhase c LANDING_APPROACH DragonControllerPhase d LANDING DragonControllerPhase e TAKEOFF DragonControllerPhase f SITTING_FLAMING DragonControllerPhase g SITTING_SCANNING DragonControllerPhase h SITTING_ATTACKING DragonControllerPhase i CHARGING_PLAYER DragonControllerPhase j DYING DragonControllerPhase k HOVER Enchantment a ()I getMaxLevel Enchantment a (LItemStack;)Z canEnchant Enchantment b ()Z isTreasure Enchantment b (LEnchantment;)Z isCompatible Enchantment b itemTarget Enchantment e ()I getStartLevel Enchantment$Rarity a COMMON Enchantment$Rarity b UNCOMMON Enchantment$Rarity c RARE Enchantment$Rarity d VERY_RARE EnchantmentManager a (LEnchantment;LItemStack;)I getEnchantmentLevel EnchantmentManager c (LEntityLiving;)I getFireAspectEnchantmentLevel EnchantmentManager d (LEntityLiving;)I getOxygenEnchantmentLevel EnchantmentManager e (LItemStack;)Z shouldNotDrop EnchantmentManager f (LEntityLiving;)I getDigSpeedEnchantmentLevel EnchantmentProtection$DamageType a ALL EnchantmentProtection$DamageType b FIRE EnchantmentProtection$DamageType c FALL EnchantmentProtection$DamageType d EXPLOSION EnchantmentProtection$DamageType e PROJECTILE EnchantmentSlotType a (LItem;)Z canEnchant EnchantmentSlotType a ALL EnchantmentSlotType b ARMOR EnchantmentSlotType c ARMOR_FEET EnchantmentSlotType d ARMOR_LEGS EnchantmentSlotType e ARMOR_CHEST EnchantmentSlotType f ARMOR_HEAD EnchantmentSlotType g WEAPON EnchantmentSlotType h DIGGER EnchantmentSlotType i FISHING_ROD EnchantmentSlotType j TRIDENT EnchantmentSlotType k BREAKABLE EnchantmentSlotType l BOW EnchantmentSlotType m WEARABLE EnchantmentSlotType n CROSSBOW Enchantments A LUCK Enchantments B LURE Enchantments C LOYALTY Enchantments D IMPALING Enchantments E RIPTIDE Enchantments F CHANNELING Enchantments G MULTISHOT Enchantments H QUICK_CHARGE Enchantments I PIERCING Enchantments J MENDING Enchantments K VANISHING_CURSE Enchantments a PROTECTION_ENVIRONMENTAL Enchantments b PROTECTION_FIRE Enchantments c PROTECTION_FALL Enchantments d PROTECTION_EXPLOSIONS Enchantments e PROTECTION_PROJECTILE Enchantments f OXYGEN Enchantments g WATER_WORKER Enchantments h THORNS Enchantments i DEPTH_STRIDER Enchantments j FROST_WALKER Enchantments k BINDING_CURSE Enchantments l DAMAGE_ALL Enchantments m DAMAGE_UNDEAD Enchantments n DAMAGE_ARTHROPODS Enchantments o KNOCKBACK Enchantments p FIRE_ASPECT Enchantments q LOOT_BONUS_MOBS Enchantments r SWEEPING Enchantments s DIG_SPEED Enchantments t SILK_TOUCH Enchantments u DURABILITY Enchantments v LOOT_BONUS_BLOCKS Enchantments w ARROW_DAMAGE Enchantments x ARROW_KNOCKBACK Enchantments y ARROW_FIRE Enchantments z ARROW_INFINITE EnderDragonBattle c bossBattle Entity A velocityChanged Entity C dead Entity G fallDistance Entity L noclip Entity N random Entity O ticksLived Entity P ()Z hasCustomName Entity P inWater Entity R ()V decouple Entity S ()LEntityTypes; getEntityType Entity S inLava Entity T ()I getId Entity T noDamageTicks Entity U ()Ljava/util/Set; getScoreboardTags Entity U justCreated Entity V ()V killEntity Entity V datawatcher Entity W ()LDataWatcher; getDataWatcher Entity X POSE Entity Y ()V die Entity Y inChunk Entity Z ()LEntityPose; getPose Entity Z chunkX Entity a (DDD)V enderTeleportTo Entity a (DDDFF)V setLocation Entity a (FF)V setYawPitch Entity a (LBlockPosition;FF)V setPositionRotation Entity a (LCrashReportSystemDetails;)V appendEntityCrashDetails Entity a (LDamageSource;F)Z damageEntity Entity a (LEntityLightning;)V onLightningStrike Entity a (LEntityPose;LEntitySize;)F getHeadHeight Entity a (LEnumItemSlot;LItemStack;)V setEquipment Entity a (LEnumMoveType;LVec3D;)V move Entity a (LWorld;)V spawnIn Entity a (Ljava/lang/String;)Z addScoreboardTag Entity aD invulnerable Entity aG ()V velocityChanged Entity aH ()Z isInteractable Entity aI ()Z isCollidable Entity aI size Entity aJ headHeight Entity aK ()Ljava/lang/String; getSaveID Entity aL ()Z isAlive Entity aM ()Z inBlock Entity aN ()V passengerTick Entity aR ()V ejectPassengers Entity aT ()LVec3D; getLookDirection Entity aW ()V doPortalTick Entity aa ()V entityBaseTick Entity aa chunkY Entity ab chunkZ Entity ac ()V burnFromLava Entity ae ()V extinguish Entity ag impulse Entity ah ()V recalcPosition Entity ah portalCooldown Entity ai ()LSoundEffect; getSoundSwim Entity aj ()LSoundEffect; getSoundSplash Entity ak ()LSoundEffect; getSoundSplashHighSpeed Entity ak dimension Entity al ()V checkBlockCollisions Entity an ()Z isSilent Entity ao ()Z isNoGravity Entity ao uniqueID Entity ap ()Z playStepSound Entity aq glowing Entity ar ()Z isFireProof Entity ar passengers Entity as ()Z isInWater Entity as vehicle Entity at ()Z isInWaterOrRain Entity at mot Entity au boundingBox Entity ax fireTicks Entity ay AIR_TICKS Entity b (DDDFF)V setPositionRotation Entity b (IZ)V setFlag Entity b (LDamageSource;)Z isInvulnerable Entity b (LEntityHuman;)V pickup Entity b (LEntityPose;)V setPose Entity b (LIChatBaseComponent;)V setCustomName Entity b (Ljava/lang/String;)Z removeScoreboardTag Entity b entityCount Entity bB ()Ljava/util/UUID; getUniqueID Entity bC ()Ljava/lang/String; getUniqueIDString Entity bD ()Ljava/lang/String; getName Entity bG ()Z getCustomNameVisible Entity bI ()LEnumDirection; getDirection Entity bJ ()LEnumDirection; getAdjustedDirection Entity bL ()LAxisAlignedBB; getBoundingBox Entity bN ()F getHeadHeight Entity bO ()LBlockPosition; getChunkCoordinates Entity bQ ()LWorld; getWorld Entity bR ()Lnet/minecraft/server/MinecraftServer; getMinecraftServer Entity bV ()LEntity; getRidingPassenger Entity bW ()Ljava/util/List; getPassengers Entity bX ()Ljava/util/Collection; getAllPassengers Entity bY ()Z hasSinglePlayerPassenger Entity bZ ()LEntity; getRootVehicle Entity ba ()Ljava/lang/Iterable; getArmorItems Entity bc ()Z isBurning Entity bd ()Z isPassenger Entity be ()Z isVehicle Entity bg ()Z isSneaking Entity bi ()Z isSprinting Entity bj ()Z isSwimming Entity bn ()Z isInvisible Entity bo ()LScoreboardTeamBase; getScoreboardTeam Entity bq ()I getAirTicks Entity br ()F getHeadRotation Entity bt ()Z isInvulnerable Entity bu ()Z canPortal Entity bx ()LVec3D; getPortalOffset Entity by ()LEnumDirection; getPortalDirection Entity bz ()Z isIgnoreBlockTrigger Entity c (DDD)V setPosition Entity c (Z)V setSilent Entity cb ()LEntity; getVehicle Entity cc ()LSoundCategory; getSoundCategory Entity cd ()I getMaxFireTicks Entity ce ()LCommandListenerWrapper; getCommandListener Entity cg ()F getWidth Entity ch ()F getHeight Entity ci ()LVec3D; getPositionVector Entity cj ()LVec3D; getMot Entity d ()LIChatBaseComponent; getScoreboardDisplayName Entity d (LVec3D;)V setMot Entity d (Z)V setNoGravity Entity e (LNBTTagCompound;)LNBTTagCompound; save Entity e (Z)V setSneaking Entity f (I)V setOnFire Entity f (Z)V setSprinting Entity g (Z)V setSwimming Entity g id Entity h ()V tick Entity h (I)V burn Entity i (I)Z getFlag Entity i (LEntity;)V collide Entity i (Z)V setInvisible Entity j ()V stopRiding Entity j (DDD)V enderTeleportAndLoad Entity j (I)V setAirTicks Entity k ()Z isInRain Entity k (DDD)V setMot Entity k (F)V setHeadRotation Entity k attachedToPlayer Entity l (Z)V setInvulnerable Entity l world Entity m (LEntity;)Z startRiding Entity m (Z)V setCustomNameVisible Entity m lastX Entity n lastY Entity o (LEntity;)V addPassenger Entity o lastZ Entity p (LEntity;)V removePassenger Entity p locX Entity q locY Entity r locZ Entity s yaw Entity t ()Z isSpectator Entity t pitch Entity u lastYaw Entity u_ ()V initDatawatcher Entity v lastPitch Entity w onGround Entity x positionChanged Entity x_ ()V updateSize Entity y_ ()LEnumPistonReaction; getPushReaction EntityAgeable a (I)V setAge EntityAgeable a (IZ)V setAge EntityAgeable a (LEntityAgeable;)LEntityAgeable; createChild EntityAgeable b_ (I)V setAgeRaw EntityAgeable i ()I getAge EntityAnimal a (LDamageSource;F)Z damageEntity EntityAnimal a (LEntityAnimal;)Z mate EntityAnimal bA breedCause EntityAnimal bz loveTicks EntityAnimal d (LEntityHuman;)I getExpValue EntityAnimal eb ()LEntityPlayer; getBreedCause EntityAnimal ec ()Z isInLove EntityAnimal ed ()V resetLove EntityAnimal r (I)V setLoveTicks EntityAreaEffectCloud a (F)V setRadius EntityAreaEffectCloud a (I)V setColor EntityAreaEffectCloud a (LEntityLiving;)V setSource EntityAreaEffectCloud a (LMobEffect;)V addEffect EntityAreaEffectCloud a (LParticleParam;)V setParticle EntityAreaEffectCloud ar effects EntityAreaEffectCloud as affectedEntities EntityAreaEffectCloud au waitTime EntityAreaEffectCloud av reapplicationDelay EntityAreaEffectCloud aw hasColor EntityAreaEffectCloud ax durationOnUse EntityAreaEffectCloud ay radiusOnUse EntityAreaEffectCloud az radiusPerTick EntityAreaEffectCloud b (F)V setRadiusOnUse EntityAreaEffectCloud b (I)V setDuration EntityAreaEffectCloud c (F)V setRadiusPerTick EntityAreaEffectCloud d (I)V setWaitTime EntityAreaEffectCloud d COLOR EntityAreaEffectCloud f ()F getRadius EntityAreaEffectCloud g potionRegistry EntityAreaEffectCloud i ()I getColor EntityAreaEffectCloud k ()LParticleParam; getParticle EntityAreaEffectCloud m ()I getDuration EntityAreaEffectCloud u ()LEntityLiving; getSource EntityArmorStand a (LVector3f;)V setHeadPose EntityArmorStand b (LVector3f;)V setBodyPose EntityArmorStand bB handItems EntityArmorStand bC armorItems EntityArmorStand bF headPose EntityArmorStand bG bodyPose EntityArmorStand bH leftArmPose EntityArmorStand bI rightArmPose EntityArmorStand bJ leftLegPose EntityArmorStand bK rightLegPose EntityArmorStand c (LVector3f;)V setLeftArmPose EntityArmorStand d (LVector3f;)V setRightArmPose EntityArmorStand e (LVector3f;)V setLeftLegPose EntityArmorStand f (LVector3f;)V setRightLegPose EntityArmorStand l ()Z isSmall EntityArmorStand n ()Z hasArms EntityArmorStand n (Z)V setSmall EntityArmorStand o ()Z hasBasePlate EntityArmorStand o (Z)V setArms EntityArmorStand p ()Z isMarker EntityArmorStand p (Z)V setBasePlate EntityArmorStand q (Z)V setMarker EntityArrow a (I)V setKnockbackStrength EntityArrow a (LEntity;)V setShooter EntityArrow a (Z)V setCritical EntityArrow au despawnCounter EntityArrow aw damage EntityArrow ax knockbackStrength EntityArrow b (B)V setPierceLevel EntityArrow c (D)V setDamage EntityArrow c inGround EntityArrow e fromPlayer EntityArrow f shake EntityArrow g shooter EntityArrow l ()LSoundEffect; getSoundHit EntityArrow m ()LEntity; getShooter EntityArrow n ()LItemStack; getItemStack EntityArrow o ()D getDamage EntityArrow q ()Z isCritical EntityArrow s ()B getPierceLevel EntityArrow$PickupStatus a DISALLOWED EntityArrow$PickupStatus b ALLOWED EntityArrow$PickupStatus c CREATIVE_ONLY EntityBat l ()Z isAsleep EntityBat r (Z)V setAsleep EntityBoat a (F)V setDamage EntityBoat a (LEntityBoat$EnumBoatType;)V setType EntityBoat m ()F getDamage EntityBoat p ()LEntityBoat$EnumBoatType; getType EntityBoat$EnumBoatType a OAK EntityBoat$EnumBoatType b SPRUCE EntityBoat$EnumBoatType c BIRCH EntityBoat$EnumBoatType d JUNGLE EntityBoat$EnumBoatType e ACACIA EntityBoat$EnumBoatType f DARK_OAK EntityBoat$EnumStatus a IN_WATER EntityBoat$EnumStatus b UNDER_WATER EntityBoat$EnumStatus c UNDER_FLOWING_WATER EntityBoat$EnumStatus d ON_LAND EntityBoat$EnumStatus e IN_AIR EntityCat a (LEnumColor;)V setCollarColor EntityCat ef ()I getCatType EntityCat ei ()LEnumColor; getCollarColor EntityCat s (I)V setCatType EntityCat$PathfinderGoalTemptChance c chosenTarget EntityChicken bE eggLayTime EntityChicken dV ()Z isChickenJockey EntityComplexPart b owner EntityCreeper bA fuseTicks EntityCreeper bB maxFuseTicks EntityCreeper bC explosionRadius EntityCreeper c POWERED EntityCreeper dW ()Z isIgnited EntityCreeper dX ()V ignite EntityCreeper dY ()Z canCauseHeadDrop EntityCreeper dZ ()V setCausedHeadDrop EntityCreeper ea ()V explode EntityCreeper ec ()V createEffectCloud EntityCreeper l ()Z isPowered EntityDamageSource c (LEntityLiving;)LIChatBaseComponent; getLocalizedDeathMessage EntityDamageSource k ()LEntity; getEntity EntityDamageSourceIndirect y owner EntityEnderCrystal a (LBlockPosition;)V setBeamTarget EntityEnderCrystal a (Z)V setShowingBottom EntityEnderCrystal f ()LBlockPosition; getBeamTarget EntityEnderCrystal i ()Z isShowingBottom EntityEnderDragon b PHASE EntityEnderDragon bM currentEnderCrystal EntityEnderDragon bz children EntityEnderDragon dU ()LDragonControllerManager; getDragonControllerManager EntityEnderDragon dV ()LEnderDragonBattle; getEnderDragonBattle EntityEnderDragon e (LDamageSource;F)Z dealDamage EntityEnderSignal c targetX EntityEnderSignal d targetY EntityEnderSignal e targetZ EntityEnderSignal f despawnTimer EntityEnderSignal g shouldDropItem EntityEnderman b (LIBlockData;)V setCarried EntityEnderman dW ()LIBlockData; getCarried EntityEnderman$PathfinderGoalEndermanPickupBlock a enderman EntityEndermite l ()Z isPlayerSpawned EntityEndermite r (Z)V setPlayerSpawned EntityEvokerFangs f ()LEntityLiving; getOwner EntityExperienceOrb a (I)I getOrbValue EntityExperienceOrb ar targetTime EntityExperienceOrb f value EntityExperienceOrb g targetPlayer EntityFallingBlock ar hurtEntities EntityFallingBlock as fallHurtMax EntityFallingBlock at fallHurtAmount EntityFallingBlock b ticksLived EntityFallingBlock c dropItem EntityFallingBlock d tileEntityData EntityFallingBlock f block EntityFallingBlock k ()LIBlockData; getBlock EntityFireball b shooter EntityFireball c dirX EntityFireball d dirY EntityFireball e dirZ EntityFireworks b FIREWORK_ITEM EntityFireworks e ticksFlown EntityFireworks f expectedLifespan EntityFireworks g ridingEntity EntityFireworks k ()V explode EntityFish b FROM_BUCKET EntityFish dW ()LSoundEffect; getSoundFlop EntityFish dX ()Z isFromBucket EntityFish r (Z)V setFromBucket EntityFishingHook b hooked EntityFishingHook d isInGround EntityFishingHook f ()V reel EntityFishingHook f owner EntityFishingHook$HookState a FLYING EntityFishingHook$HookState b HOOKED_IN_ENTITY EntityFishingHook$HookState c BOBBING EntityFox a (LEntityFox$Type;)V setFoxType EntityFox dV ()LEntityFox$Type; getFoxType EntityFox dW ()Z isSitting EntityFox ef ()Z isCrouching EntityFox ej ()V initializePathFinderGoals EntityFox r (Z)V setSitting EntityFox t (Z)V setCrouching EntityFox x (Z)V setSleeping EntityFox$Type a RED EntityFox$Type b SNOW EntityGhast dT ()I getPower EntityGhast$PathfinderGoalGhastAttackTarget b ghast EntityGuardian bC goalRandomStroll EntityGuardian dW ()LSoundEffect; getSoundFlop EntityHanging a (LDamageSource;F)Z damageEntity EntityHanging a (LEnumDirection;)V setDirection EntityHanging c blockPosition EntityHanging d direction EntityHanging f ()V updateBoundingBox EntityHanging i ()Z survives EntityHanging k ()I getHangingWidth EntityHanging l ()I getHangingHeight EntityHanging m ()V playPlaceSound EntityHanging n ()LBlockPosition; getBlockPosition EntityHorse dY ()I getVariant EntityHorse v (I)V setVariant EntityHorseAbstract b (Ljava/util/UUID;)V setOwnerUUID EntityHorseAbstract bD inventoryChest EntityHorseAbstract bF jumpPower EntityHorseAbstract bP canSlide EntityHorseAbstract bz attributeJumpStrength EntityHorseAbstract dW ()I getChestSlots EntityHorseAbstract dX ()LSoundEffect; getSoundAngry EntityHorseAbstract ef ()Z isTamed EntityHorseAbstract eg ()Ljava/util/UUID; getOwnerUUID EntityHorseAbstract ek ()Z hasReproduced EntityHorseAbstract el ()I getTemper EntityHorseAbstract em ()V loadChest EntityHorseAbstract eo ()D getJumpStrength EntityHorseAbstract er ()I getMaxDomestication EntityHorseAbstract s (Z)V setTamed EntityHorseAbstract t (I)V setTemper EntityHorseAbstract x (Z)V setStanding EntityHorseChestedAbstract dV ()Z isCarryingChest EntityHorseChestedAbstract r (Z)V setCarryingChest EntityHuman a (ILMerchantRecipeList;IIZZ)V openTrade EntityHuman a (LBlockPosition;)Lcom/mojang/datafixers/util/Either; sleep EntityHuman a (LEntityHorseAbstract;LIInventory;)V openHorseInventory EntityHuman a (LITileInventory;)Ljava/util/OptionalInt; openContainer EntityHuman a (LIWorldReader;LBlockPosition;Z)Ljava/util/Optional; getBed EntityHuman a (LItemStack;I)V enchantDone EntityHuman a (LItemStack;LEnumHand;)V openBook EntityHuman a (LItemStack;Z)LEntityItem; drop EntityHuman a (LTileEntitySign;)V openSign EntityHuman a (Ljava/util/Collection;)I discoverRecipes EntityHuman a (ZZZ)V wakeup EntityHuman b (LBlockPosition;Z)V setRespawnPosition EntityHuman b (Ljava/util/Collection;)I undiscoverRecipes EntityHuman bA activeContainer EntityHuman bB foodData EntityHuman bN abilities EntityHuman bO expLevel EntityHuman bP expTotal EntityHuman bQ exp EntityHuman bT hookedFish EntityHuman bx inventory EntityHuman by enderChest EntityHuman bz defaultContainer EntityHuman c (I)V levelDown EntityHuman c (LIBlockData;)Z hasBlock EntityHuman c (Ljava/lang/String;)Ljava/util/UUID; getOfflineUUID EntityHuman d (I)V giveExp EntityHuman dC ()I getScore EntityHuman dD ()V removeCursedItems EntityHuman dH ()Lcom/mojang/authlib/GameProfile; getProfile EntityHuman dI ()Z isDeeplySleeping EntityHuman dK ()LBlockPosition; getBed EntityHuman dL ()Z isRespawnForced EntityHuman dN ()I getExpToLevel EntityHuman dO ()LFoodMetaData; getFoodData EntityHuman dR ()LInventoryEnderChest; getEnderChest EntityHuman dS ()V releaseShoulderEntities EntityHuman dT ()LScoreboard; getScoreboard EntityHuman dW ()LNBTTagCompound; getShoulderEntityLeft EntityHuman dX ()LNBTTagCompound; getShoulderEntityRight EntityHuman ea ()LItemCooldown; getCooldownTracker EntityHuman ec ()Z isCreativeAndOp EntityHuman f (LEntity;)V attack EntityHuman f sleepTicks EntityHuman h (LNBTTagCompound;)V setShoulderEntityLeft EntityHuman i (LNBTTagCompound;)V setShoulderEntityRight EntityHuman k (LNBTTagCompound;)V spawnEntityFromShoulder EntityHuman l (DDD)V checkMovement EntityHuman r ()V updateAbilities EntityHuman r (F)V applyExhaustion EntityHuman r (I)V setScore EntityHuman s (I)V addScore EntityHuman t_ ()V closeInventory EntityHuman u ()Z isCreative EntityHuman$EnumBedResult a NOT_POSSIBLE_HERE EntityHuman$EnumBedResult b NOT_POSSIBLE_NOW EntityHuman$EnumBedResult c TOO_FAR_AWAY EntityHuman$EnumBedResult d OBSTRUCTED EntityHuman$EnumBedResult e OTHER_PROBLEM EntityHuman$EnumBedResult f NOT_SAFE EntityIllagerWizard a (LEntityIllagerWizard$Spell;)V setSpell EntityIllagerWizard dW ()LSoundEffect; getSoundCastSpell EntityIllagerWizard eg ()LEntityIllagerWizard$Spell; getSpell EntityIllagerWizard$Spell a NONE EntityIllagerWizard$Spell b SUMMON_VEX EntityIllagerWizard$Spell c FANGS EntityIllagerWizard$Spell d WOLOLO EntityIllagerWizard$Spell e DISAPPEAR EntityIllagerWizard$Spell f BLINDNESS EntityInsentient D ()V doSpawnEffect EntityInsentient G ()LSoundEffect; getSoundAmbient EntityInsentient H ()LMinecraftKey; getDefaultLootTable EntityInsentient J ()V checkDespawn EntityInsentient L ()V mobTick EntityInsentient a (LGeneratorAccess;LDifficultyDamageScaler;LEnumMobSpawn;LGroupDataEntity;LNBTTagCompound;)LGroupDataEntity; prepare EntityInsentient a (ZZ)V unleash EntityInsentient b (LEntity;Z)V setLeashHolder EntityInsentient bC canPickUpLoot EntityInsentient bD persistent EntityInsentient bF lootTableKey EntityInsentient bG lootTableSeed EntityInsentient bH leashHolder EntityInsentient bs moveController EntityInsentient bu navigation EntityInsentient bv goalSelector EntityInsentient bw targetSelector EntityInsentient bx dropChanceHand EntityInsentient by dropChanceArmor EntityInsentient c (D)Z isTypeNotPersistent EntityInsentient d (LEntityHuman;)I getExpValue EntityInsentient d goalTarget EntityInsentient dE ()V setPersistent EntityInsentient dF ()Z canPickupLoot EntityInsentient dG ()Z isPersistent EntityInsentient dN ()Z isLeashed EntityInsentient dO ()LEntity; getLeashHolder EntityInsentient dP ()Z isNoAI EntityInsentient dQ ()Z isLeftHanded EntityInsentient g (LEntityLiving;)V setGoalTarget EntityInsentient g lookController EntityInsentient n ()V initPathfinder EntityInsentient n (Z)V setCanPickupLoot EntityInsentient o (Z)V setNoAI EntityInsentient p ()LControllerLook; getControllerLook EntityInsentient r ()LControllerMove; getControllerMove EntityInsentient s ()LControllerJump; getControllerJump EntityInsentient u ()LNavigationAbstract; getNavigation EntityInsentient v ()LEntitySenses; getEntitySenses EntityInsentient w ()LEntityLiving; getGoalTarget EntityInsentient z ()V blockEaten EntityIronGolem dW ()Z isPlayerCreated EntityIronGolem s (Z)V setPlayerCreated EntityItem a (I)V setPickupDelay EntityItem ar owner EntityItem b (LItemStack;)V setItemStack EntityItem b (Ljava/util/UUID;)V setOwner EntityItem c (Ljava/util/UUID;)V setThrower EntityItem c ITEM EntityItem d age EntityItem e pickupDelay EntityItem g thrower EntityItem i ()LItemStack; getItemStack EntityItem k ()Ljava/util/UUID; getOwner EntityItem l ()Ljava/util/UUID; getThrower EntityItem n ()V defaultPickupDelay EntityItem w ()V mergeNearby EntityItemFrame a (I)V setRotation EntityItemFrame a (IZ)V setRotation EntityItemFrame a (LItemStack;Z)V setItem EntityItemFrame b (LItemStack;)V setItem EntityItemFrame f ITEM EntityItemFrame o ()LItemStack; getItem EntityItemFrame p ()I getRotation EntityLargeFireball f yield EntityLightning c lifeTicks EntityLiving E (LEntity;)Z hasLineOfSight EntityLiving a (LDamageSource;)V die EntityLiving a (LDamageSource;F)Z damageEntity EntityLiving a (LDamageSource;IZ)V dropDeathLoot EntityLiving a (LEntity;I)V receive EntityLiving a (LEntityLiving;)V setLastDamager EntityLiving a (LEnumItemSlot;LItemStack;)V setSlot EntityLiving a (LIAttribute;)LAttributeInstance; getAttributeInstance EntityLiving a (LMobEffectList;)Z hasEffect EntityLiving aA deathTicks EntityLiving aH maxNoDamageTicks EntityLiving aP killer EntityLiving aQ lastDamageByPlayerTime EntityLiving aR killed EntityLiving aS ticksFarFromPlayer EntityLiving aZ lastDamage EntityLiving a_ (Z)V setJumping EntityLiving ax hurtTicks EntityLiving ay hurtDuration EntityLiving b (F)V heal EntityLiving b (LDamageSource;F)F applyArmorModifier EntityLiving b (LEnumItemSlot;)LItemStack; getEquipment EntityLiving b (LMobEffectList;)LMobEffect; getEffect EntityLiving bA hurtTimestamp EntityLiving bE jumpTicks EntityLiving ba jumping EntityLiving bn activeItem EntityLiving bt attributeMap EntityLiving bu combatTracker EntityLiving bv effects EntityLiving by updateEffects EntityLiving bz lastDamager EntityLiving c (F)V setHealth EntityLiving c (LDamageSource;F)F applyMagicModifier EntityLiving c (LMobEffect;)Z addEffect EntityLiving cA ()Ljava/util/Collection; getEffects EntityLiving cD ()F getHealth EntityLiving cH ()LSoundEffect; getSoundDeath EntityLiving cJ ()I getArmorStrength EntityLiving cK ()LCombatTracker; getCombatTracker EntityLiving cL ()LEntityLiving; getKillingEntity EntityLiving cM ()F getMaxHealth EntityLiving cN ()I getArrowCount EntityLiving cP ()LAttributeMapBase; getAttributeMap EntityLiving cQ ()LEnumMonsterType; getMonsterType EntityLiving cR ()LItemStack; getItemInMainHand EntityLiving cS ()LItemStack; getItemInOffHand EntityLiving cU ()F getSoundVolume EntityLiving cW ()Z isFrozen EntityLiving cY ()V jump EntityLiving ck ()LBehaviorController; getBehaviorController EntityLiving cl ()V initAttributes EntityLiving cp ()Z isDropExperience EntityLiving cq ()Z alwaysGivesExp EntityLiving cr ()Ljava/util/Random; getRandom EntityLiving cs ()LEntityLiving; getLastDamager EntityLiving cx ()V tickPotionEffects EntityLiving cz ()Z removeAllEffects EntityLiving d (LDamageSource;F)V damageEntity0 EntityLiving d (LEntityHuman;)I getExpValue EntityLiving d (LEntityLiving;)V shieldBlock EntityLiving d (LMobEffectList;)Z removeEffect EntityLiving d HEALTH EntityLiving dc ()V doTick EntityLiving dd ()V collideNearby EntityLiving de ()Z isRiptiding EntityLiving dg ()F getAbsorptionHearts EntityLiving di ()LEnumMainHand; getMainHand EntityLiving dj ()Z isHandRaised EntityLiving dk ()LEnumHand; getRaisedHand EntityLiving do ()V clearActiveItem EntityLiving dq ()Z isBlocking EntityLiving dr ()Z isGliding EntityLiving dv ()Ljava/util/Optional; getBedPosition EntityLiving dx ()Z isSleeping EntityLiving e ()V enterCombat EntityLiving e (LDamageSource;)LSoundEffect; getSoundHurt EntityLiving f ()V exitCombat EntityLiving g (LDamageSource;)Z applyBlockingModifier EntityLiving k ()V movementTick EntityLiving m (F)V damageArmor EntityLiving n (F)V damageShield EntityLiving o (I)LSoundEffect; getSoundFall EntityLiving p (I)V setArrowCount EntityLiving q (F)V setAbsorptionHearts EntityLiving v_ ()Z isBaby EntityLiving w_ ()Z isClimbing EntityLlama eC ()I getStrength EntityLlama eD ()I getVariant EntityLlama v (I)V setVariant EntityLlama w (I)V setStrength EntityLlamaSpit b shooter EntityMinecartAbstract a (F)V setDamage EntityMinecartAbstract b (LIBlockData;)V setDisplayBlock EntityMinecartAbstract f ()D getMaxSpeed EntityMinecartAbstract k ()V decelerate EntityMinecartAbstract l ()F getDamage EntityMinecartAbstract l (I)V setDisplayBlockOffset EntityMinecartAbstract m ()I getType EntityMinecartAbstract o ()LEntityMinecartAbstract$EnumMinecartType; getMinecartType EntityMinecartAbstract p ()LIBlockData; getDisplayBlock EntityMinecartAbstract r ()I getDisplayBlockOffset EntityMinecartAbstract$EnumMinecartType a RIDEABLE EntityMinecartAbstract$EnumMinecartType b CHEST EntityMinecartAbstract$EnumMinecartType c FURNACE EntityMinecartAbstract$EnumMinecartType d TNT EntityMinecartAbstract$EnumMinecartType e SPAWNER EntityMinecartAbstract$EnumMinecartType f HOPPER EntityMinecartAbstract$EnumMinecartType g COMMAND_BLOCK EntityMinecartCommandBlock b COMMAND EntityMinecartCommandBlock v ()LCommandBlockListenerAbstract; getCommandBlock EntityMinecartContainer a (LMinecraftKey;J)V setLootTable EntityMinecartContainer b items EntityMinecartContainer d lootTable EntityMinecartContainer e lootTableSeed EntityMinecartHopper m (I)V setCooldown EntityMinecartHopper n (Z)V setEnabled EntityMinecartHopper v ()Z isEnabled EntityMonster a (LDamageSource;F)Z damageEntity EntityMonsterPatrolling b patrolTarget EntityMonsterPatrolling c patrolLeader EntityMonsterPatrolling d patrolling EntityMonsterPatrolling dY ()LBlockPosition; getPatrolTarget EntityMonsterPatrolling ea ()Z isPatrolLeader EntityMonsterPatrolling ee ()Z isPatrolling EntityMonsterPatrolling g (LBlockPosition;)V setPatrolTarget EntityMonsterPatrolling r (Z)V setPatrolLeader EntityMushroomCow a (LEntityMushroomCow$Type;)V setVariant EntityMushroomCow dV ()LEntityMushroomCow$Type; getVariant EntityMushroomCow$Type a RED EntityMushroomCow$Type b BROWN EntityOcelot dX ()Z isTrusting EntityOcelot r (Z)V setTrusting EntityPainting e art EntityPanda a (LEntityPanda$Gene;)V setMainGene EntityPanda b (LEntityPanda$Gene;)V setHiddenGene EntityPanda bP PICKUP_PREDICATE EntityPanda ef ()LEntityPanda$Gene; getMainGene EntityPanda eg ()LEntityPanda$Gene; getHiddenGene EntityPanda$Gene a NORMAL EntityPanda$Gene b LAZY EntityPanda$Gene c ()Z isRecessive EntityPanda$Gene c WORRIED EntityPanda$Gene d PLAYFUL EntityPanda$Gene e BROWN EntityPanda$Gene f WEAK EntityPanda$Gene g AGGRESSIVE EntityParrot ef ()I getVariant EntityParrot s (I)V setVariant EntityPhantom a (I)V setSize EntityPhantom l ()I getSize EntityPhantom$AttackPhase a CIRCLE EntityPhantom$AttackPhase b SWOOP EntityPig dV ()Z hasSaddle EntityPig r (Z)V setSaddle EntityPigZombie bA soundDelay EntityPigZombie bB hurtBy EntityPigZombie bz angerLevel EntityPillager bz inventory EntityPillager ef ()LInventorySubcontainer; getInventory EntityPlayer A ()LServerStatisticManager; getStatisticManager EntityPlayer D ()LEntity; getSpecatorTarget EntityPlayer G ()LIChatBaseComponent; getPlayerListName EntityPlayer L ()LAdvancementDataPlayer; getAdvancementData EntityPlayer a (LContainer;)V updateInventory EntityPlayer a (LEntityPlayer;Z)V copyFrom EntityPlayer a (Ljava/lang/String;Ljava/lang/String;)V setResourcePack EntityPlayer b playerConnection EntityPlayer bV locale EntityPlayer bW removeQueue EntityPlayer bX advancementDataPlayer EntityPlayer bY serverStatisticManager EntityPlayer bZ lastHealthScored EntityPlayer c server EntityPlayer ca lastFoodScored EntityPlayer cb lastAirScored EntityPlayer cc lastArmorScored EntityPlayer cd lastExpLevelScored EntityPlayer ce lastExpTotalScored EntityPlayer cf lastHealthSent EntityPlayer cg lastFoodSent EntityPlayer ch lastSentSaturationZero EntityPlayer ci lastSentExp EntityPlayer cj invulnerableTicks EntityPlayer cn spectatedEntity EntityPlayer co worldChangeInvuln EntityPlayer cq recipeBook EntityPlayer cw containerCounter EntityPlayer d playerInteractManager EntityPlayer e (LEntity;)V setSpectatorTarget EntityPlayer ed ()Z canPvP EntityPlayer ee ()V nextContainerCounter EntityPlayer f ping EntityPlayer g viewingCredits EntityPlayer i ()V playerTick EntityPlayer l ()V broadcastCarriedItem EntityPlayer p ()V triggerHealthUpdate EntityPlayer s ()LWorldServer; getWorldServer EntityPlayer s_ ()V syncInventory EntityPlayer x ()LEnumChatVisibility; getChatFlags EntityPlayer z ()V resetIdleTimer EntityPose a STANDING EntityPose b FALL_FLYING EntityPose c SLEEPING EntityPose d SWIMMING EntityPose e SPIN_ATTACK EntityPose f SNEAKING EntityPose g DYING EntityPositionTypes$Surface a ON_GROUND EntityPositionTypes$Surface b IN_WATER EntityPositionTypes$Surface c NO_RESTRICTIONS EntityPotion b (LItemStack;)V setItem EntityPotion f ()LItemStack; getItem EntityPotion i ()V splash EntityPotion k ()Z isLingering EntityProjectile ar shooterId EntityProjectile b inGround EntityProjectile c shake EntityProjectile d shooter EntityProjectile e blockX EntityProjectile f blockY EntityProjectile g blockZ EntityProjectile m ()LEntityLiving; getShooter EntityProjectileThrowable b (LItemStack;)V setItem EntityProjectileThrowable k ()LItemStack; getItem EntityPufferFish b (I)V setPuffState EntityPufferFish dX ()I getPuffState EntityRabbit dW ()LSoundEffect; getSoundJump EntityRabbit dX ()I getRabbitType EntityRabbit s (I)V setRabbitType EntityRabbit$PathfinderGoalEatCarrots g entity EntitySelector b (LCommandListenerWrapper;)Ljava/util/List; getEntities EntitySelector m checkPermissions EntitySheep b (LEnumColor;)V setColor EntitySheep dV ()V shear EntitySheep dW ()LEnumColor; getColor EntitySheep dX ()Z isSheared EntitySheep r (Z)V setSheared EntityShulker bz COLOR EntityShulkerBullet b shooter EntityShulkerBullet c target EntityShulkerBullet d dir EntitySilverfish$PathfinderGoalSilverfishWakeOthers a silverfish EntitySize a width EntitySize b height EntitySlime a (IZ)V setSize EntitySlime dX ()LSoundEffect; getSoundSquish EntitySlime dY ()LSoundEffect; getSoundJump EntitySlime dZ ()I getSize EntitySnowman l ()Z hasPumpkin EntitySnowman r (Z)V setHasPumpkin EntitySpectralArrow ar duration EntityTNTPrimed a (I)V setFuseTicks EntityTNTPrimed b FUSE_TICKS EntityTNTPrimed c source EntityTNTPrimed d fuseTicks EntityTNTPrimed f ()LEntityLiving; getSource EntityTNTPrimed k ()I getFuseTicks EntityTNTPrimed l ()V explode EntityTameableAnimal A_ ()Ljava/util/UUID; getOwnerUUID EntityTameableAnimal b (Ljava/util/UUID;)V setOwnerUUID EntityTameableAnimal bB goalSit EntityTameableAnimal dV ()Z isTamed EntityTameableAnimal dX ()Z isSitting EntityTameableAnimal dY ()LEntityLiving; getOwner EntityTameableAnimal dZ ()LPathfinderGoalSit; getGoalSit EntityTameableAnimal e (LEntityHuman;)V tame EntityTameableAnimal s (Z)V setTamed EntityTameableAnimal t (Z)V setSitting EntityThrownTrident at trident EntityTippedArrow a (LMobEffect;)V addEffect EntityTippedArrow ar COLOR EntityTippedArrow as potionRegistry EntityTippedArrow at effects EntityTippedArrow au hasColor EntityTippedArrow c (I)V setColor EntityTippedArrow w ()I getColor EntityTrackerEntry a (LPacket;)V broadcastIncludingSelf EntityTrackerEntry c tracker EntityTrackerEntry g xLoc EntityTrackerEntry h yLoc EntityTrackerEntry i zLoc EntityTrackerEntry j yRot EntityTrackerEntry k xRot EntityTrackerEntry l headYaw EntityTropicalFish ee ()I getVariant EntityTropicalFish u (I)V setVariant EntityTropicalFish$Variant a KOB EntityTropicalFish$Variant b SUNSTREAK EntityTropicalFish$Variant c SNOOPER EntityTropicalFish$Variant d DASHER EntityTropicalFish$Variant e BRINELY EntityTropicalFish$Variant f SPOTTY EntityTropicalFish$Variant g FLOPPER EntityTropicalFish$Variant h STRIPEY EntityTropicalFish$Variant i GLITTER EntityTropicalFish$Variant j BLOCKFISH EntityTropicalFish$Variant k BETTY EntityTropicalFish$Variant l CLAYFISH EntityTypes A FIREWORK_ROCKET EntityTypes B FOX EntityTypes C GHAST EntityTypes D GIANT EntityTypes E GUARDIAN EntityTypes F HORSE EntityTypes G HUSK EntityTypes H ILLUSIONER EntityTypes I ITEM EntityTypes J ITEM_FRAME EntityTypes K FIREBALL EntityTypes L LEASH_KNOT EntityTypes M LLAMA EntityTypes N LLAMA_SPIT EntityTypes O MAGMA_CUBE EntityTypes P MINECART EntityTypes Q CHEST_MINECART EntityTypes R COMMAND_BLOCK_MINECART EntityTypes S FURNACE_MINECART EntityTypes T HOPPER_MINECART EntityTypes U SPAWNER_MINECART EntityTypes V TNT_MINECART EntityTypes W MULE EntityTypes X MOOSHROOM EntityTypes Y OCELOT EntityTypes Z PAINTING EntityTypes a (LEntityTypes;)LMinecraftKey; getName EntityTypes a (LWorld;LItemStack;LEntityHuman;LBlockPosition;LEnumMobSpawn;ZZ)LEntity; spawnCreature EntityTypes a (LWorld;LNBTTagCompound;LIChatBaseComponent;LEntityHuman;LBlockPosition;LEnumMobSpawn;ZZ)LEntity; spawnCreature EntityTypes a AREA_EFFECT_CLOUD EntityTypes aA EGG EntityTypes aB ENDER_PEARL EntityTypes aC EXPERIENCE_BOTTLE EntityTypes aD POTION EntityTypes aE TRIDENT EntityTypes aF VEX EntityTypes aG VILLAGER EntityTypes aH IRON_GOLEM EntityTypes aI VINDICATOR EntityTypes aJ PILLAGER EntityTypes aK WANDERING_TRADER EntityTypes aL WITCH EntityTypes aM WITHER EntityTypes aN WITHER_SKELETON EntityTypes aO WITHER_SKULL EntityTypes aP WOLF EntityTypes aQ ZOMBIE EntityTypes aR ZOMBIE_HORSE EntityTypes aS ZOMBIE_VILLAGER EntityTypes aT PHANTOM EntityTypes aU RAVAGER EntityTypes aV LIGHTNING_BOLT EntityTypes aW PLAYER EntityTypes aX FISHING_BOBBER EntityTypes aa PANDA EntityTypes ab PARROT EntityTypes ac PIG EntityTypes ad PUFFERFISH EntityTypes ae ZOMBIE_PIGMAN EntityTypes af POLAR_BEAR EntityTypes ag TNT EntityTypes ah RABBIT EntityTypes ai SALMON EntityTypes aj SHEEP EntityTypes ak SHULKER EntityTypes al SHULKER_BULLET EntityTypes am SILVERFISH EntityTypes an SKELETON EntityTypes ao SKELETON_HORSE EntityTypes ap SLIME EntityTypes aq SMALL_FIREBALL EntityTypes ar SNOW_GOLEM EntityTypes as SNOWBALL EntityTypes at SPECTRAL_ARROW EntityTypes au SPIDER EntityTypes av SQUID EntityTypes aw STRAY EntityTypes ax TRADER_LLAMA EntityTypes ay TROPICAL_FISH EntityTypes az TURTLE EntityTypes b ARMOR_STAND EntityTypes c ARROW EntityTypes d BAT EntityTypes e BLAZE EntityTypes f BOAT EntityTypes g CAT EntityTypes h CAVE_SPIDER EntityTypes i CHICKEN EntityTypes j COD EntityTypes k COW EntityTypes l ()I getChunkRange EntityTypes l CREEPER EntityTypes m ()I getUpdateInterval EntityTypes m DONKEY EntityTypes n ()Z isDeltaTracking EntityTypes n DOLPHIN EntityTypes o DRAGON_FIREBALL EntityTypes p DROWNED EntityTypes q ELDER_GUARDIAN EntityTypes r END_CRYSTAL EntityTypes s ENDER_DRAGON EntityTypes t ENDERMAN EntityTypes u ENDERMITE EntityTypes v EVOKER_FANGS EntityTypes w EVOKER EntityTypes x EXPERIENCE_ORB EntityTypes y EYE_OF_ENDER EntityTypes z FALLING_BLOCK EntityVex dW ()Z isCharging EntityVex r (Z)V setCharging EntityVillager a (LVillagerData;)V setVillagerData EntityVillager eC ()V populateTrades EntityVillager en ()Z canBreed EntityVillager t (I)V setExperience EntityVillagerAbstract bB tradingPlayer EntityVillagerAbstract bC inventory EntityVillagerAbstract bz trades EntityVillagerAbstract ee ()LInventorySubcontainer; getInventory EntityWither a (II)V setHeadTarget EntityWither bI bossBattle EntityWither s (I)I getHeadTarget EntityWitherSkull a (Z)V setCharged EntityWitherSkull l ()Z isCharged EntityWolf a (LEnumColor;)V setCollarColor EntityWolf bD DATA_HEALTH EntityWolf eg ()Z isAngry EntityWolf eh ()LEnumColor; getCollarColor EntityWolf u (Z)V setAngry EntityZombie a (I)V startDrownedConversion EntityZombie a (LDamageSource;F)Z damageEntity EntityZombie bB DROWN_CONVERTING EntityZombie bG drownedConversionTime EntityZombie dW ()LSoundEffect; getSoundStep EntityZombie ec ()Z isDrownConverting EntityZombie t (Z)V setBaby EntityZombieVillager a (LVillagerData;)V setVillagerData EntityZombieVillager a (Ljava/util/UUID;I)V startConversion EntityZombieVillager b CONVERTING EntityZombieVillager bA conversionPlayer EntityZombieVillager bz conversionTime EntityZombieVillager ee ()Z isConverting EntityZombieVillager ef ()LVillagerData; getVillagerData EntityZombieVillager eh ()I getConversionProgress EntityZombieVillager g (LNBTTagCompound;)V setOffers EnumAnimation a NONE EnumAnimation b EAT EnumAnimation c DRINK EnumAnimation d BLOCK EnumAnimation e BOW EnumAnimation f SPEAR EnumAnimation g CROSSBOW EnumArmorMaterial a LEATHER EnumArmorMaterial b CHAIN EnumArmorMaterial c IRON EnumArmorMaterial d GOLD EnumArmorMaterial e DIAMOND EnumArmorMaterial f TURTLE EnumAxisCycle a NONE EnumAxisCycle b FORWARD EnumAxisCycle c BACKWARD EnumBannerPatternType A HALF_VERTICAL EnumBannerPatternType B HALF_HORIZONTAL EnumBannerPatternType C HALF_VERTICAL_MIRROR EnumBannerPatternType D HALF_HORIZONTAL_MIRROR EnumBannerPatternType E BORDER EnumBannerPatternType F CURLY_BORDER EnumBannerPatternType G GRADIENT EnumBannerPatternType H GRADIENT_UP EnumBannerPatternType I BRICKS EnumBannerPatternType J GLOBE EnumBannerPatternType K CREEPER EnumBannerPatternType L SKULL EnumBannerPatternType M FLOWER EnumBannerPatternType N MOJANG EnumBannerPatternType a BASE EnumBannerPatternType b SQUARE_BOTTOM_LEFT EnumBannerPatternType c SQUARE_BOTTOM_RIGHT EnumBannerPatternType d SQUARE_TOP_LEFT EnumBannerPatternType e SQUARE_TOP_RIGHT EnumBannerPatternType f STRIPE_BOTTOM EnumBannerPatternType g STRIPE_TOP EnumBannerPatternType h STRIPE_LEFT EnumBannerPatternType i STRIPE_RIGHT EnumBannerPatternType j STRIPE_CENTER EnumBannerPatternType k STRIPE_MIDDLE EnumBannerPatternType l STRIPE_DOWNRIGHT EnumBannerPatternType m STRIPE_DOWNLEFT EnumBannerPatternType n STRIPE_SMALL EnumBannerPatternType o CROSS EnumBannerPatternType p STRAIGHT_CROSS EnumBannerPatternType q TRIANGLE_BOTTOM EnumBannerPatternType r TRIANGLE_TOP EnumBannerPatternType s TRIANGLES_BOTTOM EnumBannerPatternType t TRIANGLES_TOP EnumBannerPatternType u DIAGONAL_LEFT EnumBannerPatternType v DIAGONAL_RIGHT EnumBannerPatternType w DIAGONAL_LEFT_MIRROR EnumBannerPatternType x DIAGONAL_RIGHT_MIRROR EnumBannerPatternType y CIRCLE_MIDDLE EnumBannerPatternType z RHOMBUS_MIDDLE EnumBlockMirror a NONE EnumBlockMirror b LEFT_RIGHT EnumBlockMirror c FRONT_BACK EnumBlockRotation a NONE EnumBlockRotation b CLOCKWISE_90 EnumBlockRotation c CLOCKWISE_180 EnumBlockRotation d COUNTERCLOCKWISE_90 EnumChatFormat a BLACK EnumChatFormat b DARK_BLUE EnumChatFormat c ()Z isFormat EnumChatFormat c DARK_GREEN EnumChatFormat d DARK_AQUA EnumChatFormat e DARK_RED EnumChatFormat f DARK_PURPLE EnumChatFormat g GOLD EnumChatFormat h GRAY EnumChatFormat i DARK_GRAY EnumChatFormat j BLUE EnumChatFormat k GREEN EnumChatFormat l AQUA EnumChatFormat m RED EnumChatFormat n LIGHT_PURPLE EnumChatFormat o YELLOW EnumChatFormat p WHITE EnumChatFormat q OBFUSCATED EnumChatFormat r BOLD EnumChatFormat s STRIKETHROUGH EnumChatFormat t UNDERLINE EnumChatFormat u ITALIC EnumChatFormat v RESET EnumChatFormat z character EnumChatVisibility a FULL EnumChatVisibility b SYSTEM EnumChatVisibility c HIDDEN EnumColor a ()I getColorIndex EnumColor a (I)LEnumColor; fromColorIndex EnumColor a WHITE EnumColor b ORANGE EnumColor c MAGENTA EnumColor d LIGHT_BLUE EnumColor e YELLOW EnumColor f LIME EnumColor g PINK EnumColor h GRAY EnumColor i LIGHT_GRAY EnumColor j CYAN EnumColor k PURPLE EnumColor l BLUE EnumColor m BROWN EnumColor n GREEN EnumColor o RED EnumColor p BLACK EnumCreatureType a MONSTER EnumCreatureType b CREATURE EnumCreatureType c AMBIENT EnumCreatureType d WATER_CREATURE EnumCreatureType e MISC EnumDifficulty a (I)LEnumDifficulty; getById EnumDifficulty a PEACEFUL EnumDifficulty b EASY EnumDifficulty c NORMAL EnumDifficulty d HARD EnumDirection a (D)LEnumDirection; fromAngle EnumDirection a (I)LEnumDirection; fromType1 EnumDirection a DOWN EnumDirection b ()I get2DRotationValue EnumDirection b (I)LEnumDirection; fromType2 EnumDirection b UP EnumDirection c NORTH EnumDirection d ()LEnumDirection; opposite EnumDirection d SOUTH EnumDirection e WEST EnumDirection f EAST EnumDirection g ()I getAdjacentX EnumDirection h ()I getAdjacentY EnumDirection i ()I getAdjacentZ EnumDirection$EnumAxis a X EnumDirection$EnumAxis b Y EnumDirection$EnumAxis c Z EnumDirection$EnumAxisDirection a POSITIVE EnumDirection$EnumAxisDirection b NEGATIVE EnumDirection$EnumDirectionLimit a HORIZONTAL EnumDirection$EnumDirectionLimit b VERTICAL EnumDirection8 a NORTH EnumDirection8 b NORTH_EAST EnumDirection8 c EAST EnumDirection8 d SOUTH_EAST EnumDirection8 e SOUTH EnumDirection8 f SOUTH_WEST EnumDirection8 g WEST EnumDirection8 h NORTH_WEST EnumDragonRespawn a START EnumDragonRespawn b PREPARING_TO_SUMMON_PILLARS EnumDragonRespawn c SUMMONING_PILLARS EnumDragonRespawn d SUMMONING_DRAGON EnumDragonRespawn e END EnumGamemode a ()I getId EnumGamemode a (I)LEnumGamemode; getById EnumGamemode a NOT_SET EnumGamemode b SURVIVAL EnumGamemode c CREATIVE EnumGamemode d ADVENTURE EnumGamemode e ()Z isCreative EnumGamemode e SPECTATOR EnumHand a MAIN_HAND EnumHand b OFF_HAND EnumInteractionResult a SUCCESS EnumInteractionResult b PASS EnumInteractionResult c FAIL EnumItemRarity a COMMON EnumItemRarity b UNCOMMON EnumItemRarity c RARE EnumItemRarity d EPIC EnumItemSlot a (Ljava/lang/String;)LEnumItemSlot; fromName EnumItemSlot a MAINHAND EnumItemSlot b OFFHAND EnumItemSlot c FEET EnumItemSlot d ()Ljava/lang/String; getSlotName EnumItemSlot d LEGS EnumItemSlot e CHEST EnumItemSlot f HEAD EnumItemSlot$Function a HAND EnumItemSlot$Function b ARMOR EnumMainHand a LEFT EnumMainHand b RIGHT EnumMobSpawn a NATURAL EnumMobSpawn b CHUNK_GENERATION EnumMobSpawn c SPAWNER EnumMobSpawn d STRUCTURE EnumMobSpawn e BREEDING EnumMobSpawn f MOB_SUMMONED EnumMobSpawn g JOCKEY EnumMobSpawn h EVENT EnumMobSpawn i CONVERSION EnumMobSpawn j REINFORCEMENT EnumMobSpawn k TRIGGERED EnumMobSpawn l BUCKET EnumMobSpawn m SPAWN_EGG EnumMobSpawn n COMMAND EnumMobSpawn o DISPENSER EnumMobSpawn p PATROL EnumMonsterType a UNDEFINED EnumMonsterType b UNDEAD EnumMonsterType c ARTHROPOD EnumMonsterType d ILLAGER EnumMoveType a SELF EnumMoveType b PLAYER EnumMoveType c PISTON EnumMoveType d SHULKER_BOX EnumMoveType e SHULKER EnumPistonReaction a NORMAL EnumPistonReaction b DESTROY EnumPistonReaction c BLOCK EnumPistonReaction d IGNORE EnumPistonReaction e PUSH_ONLY EnumProtocol a HANDSHAKING EnumProtocol b PLAY EnumProtocol c STATUS EnumProtocol d LOGIN EnumProtocolDirection a SERVERBOUND EnumProtocolDirection b CLIENTBOUND EnumRenderType a INVISIBLE EnumRenderType b ENTITYBLOCK_ANIMATED EnumRenderType c MODEL EnumResourcePackType a CLIENT_RESOURCES EnumResourcePackType b SERVER_DATA EnumResourcePackVersion a TOO_OLD EnumResourcePackVersion b TOO_NEW EnumResourcePackVersion c COMPATIBLE EnumSkyBlock a SKY EnumSkyBlock b BLOCK EnumToolMaterial a WOOD EnumToolMaterial b STONE EnumToolMaterial c IRON EnumToolMaterial d DIAMOND EnumToolMaterial e GOLD ExpirableListEntry b ()Ljava/lang/String; getSource ExpirableListEntry c ()Ljava/util/Date; getExpires ExpirableListEntry d ()Ljava/lang/String; getReason Explosion d ()LEntityLiving; getSource Explosion d world Explosion e ()V clearBlocks Explosion e posX Explosion f ()Ljava/util/List; getBlocks Explosion f posY Explosion g posZ Explosion h source Explosion i size Explosion k blocks Explosion$Effect a NONE Explosion$Effect b BREAK Explosion$Effect c DESTROY Fluid a (LIBlockAccess;LBlockPosition;)F getHeight Fluid c ()LFluidType; getType Fluid d ()Z isSource Fluid e ()Z isEmpty Fluid i ()LIBlockData; getBlockData FluidTypeFlowing a FALLING FluidTypeFlowing b LEVEL FluidTypes a EMPTY FluidTypes b FLOWING_WATER FluidTypes c WATER FluidTypes d FLOWING_LAVA FluidTypes e LAVA FoodInfo a ()I getNutrition FoodInfo b ()F getSaturationModifier FoodMetaData a ()I getFoodLevel FoodMetaData a (IF)V eat FoodMetaData a foodLevel FoodMetaData b saturationLevel FoodMetaData c exhaustionLevel FoodMetaData d foodTickTimer FoodMetaData e ()F getSaturationLevel GameProfileBanList a (Lcom/mojang/authlib/GameProfile;)Z isBanned GameProfileSerializer a (LNBTTagCompound;)Lcom/mojang/authlib/GameProfile; deserialize GameProfileSerializer a (LNBTTagCompound;Lcom/mojang/authlib/GameProfile;)LNBTTagCompound; serialize GameProfilerFiller a (Ljava/lang/String;)V enter GameProfilerFiller b (Ljava/lang/String;)V exitEnter GameProfilerFiller c ()V exit GameRules a (LGameRules$GameRuleKey;)LGameRules$GameRuleValue; get GameRules a DO_FIRE_TICK GameRules b (LGameRules$GameRuleKey;)Z getBoolean GameRules b MOB_GRIEFING GameRules c (LGameRules$GameRuleKey;)I getInt GameRules c KEEP_INVENTORY GameRules d DO_MOB_SPAWNING GameRules e DO_MOB_LOOT GameRules f DO_TILE_DROPS GameRules g DO_ENTITY_DROPS GameRules h COMMAND_BLOCK_OUTPUT GameRules i NATURAL_REGENERATION GameRules j DO_DAYLIGHT_CYCLE GameRules k LOG_ADMIN_COMMANDS GameRules l SHOW_DEATH_MESSAGES GameRules m RANDOM_TICK_SPEED GameRules n SEND_COMMAND_FEEDBACK GameRules o REDUCED_DEBUG_INFO GameRules p SPECTATORS_GENERATE_CHUNKS GameRules q SPAWN_RADIUS GameRules r DISABLE_ELYTRA_MOVEMENT_CHECK GameRules s MAX_ENTITY_CRAMMING GameRules t DO_WEATHER_CYCLE GameRules u DO_LIMITED_CRAFTING GameRules v MAX_COMMAND_CHAIN_LENGTH GameRules w ANNOUNCE_ADVANCEMENTS GameRules$GameRuleDefinition a ()LGameRules$GameRuleValue; getValue GameRules$GameRuleValue a (Ljava/lang/String;)V setValue GameRules$GameRuleValue a (Lnet/minecraft/server/MinecraftServer;)V onChange GameRules$GameRuleValue b ()Ljava/lang/String; getValue GameRules$GameRuleValue c ()I getIntValue GenLayerCleaner a INSTANCE GenLayerDeepOcean a INSTANCE GenLayerDesert a INSTANCE GenLayerIcePlains a INSTANCE GenLayerIsland a INSTANCE GenLayerJungle a INSTANCE GenLayerMushroomIsland a INSTANCE GenLayerMushroomShore a INSTANCE GenLayerOcean a INSTANCE GenLayerOceanEdge a INSTANCE GenLayerPlains a INSTANCE GenLayerRegionHills a INSTANCE GenLayerRiver a INSTANCE GenLayerRiverMix a INSTANCE GenLayerSmooth a INSTANCE GenLayerSpecial$Special1 a INSTANCE GenLayerSpecial$Special2 a INSTANCE GenLayerSpecial$Special3 a INSTANCE GenLayerTopSoil a INSTANCE GenLayerZoom a NORMAL GenLayerZoom b FUZZY GenLayerZoomVoronoi a INSTANCE GeneratorAccess E ()LIChunkProvider; getChunkProvider GeneratorAccess F ()LTickList; getFluidTickList GeneratorAccess G ()LTickList; getBlockTickList GeneratorAccess a (LBlockPosition;LBlock;)V update GeneratorAccess a (LEntityHuman;LBlockPosition;LSoundEffect;LSoundCategory;FF)V playSound GeneratorAccess a (LParticleParam;DDDDDD)V addParticle GeneratorAccess ac ()LEnumDifficulty; getDifficulty GeneratorAccess c (ILBlockPosition;I)V triggerEffect GeneratorAccess e (LBlockPosition;)LDifficultyDamageScaler; getDamageScaler GeneratorAccess k ()Ljava/util/Random; getRandom GeneratorAccess m_ ()LWorld; getMinecraftWorld GeneratorAccess n_ ()J getSeed GeneratorAccess p_ ()LWorldData; getWorldData GenericAttributes a MAX_HEALTH GenericAttributes b FOLLOW_RANGE GenericAttributes c KNOCKBACK_RESISTANCE GenericAttributes d MOVEMENT_SPEED GenericAttributes e FLYING_SPEED GenericAttributes f ATTACK_DAMAGE GenericAttributes g ATTACK_KNOCKBACK GenericAttributes h ATTACK_SPEED GenericAttributes i ARMOR GenericAttributes j ARMOR_TOUGHNESS GenericAttributes k LUCK GlobalPos a ()LDimensionManager; getDimensionManager GlobalPos a (LDimensionManager;LBlockPosition;)LGlobalPos; create GlobalPos a dimensionManager GlobalPos b ()LBlockPosition; getBlockPosition GlobalPos b blockPosition HeightMap$Type a WORLD_SURFACE_WG HeightMap$Type b WORLD_SURFACE HeightMap$Type c OCEAN_FLOOR_WG HeightMap$Type d OCEAN_FLOOR HeightMap$Type e MOTION_BLOCKING HeightMap$Type f MOTION_BLOCKING_NO_LEAVES HeightMap$Use a WORLDGEN HeightMap$Use b LIVE_WORLD HeightMap$Use c CLIENT IAsyncTaskHandler a (Ljava/lang/Runnable;)Ljava/util/concurrent/CompletableFuture; executeFuture IAsyncTaskHandler ax ()Z isNotMainThread IAsyncTaskHandler ay ()Ljava/lang/Thread; getThread IAsyncTaskHandler bd ()Z isMainThread IAsyncTaskHandler bh ()V executeAll IAsyncTaskHandler c (Ljava/lang/Runnable;)Z canExecute IAsyncTaskHandler c (Ljava/util/function/BooleanSupplier;)V awaitTasks IAsyncTaskHandler d (Ljava/lang/Runnable;)Ljava/lang/Runnable; postToMainThread IAsyncTaskHandler f (Ljava/lang/Runnable;)V executeSync IAsyncTaskHandler h (Ljava/lang/Runnable;)V executeTask IAsyncTaskHandler q ()Z executeNext IAsyncTaskHandlerReentrant b depth IAsyncTaskHandlerReentrant bj ()Z isEntered IAttribute a ()Ljava/lang/String; getName IAttribute b ()D getDefault IBlockAccess I ()I getBuildHeight IBlockAccess a (LRayTrace;)LMovingObjectPositionBlock; rayTrace IBlockAccess a (LVec3D;LVec3D;LBlockPosition;LVoxelShape;LIBlockData;)LMovingObjectPositionBlock; rayTrace IBlockAccess b (LBlockPosition;)LFluid; getFluid IBlockAccess d (LBlockPosition;)LTileEntity; getTileEntity IBlockAccess e_ (LBlockPosition;)LIBlockData; getType IBlockData a (LEntityHuman;LIBlockAccess;LBlockPosition;)F getDamage IBlockData a (LEnumDirection;LIBlockData;LGeneratorAccess;LBlockPosition;LBlockPosition;)LIBlockData; updateState IBlockData a (LIWorldReader;LBlockPosition;)Z canPlace IBlockData a (LWorld;LBlockPosition;LBlock;LBlockPosition;Z)V doPhysics IBlockData a (LWorld;LBlockPosition;LEntityHuman;)V attack IBlockData a (LWorld;LBlockPosition;LIBlockData;Z)V onPlace IBlockData a (LWorld;LBlockPosition;LItemStack;)V dropNaturally IBlockData a (LWorld;LEntityHuman;LEnumHand;LMovingObjectPositionBlock;)Z interact IBlockData b (LWorld;LBlockPosition;LIBlockData;Z)V remove IBlockData d ()LBlock; getBlock IBlockData e ()LMaterial; getMaterial IBlockData e (LIBlockAccess;LBlockPosition;)Z isOccluding IBlockData h (LIBlockAccess;LBlockPosition;)LVoxelShape; getShape IBlockData i ()Z isAir IBlockData i (LIBlockAccess;LBlockPosition;)LVoxelShape; getCollisionShape IBlockData l ()Z isPowerSource IBlockData m ()Z isComplexRedstone IBlockData n ()LEnumPistonReaction; getPushReaction IBlockDataHolder a (LIBlockState;Ljava/lang/Comparable;)Ljava/lang/Object; set IBlockDataHolder b ()Lcom/google/common/collect/ImmutableMap; getStateMap IBlockDataHolder c (LIBlockState;)Ljava/lang/Comparable; get IBlockState d ()Ljava/util/Collection; getValues IChatBaseComponent a ()Ljava/util/List; getSiblings IChatBaseComponent a (LChatModifier;)LIChatBaseComponent; setChatModifier IChatBaseComponent a (LIChatBaseComponent;)LIChatBaseComponent; addSibling IChatBaseComponent b ()LChatModifier; getChatModifier IChatBaseComponent d ()Ljava/lang/String; getText IChunkAccess a (J)V setLastSaved IChunkAccess a (LBlockPosition;LIBlockData;Z)LIBlockData; setType IChunkAccess a (LBlockPosition;LTileEntity;)V setTileEntity IChunkAccess a (Z)V setNeedsSaving IChunkAccess c (LBlockPosition;)LBiomeBase; getBiome IChunkAccess d ()[LChunkSection; getSections IChunkAccess e (LBlockPosition;)V removeTileEntity IChunkAccess g ()LChunkCoordIntPair; getPos IChunkAccess i ()[LBiomeBase; getBiomeIndex IChunkAccess j ()Z isNeedsSaving IChunkAccess k ()LChunkStatus; getChunkStatus IChunkLoader a (LDimensionManager;Ljava/util/function/Supplier;LNBTTagCompound;)LNBTTagCompound; getChunkData IChunkProvider a (IILChunkStatus;Z)LIChunkAccess; getChunkAt IChunkProvider a (IIZ)LChunk; getChunkAt IChunkProvider e ()Ljava/lang/String; getName IChunkProvider g ()LChunkGenerator; getChunkGenerator IChunkProvider k ()LLightEngine; getLightEngine ICommandListener H_ ()Z shouldBroadcastCommands ICommandListener a ()Z shouldSendSuccess ICommandListener a (LIChatBaseComponent;)V sendMessage ICommandListener a_ DUMMY ICommandListener b ()Z shouldSendFailure ICompletionProvider c (I)Z hasPermission IContainerProperties a (I)I getProperty IContainerProperties a (II)V setProperty ICrafting a (LContainer;II)V setContainerData ICrossbow w ()LEntityLiving; getGoalTarget IDispenseBehavior a NONE IDragonController i ()LDragonControllerPhase; getControllerPhase IEntityAccess A ()Ljava/util/List; getPlayers IEntityAccess a (DDDD)Z isPlayerNearby IEntityAccess a (LEntity;D)LEntityHuman; findNearbyPlayer IEntityAccess a (LEntity;LAxisAlignedBB;)Ljava/util/List; getEntities IEntityAccess a (LEntity;LAxisAlignedBB;Ljava/util/function/Predicate;)Ljava/util/List; getEntities IFluidContainer a (LGeneratorAccess;LBlockPosition;LIBlockData;LFluid;)Z place IFluidContainer a (LIBlockAccess;LBlockPosition;LIBlockData;LFluidType;)Z canPlace IFluidSource b (LGeneratorAccess;LBlockPosition;LIBlockData;)LFluidType; removeFluid IHopper w ()LWorld; getWorld IIBlockAccess a (LEnumSkyBlock;LBlockPosition;)I getBrightness IIBlockAccess c (LBlockPosition;)LBiomeBase; getBiome IInventory J_ ()I getMaxStackSize IInventory M_ ()I getSize IInventory a (I)LItemStack; getItem IInventory a (II)LItemStack; splitStack IInventory a (ILItemStack;)V setItem IInventory a_ (LEntityHuman;)V startOpen IInventory b (I)LItemStack; splitWithoutUpdate IInventory b_ (LEntityHuman;)V closeContainer IInventory c ()Z isNotEmpty IInventory e ()V update ILightAccess l ()LIBlockAccess; getWorld IMaterial g ()LItem; getItem IMerchant a (LEntityHuman;LIChatBaseComponent;I)V openTrade IMerchant dW ()I getExperience IMerchant dX ()LEntityHuman; getTrader IMerchant dZ ()LMerchantRecipeList; getOffers IMerchant e (LEntityHuman;)V setTradingPlayer IMerchant eg ()LWorld; getWorld IMinecraftServer A ()I getPlayerCount IMinecraftServer B ()I getMaxPlayers IMinecraftServer C ()[Ljava/lang/String; getPlayers IMinecraftServer E ()Z isDebugging IMinecraftServer K ()Ljava/lang/String; getWorld IMinecraftServer a_ (Ljava/lang/String;)Ljava/lang/String; executeRemoteCommand IMinecraftServer d_ ()LDedicatedServerProperties; getDedicatedServerProperties IMinecraftServer e (Ljava/lang/String;)V info IMinecraftServer f (Ljava/lang/String;)V warning IMinecraftServer o ()Ljava/lang/String; getPlugins IMinecraftServer z ()Ljava/lang/String; getVersion INamable m ()Ljava/lang/String; getName INamableTileEntity O ()LIChatBaseComponent; getDisplayName INamableTileEntity P ()Z hasCustomName INamableTileEntity Q ()LIChatBaseComponent; getCustomName INamableTileEntity d ()LIChatBaseComponent; getScoreboardDisplayName IPlayerFileData a (LEntityHuman;)V save IPlayerFileData b (LEntityHuman;)LNBTTagCompound; load IPosition a ()D getX IPosition b ()D getY IPosition c ()D getZ IProjectile c (DDDFF)V shoot IRecipe P_ ()Z isComplex IRecipe Q_ ()LRecipeSerializer; getRecipeSerializer IRecipe f ()LMinecraftKey; getKey IRegistry A CHUNK_STATUS IRegistry B STRUCTURE_FEATURE IRegistry C STRUCTURE_PIECE IRegistry D RULE_TEST IRegistry E STRUCTURE_PROCESSOR IRegistry F STRUCTURE_POOL_ELEMENT IRegistry G MENU IRegistry H RECIPE_TYPE IRegistry I RECIPE_SERIALIZER IRegistry J STATS IRegistry K VILLAGER_TYPE IRegistry L VILLAGER_PROFESSION IRegistry M POINT_OF_INTEREST_TYPE IRegistry N MEMORY_MODULE_TYPE IRegistry O SENSOR_TYPE IRegistry P SCHEDULE IRegistry Q ACTIVITY IRegistry a (LMinecraftKey;)Ljava/lang/Object; get IRegistry b ()Ljava/util/Set; keySet IRegistry b (LMinecraftKey;)Ljava/util/Optional; getOptional IRegistry b (Ljava/lang/Object;)LMinecraftKey; getKey IRegistry g SOUND_EVENT IRegistry h FLUID IRegistry i MOB_EFFECT IRegistry j BLOCK IRegistry k ENCHANTMENT IRegistry l ENTITY_TYPE IRegistry m ITEM IRegistry n POTION IRegistry o CARVER IRegistry p SURFACE_BUILDER IRegistry q FEATURE IRegistry r DECORATOR IRegistry s BIOME IRegistry t PARTICLE_TYPE IRegistry u BIOME_SOURCE_TYPE IRegistry v BLOCK_ENTITY_TYPE IRegistry w CHUNK_GENERATOR_TYPE IRegistry x DIMENSION_TYPE IRegistry y MOTIVE IRegistry z CUSTOM_STAT IScoreboardCriteria a criteria IScoreboardCriteria b DUMMY IScoreboardCriteria c ()Ljava/lang/String; getName IScoreboardCriteria c TRIGGER IScoreboardCriteria d ()Z isReadOnly IScoreboardCriteria d DEATH_COUNT IScoreboardCriteria e PLAYER_KILL_COUNT IScoreboardCriteria f TOTAL_KILL_COUNT IScoreboardCriteria g HEALTH IScoreboardCriteria h FOOD IScoreboardCriteria i AIR IScoreboardCriteria j ARMOR IScoreboardCriteria k XP IScoreboardCriteria l LEVEL IScoreboardCriteria$EnumScoreboardHealthDisplay a INTEGER IScoreboardCriteria$EnumScoreboardHealthDisplay b HEARTS ISource h ()LWorld; getWorld ISourceBlock d ()LBlockPosition; getBlockPosition ISourceBlock e ()LIBlockData; getBlockData ISourceBlock g ()LTileEntity; getTileEntity ITickable T_ ()V tick ITileEntity a (LIBlockAccess;)LTileEntity; createTile ITileInventory d ()LIChatBaseComponent; getScoreboardDisplayName IWorldInventory a (ILItemStack;LEnumDirection;)Z canPlaceItemThroughFace IWorldInventory a (LEnumDirection;)[I getSlotsForFace IWorldInventory b (ILItemStack;LEnumDirection;)Z canTakeItemThroughFace IWorldReader a (II)LIChunkAccess; getChunkAt IWorldReader a (IIIIII)Z isAreaLoaded IWorldReader a (IILChunkStatus;)LIChunkAccess; getChunkAt IWorldReader a (IILChunkStatus;Z)LIChunkAccess; getChunkAt IWorldReader a (LBlockPosition;LBlockPosition;)Z areChunksLoadedBetween IWorldReader a (LHeightMap$Type;LBlockPosition;)LBlockPosition; getHighestBlockYAt IWorldReader a_ (LBlockPosition;I)I getLightLevel IWorldReader a_ (LEntity;LAxisAlignedBB;)Z getCubes IWorldReader b (II)Z isChunkLoaded IWorldReader d (LAxisAlignedBB;)Z containsLiquid IWorldReader i ()I getSeaLevel IWorldReader j (LEntity;)Z getCubes IWorldReader q_ ()LWorldBorder; getWorldBorder IWorldReader r_ ()LWorldProvider; getWorldProvider IWorldReader t (LBlockPosition;)Z isEmpty IWorldReader y (LBlockPosition;)I getLightLevel IWorldReader z (LBlockPosition;)Z isLoaded IWorldWriter a (LBlockPosition;LIBlockData;I)Z setTypeAndData IWorldWriter c (LEntity;)Z addEntity InventoryClickType a PICKUP InventoryClickType b QUICK_MOVE InventoryClickType c SWAP InventoryClickType d CLONE InventoryClickType e THROW InventoryClickType f QUICK_CRAFT InventoryClickType g PICKUP_ALL InventoryCraftResult a items InventoryCrafting a items InventoryCrafting d container InventoryLargeChest a left InventoryLargeChest b right InventoryMerchant a merchant InventoryMerchant b itemsInSlots InventoryMerchant c recipe InventoryMerchant d selectedIndex InventoryMerchant g ()LMerchantRecipe; getRecipe InventorySubcontainer b items InventorySubcontainer e ()V update InventoryUtils a (LWorld;DDDLIInventory;)V dropInventory InventoryUtils a (LWorld;DDDLItemStack;)V dropItem InventoryUtils a (LWorld;LBlockPosition;LIInventory;)V dropInventory InventoryUtils a (LWorld;LEntity;LIInventory;)V dropEntity IpBanList a (Ljava/net/SocketAddress;)Z isBanned IpBanList b (Ljava/net/SocketAddress;)LIpBanEntry; get Item a ()Ljava/lang/String; getName Item a (LBlock;)LItem; getItemOf Item a (LItem;)I getId Item a (LItemStack;LIBlockData;)F getDestroySpeed Item b (I)LItem; getById Item b (LIBlockData;)Z canDestroySpecialBlock Item h ()I getMaxStackSize Item i ()I getMaxDurability Item j ()Z usesDurability Item m maxStackSize Item n durability Item o craftingResult Item p name Item q foodInfo Item r ()Z isFood Item s ()LFoodInfo; getFoodInfo ItemActionContext a ()LBlockPosition; getClickPosition ItemActionContext g ()Z isSneaking ItemActionContext i ()LEnumDirection; getClickedFace ItemActionContext l ()LItemStack; getItemStack ItemActionContext m ()LEntityHuman; getEntity ItemActionContext o ()LWorld; getWorld ItemBlock e ()LBlock; getBlock ItemBlockWallable a wallBlock ItemBucket a fluidType ItemCooldown a (LItem;)Z hasCooldown ItemCooldown a (LItem;I)V setCooldown ItemCooldown a cooldowns ItemCooldown b currentTick ItemCooldown$Info c endTick ItemFireworks$EffectType a SMALL_BALL ItemFireworks$EffectType b LARGE_BALL ItemFireworks$EffectType c STAR ItemFireworks$EffectType d CREEPER ItemFireworks$EffectType e BURST ItemStack A ()I getRepairCost ItemStack D ()I getCount ItemStack G ()V checkEmpty ItemStack a ()Z isEmpty ItemStack a (I)LItemStack; cloneAndSubtract ItemStack a (ILEntityLiving;Ljava/util/function/Consumer;)V damage ItemStack a (ILjava/util/Random;LEntityPlayer;)Z isDamaged ItemStack a (LEnchantment;I)V addEnchantment ItemStack a (LItemActionContext;)LEnumInteractionResult; placeItem ItemStack a (LItemStack;)Z doMaterialsMatch ItemStack a (LItemStack;LItemStack;)Z equals ItemStack b ()LItem; getItem ItemStack b (I)V setDamage ItemStack b (LItemStack;LItemStack;)Z matches ItemStack b (LNBTTagCompound;)LNBTTagCompound; save ItemStack c ()I getMaxStackSize ItemStack c (I)V setRepairCost ItemStack c (LNBTTagCompound;)V setTag ItemStack c (Ljava/lang/String;)V removeTag ItemStack d ()Z isStackable ItemStack d count ItemStack e (I)V setCount ItemStack f (I)V add ItemStack f item ItemStack g ()I getDamage ItemStack g (I)V subtract ItemStack g tag ItemStack i ()LItemStack; cloneItemStack ItemStack n ()Z hasTag ItemStack o ()LNBTTagCompound; getTag ItemStack p ()LNBTTagCompound; getOrCreateTag ItemStack q ()LNBTTagList; getEnchantments ItemStack r ()LIChatBaseComponent; getName ItemStack t ()Z hasName ItemStack w ()Z canEnchant ItemStack x ()Z hasEnchantments ItemWorldMap a (LWorld;IIBZZ)LItemStack; createFilledMapView ItemWorldMap a (LWorld;LItemStack;)V applySepiaFilter ItemWorldMap b (LItemStack;LWorld;)LWorldMap; getSavedMap Items a AIR Items iY TURTLE_HELMET Items iZ SCUTE Items jA BOWL Items jB MUSHROOM_STEW Items jC GOLDEN_SWORD Items jD GOLDEN_SHOVEL Items jE GOLDEN_PICKAXE Items jF GOLDEN_AXE Items jG STRING Items jH FEATHER Items jI GUNPOWDER Items jJ WOODEN_HOE Items jK STONE_HOE Items jL IRON_HOE Items jM DIAMOND_HOE Items jN GOLDEN_HOE Items jO WHEAT_SEEDS Items jP WHEAT Items jQ BREAD Items jR LEATHER_HELMET Items jS LEATHER_CHESTPLATE Items jT LEATHER_LEGGINGS Items jU LEATHER_BOOTS Items jV CHAINMAIL_HELMET Items jW CHAINMAIL_CHESTPLATE Items jX CHAINMAIL_LEGGINGS Items jY CHAINMAIL_BOOTS Items jZ IRON_HELMET Items ja IRON_SHOVEL Items jb IRON_PICKAXE Items jc IRON_AXE Items jd FLINT_AND_STEEL Items je APPLE Items jf BOW Items jg ARROW Items jh COAL Items ji CHARCOAL Items jj DIAMOND Items jk IRON_INGOT Items jl GOLD_INGOT Items jm IRON_SWORD Items jn WOODEN_SWORD Items jo WOODEN_SHOVEL Items jp WOODEN_PICKAXE Items jq WOODEN_AXE Items jr STONE_SWORD Items js STONE_SHOVEL Items jt STONE_PICKAXE Items ju STONE_AXE Items jv DIAMOND_SWORD Items jw DIAMOND_SHOVEL Items jx DIAMOND_PICKAXE Items jy DIAMOND_AXE Items jz STICK Items kA MINECART Items kB SADDLE Items kC REDSTONE Items kD SNOWBALL Items kE OAK_BOAT Items kF LEATHER Items kG MILK_BUCKET Items kH PUFFERFISH_BUCKET Items kI SALMON_BUCKET Items kJ COD_BUCKET Items kK TROPICAL_FISH_BUCKET Items kL BRICK Items kM CLAY_BALL Items kR PAPER Items kS BOOK Items kT SLIME_BALL Items kU CHEST_MINECART Items kV FURNACE_MINECART Items kW EGG Items kX COMPASS Items kY FISHING_ROD Items kZ CLOCK Items ka IRON_CHESTPLATE Items kb IRON_LEGGINGS Items kc IRON_BOOTS Items kd DIAMOND_HELMET Items ke DIAMOND_CHESTPLATE Items kf DIAMOND_LEGGINGS Items kg DIAMOND_BOOTS Items kh GOLDEN_HELMET Items ki GOLDEN_CHESTPLATE Items kj GOLDEN_LEGGINGS Items kk GOLDEN_BOOTS Items kl FLINT Items km PORKCHOP Items kn COOKED_PORKCHOP Items ko PAINTING Items kp GOLDEN_APPLE Items kq ENCHANTED_GOLDEN_APPLE Items kr OAK_SIGN Items ks SPRUCE_SIGN Items kt BIRCH_SIGN Items ku JUNGLE_SIGN Items kv ACACIA_SIGN Items kw DARK_OAK_SIGN Items kx BUCKET Items ky WATER_BUCKET Items kz LAVA_BUCKET Items lA WHITE_DYE Items lB BONE Items lC SUGAR Items lE WHITE_BED Items lF ORANGE_BED Items lG MAGENTA_BED Items lH LIGHT_BLUE_BED Items lI YELLOW_BED Items lJ LIME_BED Items lK PINK_BED Items lL GRAY_BED Items lM LIGHT_GRAY_BED Items lN CYAN_BED Items lO PURPLE_BED Items lP BLUE_BED Items lQ BROWN_BED Items lR GREEN_BED Items lS RED_BED Items lT BLACK_BED Items lU COOKIE Items lV FILLED_MAP Items lW SHEARS Items lX MELON_SLICE Items lY DRIED_KELP Items lZ PUMPKIN_SEEDS Items la GLOWSTONE_DUST Items lb COD Items lc SALMON Items ld TROPICAL_FISH Items le PUFFERFISH Items lf COOKED_COD Items lg COOKED_SALMON Items lh INK_SAC Items li RED_DYE Items lj GREEN_DYE Items lk COCOA_BEANS Items ll LAPIS_LAZULI Items lm PURPLE_DYE Items ln CYAN_DYE Items lo LIGHT_GRAY_DYE Items lp GRAY_DYE 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ROTTEN_FLESH Items mg ENDER_PEARL Items mh BLAZE_ROD Items mi GHAST_TEAR Items mj GOLD_NUGGET Items mk NETHER_WART Items ml POTION Items mm GLASS_BOTTLE Items mn SPIDER_EYE Items mo FERMENTED_SPIDER_EYE Items mp BLAZE_POWDER Items mq MAGMA_CREAM Items mt ENDER_EYE Items mu GLISTERING_MELON_SLICE Items mv BAT_SPAWN_EGG Items mw BLAZE_SPAWN_EGG Items mx CAT_SPAWN_EGG Items my CAVE_SPIDER_SPAWN_EGG Items mz CHICKEN_SPAWN_EGG Items nA ZOMBIE_VILLAGER_SPAWN_EGG Items nB EXPERIENCE_BOTTLE Items nC FIRE_CHARGE Items nD WRITABLE_BOOK Items nE WRITTEN_BOOK Items nF EMERALD Items nG ITEM_FRAME Items nI CARROT Items nJ POTATO Items nK BAKED_POTATO Items nL POISONOUS_POTATO Items nM MAP Items nN GOLDEN_CARROT Items nO SKELETON_SKULL Items nP WITHER_SKELETON_SKULL Items nQ PLAYER_HEAD Items nR ZOMBIE_HEAD Items nS CREEPER_HEAD Items nT DRAGON_HEAD Items nU CARROT_ON_A_STICK Items nV NETHER_STAR Items nW PUMPKIN_PIE Items nX FIREWORK_ROCKET Items nY FIREWORK_STAR Items nZ ENCHANTED_BOOK Items na 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()Ljava/lang/Object; getKey LayerIsland a INSTANCE LightEngineLayerEventListener$Void a INSTANCE LightEngineThreaded z_ ()V queueUpdate LightEngineThreaded$Update a PRE_UPDATE LightEngineThreaded$Update b POST_UPDATE LoginListener a networkManager LoginListener b ()V tick LoginListener b (LIChatBaseComponent;)V disconnect LoginListener d random LoginListener f server LoginListener k loginKey LoginListener$EnumProtocolState a HELLO LoginListener$EnumProtocolState b KEY LoginListener$EnumProtocolState c AUTHENTICATING LoginListener$EnumProtocolState d NEGOTIATING LoginListener$EnumProtocolState e READY_TO_ACCEPT LoginListener$EnumProtocolState f DELAY_ACCEPT LoginListener$EnumProtocolState g ACCEPTED LootContextParameterSets a EMPTY LootContextParameterSets b CHEST LootContextParameterSets c FISHING LootContextParameterSets d ENTITY LootContextParameterSets e GIFT LootContextParameterSets f ADVANCEMENT_REWARD LootContextParameterSets g GENERIC LootContextParameterSets h BLOCK LootContextParameters a THIS_ENTITY LootContextParameters b LAST_DAMAGE_PLAYER LootContextParameters c DAMAGE_SOURCE LootContextParameters d KILLER_ENTITY LootContextParameters e DIRECT_KILLER_ENTITY LootContextParameters f POSITION LootContextParameters g BLOCK_STATE LootContextParameters h BLOCK_ENTITY LootContextParameters i TOOL LootContextParameters j EXPLOSION_RADIUS LootItemFunctionCopyNBT$Action a REPLACE LootItemFunctionCopyNBT$Action b APPEND LootItemFunctionCopyNBT$Action c MERGE LootItemFunctionCopyNBT$Source a THIS LootItemFunctionCopyNBT$Source b KILLER LootItemFunctionCopyNBT$Source c KILLER_PLAYER LootItemFunctionCopyNBT$Source d BLOCK_ENTITY LootItemFunctionCopyName$Source a THIS LootItemFunctionCopyName$Source b KILLER LootItemFunctionCopyName$Source c KILLER_PLAYER LootItemFunctionCopyName$Source d BLOCK_ENTITY LootTable a ()LLootContextParameterSet; getLootContextParameterSet LootTable a (LIInventory;LLootTableInfo;)V fillInventory LootTable a (LLootTableInfo;)Ljava/util/List; populateLoot LootTable a (LLootTableInfo;Ljava/util/function/Consumer;)V populateLootDirect LootTable b (LLootTableInfo;Ljava/util/function/Consumer;)V populateLoot LootTableInfo a (LLootContextParameter;)Z hasContextParameter LootTableInfo c (LLootContextParameter;)Ljava/lang/Object; getContextParameter LootTableInfo$Builder a (LLootContextParameter;Ljava/lang/Object;)LLootTableInfo$Builder; set LootTableInfo$Builder a (LLootContextParameterSet;)LLootTableInfo; build LootTableInfo$Builder b (LLootContextParameter;Ljava/lang/Object;)LLootTableInfo$Builder; setOptional LootTableInfo$EntityTarget a THIS LootTableInfo$EntityTarget b KILLER LootTableInfo$EntityTarget c DIRECT_KILLER LootTableInfo$EntityTarget d KILLER_PLAYER LootTableRegistry a (LMinecraftKey;)LLootTable; getLootTable MapIcon a ()B getType MapIcon a type MapIcon b ()LMapIcon$Type; getType MapIcon b x MapIcon c ()B getX MapIcon c y MapIcon d ()B getY MapIcon d rotation MapIcon e ()B getRotation MapIcon e name MapIcon g ()LIChatBaseComponent; getName MapIcon$Type A RED_X MapIcon$Type a PLAYER MapIcon$Type b FRAME MapIcon$Type c RED_MARKER MapIcon$Type d BLUE_MARKER MapIcon$Type e TARGET_X MapIcon$Type f TARGET_POINT MapIcon$Type g PLAYER_OFF_MAP MapIcon$Type h PLAYER_OFF_LIMITS MapIcon$Type i MANSION MapIcon$Type j MONUMENT MapIcon$Type k BANNER_WHITE MapIcon$Type l BANNER_ORANGE MapIcon$Type m BANNER_MAGENTA MapIcon$Type n BANNER_LIGHT_BLUE MapIcon$Type o BANNER_YELLOW MapIcon$Type p BANNER_LIME MapIcon$Type q BANNER_PINK MapIcon$Type r BANNER_GRAY MapIcon$Type s BANNER_LIGHT_GRAY MapIcon$Type t BANNER_CYAN MapIcon$Type u BANNER_PURPLE MapIcon$Type v BANNER_BLUE MapIcon$Type w BANNER_BROWN MapIcon$Type x BANNER_GREEN MapIcon$Type y BANNER_RED MapIcon$Type z BANNER_BLACK Material A CLOTH Material B TNT Material C LEAVES Material D SHATTERABLE Material E ICE Material F CACTUS Material G STONE Material H ORE Material I SNOW_BLOCK Material J HEAVY Material K BANNER Material L PISTON Material M CORAL Material N PUMPKIN Material O DRAGON_EGG Material P CAKE Material T canBurn Material a ()Z isLiquid Material a AIR Material b ()Z isBuildable Material b STRUCTURE_VOID Material c ()Z isSolid Material c PORTAL Material d ()Z isBurnable Material d WOOL Material e ()Z isReplaceable Material e PLANT Material f WATER_PLANT Material g ()Z isAlwaysDestroyable Material g REPLACEABLE_PLANT Material h ()LEnumPistonReaction; getPushReaction Material h REPLACEABLE_WATER_PLANT Material i WATER Material j BUBBLE_COLUMN Material k LAVA Material l PACKED_ICE Material m FIRE Material n ORIENTABLE Material o WEB Material p BUILDABLE_GLASS Material q CLAY Material r EARTH Material s GRASS Material t SNOW_LAYER Material u SAND Material v SPONGE Material w SHULKER_SHELL Material x WOOD Material y BAMBOO_SAPLING Material z BAMBOO MaterialMapColor ab rgb MathHelper a (D)F sqrt MathHelper a (F)F sin MathHelper a (III)I clamp MathHelper a (Ljava/util/Random;II)I nextInt MathHelper b (F)F cos MathHelper c (D)I floor MemoryModuleType A LAST_WORKED_AT_POI MemoryModuleType a ()Ljava/util/Optional; getSerializer MemoryModuleType a DUMMY MemoryModuleType b HOME MemoryModuleType c JOB_SITE MemoryModuleType d MEETING_POINT MemoryModuleType e SECONDARY_JOB_SITE MemoryModuleType f MOBS MemoryModuleType g VISIBLE_MOBS MemoryModuleType h VISIBLE_VILLAGER_BABIES MemoryModuleType i NEAREST_PLAYERS MemoryModuleType j NEAREST_VISIBLE_PLAYER MemoryModuleType k WALK_TARGET MemoryModuleType l LOOK_TARGET MemoryModuleType m INTERACTION_TARGET MemoryModuleType n BREED_TARGET MemoryModuleType o PATH MemoryModuleType p INTERACTABLE_DOORS MemoryModuleType q OPENED_DOORS MemoryModuleType r NEAREST_BED MemoryModuleType s HURT_BY MemoryModuleType t HURT_BY_ENTITY MemoryModuleType u NEAREST_HOSTILE MemoryModuleType v HIDING_PLACE MemoryModuleType w HEARD_BELL_TIME MemoryModuleType x CANT_REACH_WALK_TARGET_SINCE MemoryModuleType y GOLEM_LAST_SEEN_TIME MemoryModuleType z LAST_SLEPT MemoryStatus a VALUE_PRESENT MemoryStatus b VALUE_ABSENT MemoryStatus c REGISTERED MerchantRecipe a (I)V increaseSpecialPrice MerchantRecipe a buyingItem1 MerchantRecipe b ()LItemStack; getBuyItem1 MerchantRecipe b (I)V setSpecialPrice MerchantRecipe b buyingItem2 MerchantRecipe c ()LItemStack; getBuyItem2 MerchantRecipe c sellingItem MerchantRecipe d ()LItemStack; getSellingItem MerchantRecipe d uses MerchantRecipe e maxUses MerchantRecipe f rewardExp MerchantRecipe g ()I getUses MerchantRecipe g specialPrice MerchantRecipe h ()V resetUses MerchantRecipe h demand MerchantRecipe i ()I getMaxUses MerchantRecipe i priceMultiplier MerchantRecipe j ()V increaseUses MerchantRecipe j xp MerchantRecipe l ()V setSpecialPrice MerchantRecipe m ()I getSpecialPrice MerchantRecipe n ()F getPriceMultiplier MerchantRecipe o ()I getXp MerchantRecipe p ()Z isFullyUsed MerchantRecipe r ()Z isRewardExp MinecraftEncryption a (ILjava/lang/String;Ljava/security/Key;)Ljavax/crypto/Cipher; a MinecraftEncryption a (ILjava/security/Key;)Ljavax/crypto/Cipher; a MinecraftEncryption a (Ljava/lang/String;Ljava/security/PublicKey;Ljavax/crypto/SecretKey;)[B a MinecraftEncryption a (Ljava/security/PrivateKey;[B)Ljavax/crypto/SecretKey; a MinecraftKey a ()Ljava/lang/String; getKey MinecraftKey a namespace MinecraftKey b ()Ljava/lang/String; getNamespace MinecraftKey b key MobEffect a ()LMobEffectList; getMobEffect MobEffect a (LEntityLiving;)Z tick MobEffect b ()I getDuration MobEffect c ()I getAmplifier MobEffect c duration MobEffect d ()Z isAmbient MobEffect d amplification MobEffect e ()Z isShowParticles MobEffect e splash MobEffect f ambient MobEffectInfo a BENEFICIAL MobEffectInfo b HARMFUL MobEffectInfo c NEUTRAL MobEffectList a ()Z isInstant MobEffectList a (I)LMobEffectList; fromId MobEffectList a (LEntity;LEntity;LEntityLiving;ID)V applyInstantEffect MobEffectList a (LEntityLiving;I)V tick MobEffectList a (LMobEffectList;)I getId MobEffectList f ()I getColor MobEffects A UNLUCK MobEffects B SLOW_FALLING MobEffects C CONDUIT_POWER MobEffects D DOLPHINS_GRACE MobEffects E BAD_OMEN MobEffects F HERO_OF_THE_VILLAGE MobEffects a FASTER_MOVEMENT MobEffects b SLOWER_MOVEMENT MobEffects c FASTER_DIG MobEffects d SLOWER_DIG MobEffects e INCREASE_DAMAGE MobEffects f HEAL MobEffects g HARM MobEffects h JUMP MobEffects i CONFUSION MobEffects j REGENERATION MobEffects k RESISTANCE MobEffects l FIRE_RESISTANCE MobEffects m WATER_BREATHING MobEffects n INVISIBILITY MobEffects o BLINDNESS MobEffects p NIGHT_VISION MobEffects q HUNGER MobEffects r WEAKNESS MobEffects s POISON MobEffects t WITHER MobEffects u HEALTH_BOOST MobEffects v ABSORBTION MobEffects w SATURATION MobEffects x GLOWING MobEffects y LEVITATION MobEffects z LUCK MobSpawnerAbstract a (LEntityTypes;)V setMobName MobSpawnerAbstract a (LMobSpawnerData;)V setSpawnData MobSpawnerAbstract b spawnDelay MobSpawnerAbstract c mobs MobSpawnerAbstract d spawnData MobSpawnerAbstract g ()LMinecraftKey; getMobName MobSpawnerAbstract g minSpawnDelay MobSpawnerAbstract h maxSpawnDelay MobSpawnerAbstract i spawnCount MobSpawnerAbstract k maxNearbyEntities MobSpawnerAbstract l requiredPlayerRange MobSpawnerAbstract m spawnRange MobSpawnerData b ()LNBTTagCompound; getEntity MobSpawnerData b entity MojangsonParser a (Ljava/lang/String;)LNBTTagCompound; parse MojangsonParser b (Ljava/lang/String;)LNBTBase; parseLiteral MojangsonParser h ()LNBTBase; parseArray MovingObjectPosition a pos MovingObjectPosition c ()LMovingObjectPosition$EnumMovingObjectType; getType MovingObjectPosition e ()LVec3D; getPos MovingObjectPosition$EnumMovingObjectType a MISS MovingObjectPosition$EnumMovingObjectType b BLOCK MovingObjectPosition$EnumMovingObjectType c ENTITY MovingObjectPositionBlock a ()LBlockPosition; getBlockPosition MovingObjectPositionBlock b ()LEnumDirection; getDirection MovingObjectPositionEntity a ()LEntity; getEntity NBTBase a ()B getTypeId NBTBase a (B)LNBTBase; createTag NBTBase a (Ljava/io/DataInput;ILNBTReadLimiter;)V load NBTBase a (Ljava/io/DataOutput;)V write NBTBase b ()LNBTBase; clone NBTBase c_ ()Ljava/lang/String; asString # NBTBase isEmpty ()Z isEmpty NBTList d (ILNBTBase;)LNBTBase; set NBTNumber d ()J asLong NBTNumber e ()I asInt NBTNumber f ()S asShort NBTNumber g ()B asByte NBTNumber h ()D asDouble NBTNumber i ()F asFloat NBTTagByte f data NBTTagByteArray c ()[B getBytes NBTTagByteArray f data NBTTagCompound a (Ljava/lang/String;B)V setByte NBTTagCompound a (Ljava/lang/String;D)V setDouble NBTTagCompound a (Ljava/lang/String;F)V setFloat NBTTagCompound a (Ljava/lang/String;J)V setLong NBTTagCompound a (Ljava/lang/String;LNBTBase;)LNBTBase; set NBTTagCompound a (Ljava/lang/String;Ljava/lang/String;)V setString NBTTagCompound a (Ljava/lang/String;S)V setShort NBTTagCompound a (Ljava/lang/String;Z)V setBoolean NBTTagCompound a (Ljava/lang/String;[B)V setByteArray NBTTagCompound a (Ljava/lang/String;[I)V setIntArray NBTTagCompound b (Ljava/lang/String;I)V setInt NBTTagCompound c ()Ljava/util/Set; getKeys NBTTagCompound c (Ljava/lang/String;)LNBTBase; get NBTTagCompound c (Ljava/lang/String;I)Z hasKeyOfType NBTTagCompound d (Ljava/lang/String;I)LNBTTagList; getList NBTTagCompound e (Ljava/lang/String;)Z hasKey NBTTagCompound f ()LNBTTagCompound; clone NBTTagCompound f (Ljava/lang/String;)B getByte NBTTagCompound g (Ljava/lang/String;)S getShort NBTTagCompound h (Ljava/lang/String;)I getInt NBTTagCompound h map NBTTagCompound i (Ljava/lang/String;)J getLong NBTTagCompound j (Ljava/lang/String;)F getFloat NBTTagCompound k (Ljava/lang/String;)D getDouble NBTTagCompound l (Ljava/lang/String;)Ljava/lang/String; getString NBTTagCompound m (Ljava/lang/String;)[B getByteArray NBTTagCompound n (Ljava/lang/String;)[I getIntArray NBTTagCompound o (Ljava/lang/String;)[J getLongArray NBTTagCompound p (Ljava/lang/String;)LNBTTagCompound; getCompound NBTTagCompound q (Ljava/lang/String;)Z getBoolean NBTTagCompound r (Ljava/lang/String;)V remove NBTTagDouble f data NBTTagFloat f data NBTTagInt f data NBTTagIntArray f ()[I getInts NBTTagIntArray f data NBTTagList a (I)LNBTTagCompound; getCompound NBTTagList c (I)LNBTBase; remove NBTTagList f list NBTTagList g type NBTTagList j (I)Ljava/lang/String; getString NBTTagList size ()I size NBTTagLong f data NBTTagLongArray f ()[J getLongs NBTTagShort f data NBTTagString f data NameReferencingFileConverter g (Lnet/minecraft/server/MinecraftServer;)Ljava/io/File; getPlayersFolder NetworkManager a (I)V setCompressionLevel NetworkManager a (LEnumProtocol;)V setProtocol NetworkManager a (LIChatBaseComponent;)V close NetworkManager a (LPacket;)V sendPacket NetworkManager a (LPacket;Lio/netty/util/concurrent/GenericFutureListener;)V sendPacket NetworkManager a (LPacketListener;)V setPacketListener NetworkManager b ()Ljava/net/SocketAddress; getSocketAddress NetworkManager c ()Z isLocal NetworkManager g ()Z isConnected NetworkManager i packetQueue NetworkManager j channel NetworkManager k ()V stopReading NetworkManager k socketAddress NetworkManager l ()V handleDisconnection NetworkManager l packetListener NibbleArray a ()[B asBytes OperatorBoolean a FALSE OperatorBoolean b NOT_OR OperatorBoolean c ONLY_SECOND OperatorBoolean d NOT_FIRST OperatorBoolean e ONLY_FIRST OperatorBoolean f NOT_SECOND OperatorBoolean g NOT_SAME OperatorBoolean h NOT_AND OperatorBoolean i AND OperatorBoolean j SAME OperatorBoolean k SECOND OperatorBoolean l CAUSES OperatorBoolean m FIRST OperatorBoolean n CAUSED_BY OperatorBoolean o OR OperatorBoolean p TRUE PacketHandshakingInSetProtocol b hostname PacketHandshakingInSetProtocol c port PacketLoginInEncryptionBegin a (Ljava/security/PrivateKey;)Ljavax/crypto/SecretKey; a PacketPlayInAbilities c ()Z isFlying PacketPlayInAdvancements$Status a OPENED_TAB PacketPlayInAdvancements$Status b CLOSED_SCREEN PacketPlayInBlockDig$EnumPlayerDigType a START_DESTROY_BLOCK PacketPlayInBlockDig$EnumPlayerDigType b ABORT_DESTROY_BLOCK PacketPlayInBlockDig$EnumPlayerDigType c STOP_DESTROY_BLOCK PacketPlayInBlockDig$EnumPlayerDigType d DROP_ALL_ITEMS PacketPlayInBlockDig$EnumPlayerDigType e DROP_ITEM PacketPlayInBlockDig$EnumPlayerDigType f RELEASE_USE_ITEM PacketPlayInBlockDig$EnumPlayerDigType g SWAP_HELD_ITEMS PacketPlayInClientCommand$EnumClientCommand a PERFORM_RESPAWN PacketPlayInClientCommand$EnumClientCommand b REQUEST_STATS PacketPlayInCloseWindow a id PacketPlayInCustomPayload b tag PacketPlayInCustomPayload c data PacketPlayInEntityAction b animation PacketPlayInEntityAction$EnumPlayerAction a START_SNEAKING PacketPlayInEntityAction$EnumPlayerAction b STOP_SNEAKING PacketPlayInEntityAction$EnumPlayerAction c STOP_SLEEPING PacketPlayInEntityAction$EnumPlayerAction d START_SPRINTING PacketPlayInEntityAction$EnumPlayerAction e STOP_SPRINTING PacketPlayInEntityAction$EnumPlayerAction f START_RIDING_JUMP PacketPlayInEntityAction$EnumPlayerAction g STOP_RIDING_JUMP PacketPlayInEntityAction$EnumPlayerAction h OPEN_INVENTORY PacketPlayInEntityAction$EnumPlayerAction i START_FALL_FLYING PacketPlayInFlying a x PacketPlayInFlying b y PacketPlayInFlying c z PacketPlayInFlying d yaw PacketPlayInFlying e pitch PacketPlayInFlying g hasPos PacketPlayInFlying h hasLook PacketPlayInHeldItemSlot a itemInHandIndex PacketPlayInRecipeDisplayed$Status a SHOWN PacketPlayInRecipeDisplayed$Status b SETTINGS PacketPlayInResourcePackStatus a status PacketPlayInResourcePackStatus$EnumResourcePackStatus a SUCCESSFULLY_LOADED PacketPlayInResourcePackStatus$EnumResourcePackStatus b DECLINED PacketPlayInResourcePackStatus$EnumResourcePackStatus c FAILED_DOWNLOAD PacketPlayInResourcePackStatus$EnumResourcePackStatus d ACCEPTED PacketPlayInSetCreativeSlot a slot PacketPlayInSetCreativeSlot c ()LItemStack; getItemStack PacketPlayInSettings b viewDistance PacketPlayInSettings g ()LEnumMainHand; getMainHand PacketPlayInUseEntity b action PacketPlayInUseEntity$EnumEntityUseAction a INTERACT PacketPlayInUseEntity$EnumEntityUseAction b ATTACK PacketPlayInUseEntity$EnumEntityUseAction c INTERACT_AT PacketPlayInVehicleMove b ()D getX PacketPlayInVehicleMove c ()D getY PacketPlayInVehicleMove d ()D getZ PacketPlayInVehicleMove e ()F getYaw PacketPlayInVehicleMove f ()F getPitch PacketPlayInWindowClick b slot PacketPlayInWindowClick c button PacketPlayInWindowClick e item PacketPlayInWindowClick f shift PacketPlayOutBlockChange b block PacketPlayOutBoss$Action a ADD PacketPlayOutBoss$Action b REMOVE PacketPlayOutBoss$Action c UPDATE_PCT PacketPlayOutBoss$Action d UPDATE_NAME PacketPlayOutBoss$Action e UPDATE_STYLE PacketPlayOutBoss$Action f UPDATE_PROPERTIES PacketPlayOutCombatEvent$EnumCombatEventType a ENTER_COMBAT PacketPlayOutCombatEvent$EnumCombatEventType b END_COMBAT PacketPlayOutCombatEvent$EnumCombatEventType c ENTITY_DIED PacketPlayOutPlayerInfo$EnumPlayerInfoAction a ADD_PLAYER PacketPlayOutPlayerInfo$EnumPlayerInfoAction b UPDATE_GAME_MODE PacketPlayOutPlayerInfo$EnumPlayerInfoAction c UPDATE_LATENCY PacketPlayOutPlayerInfo$EnumPlayerInfoAction d UPDATE_DISPLAY_NAME PacketPlayOutPlayerInfo$EnumPlayerInfoAction e REMOVE_PLAYER PacketPlayOutPlayerListHeaderFooter a header PacketPlayOutPlayerListHeaderFooter b footer PacketPlayOutPosition$EnumPlayerTeleportFlags a X PacketPlayOutPosition$EnumPlayerTeleportFlags b Y PacketPlayOutPosition$EnumPlayerTeleportFlags c Z PacketPlayOutPosition$EnumPlayerTeleportFlags d Y_ROT PacketPlayOutPosition$EnumPlayerTeleportFlags e X_ROT PacketPlayOutRecipes$Action a INIT PacketPlayOutRecipes$Action b ADD PacketPlayOutRecipes$Action c REMOVE PacketPlayOutSpawnPosition a position PacketPlayOutTitle$EnumTitleAction a TITLE PacketPlayOutTitle$EnumTitleAction b SUBTITLE PacketPlayOutTitle$EnumTitleAction c ACTIONBAR PacketPlayOutTitle$EnumTitleAction d TIMES PacketPlayOutTitle$EnumTitleAction e CLEAR PacketPlayOutTitle$EnumTitleAction f RESET PacketPlayOutWorldBorder$EnumWorldBorderAction a SET_SIZE PacketPlayOutWorldBorder$EnumWorldBorderAction b LERP_SIZE PacketPlayOutWorldBorder$EnumWorldBorderAction c SET_CENTER PacketPlayOutWorldBorder$EnumWorldBorderAction d INITIALIZE PacketPlayOutWorldBorder$EnumWorldBorderAction e SET_WARNING_TIME PacketPlayOutWorldBorder$EnumWorldBorderAction f SET_WARNING_BLOCKS PacketStatusListener b minecraftServer PacketStatusListener c networkManager Paintings a ()I getWidth Paintings b ()I getHeight ParticleParam b ()LParticle; getParticle Particles A FLAME Particles B FLASH Particles C HAPPY_VILLAGER Particles D COMPOSTER Particles E HEART Particles F INSTANT_EFFECT Particles G ITEM Particles H ITEM_SLIME Particles I ITEM_SNOWBALL Particles J LARGE_SMOKE Particles K LAVA Particles L MYCELIUM Particles M NOTE Particles N POOF Particles O PORTAL Particles P RAIN Particles Q SMOKE Particles R SNEEZE Particles S SPIT Particles T SQUID_INK Particles U SWEEP_ATTACK Particles V TOTEM_OF_UNDYING Particles W UNDERWATER Particles X SPLASH Particles Y WITCH Particles Z BUBBLE_POP Particles a AMBIENT_ENTITY_EFFECT Particles aa CURRENT_DOWN Particles ab BUBBLE_COLUMN_UP Particles ac NAUTILUS Particles ad DOLPHIN Particles ae CAMPFIRE_COSY_SMOKE Particles af CAMPFIRE_SIGNAL_SMOKE Particles b ANGRY_VILLAGER Particles c BARRIER Particles d BLOCK Particles e BUBBLE Particles f CLOUD Particles g CRIT Particles h DAMAGE_INDICATOR Particles i DRAGON_BREATH Particles j DRIPPING_LAVA Particles k FALLING_LAVA Particles l LANDING_LAVA Particles m DRIPPING_WATER Particles n FALLING_WATER Particles o DUST Particles p EFFECT Particles q ELDER_GUARDIAN Particles r ENCHANTED_HIT Particles s ENCHANT Particles t END_ROD Particles u ENTITY_EFFECT Particles v EXPLOSION_EMITTER Particles w EXPLOSION Particles x FALLING_DUST Particles y FIREWORK Particles z FISHING PathMode a LAND PathMode b WATER PathMode c AIR PathType a BLOCKED PathType b OPEN PathType c WALKABLE PathType d TRAPDOOR PathType e FENCE PathType f LAVA PathType g WATER PathType h WATER_BORDER PathType i RAIL PathType j DANGER_FIRE PathType k DAMAGE_FIRE PathType l DANGER_CACTUS PathType m DAMAGE_CACTUS PathType n DANGER_OTHER PathType o DAMAGE_OTHER PathType p DOOR_OPEN PathType q DOOR_WOOD_CLOSED PathType r DOOR_IRON_CLOSED PathType s BREACH PathType t LEAVES PathfinderGoal$Type a MOVE PathfinderGoal$Type b LOOK PathfinderGoal$Type c JUMP PathfinderGoal$Type d TARGET PathfinderGoalBoat a GO_TO_BOAT PathfinderGoalBoat b GO_IN_BOAT_DIRECTION PathfinderGoalBreed a animal PathfinderGoalBreed c partner PathfinderGoalCrossbowAttack$State a UNCHARGED PathfinderGoalCrossbowAttack$State b CHARGING PathfinderGoalCrossbowAttack$State c CHARGED PathfinderGoalCrossbowAttack$State d READY_TO_ATTACK PathfinderGoalDoorInteract d entity PathfinderGoalDoorInteract e door PathfinderGoalRandomStroll a (I)V setTimeBetweenMovement PathfinderGoalRemoveBlock h entity PathfinderGoalSelector a ()V doTick PathfinderGoalSit a (Z)V setSitting PathfinderGoalSit a entity PathfinderGoalSit b willSit PathfinderGoalTame a entity PathfinderGoalTempt b target PersistentBase b id PersistentBase d ()Ljava/lang/String; getId PistonExtendsChecker c ()Ljava/util/List; getMovedBlocks PistonExtendsChecker d ()Ljava/util/List; getBrokenBlocks PlayerAbilities a isInvulnerable PlayerAbilities b isFlying PlayerAbilities c canFly PlayerAbilities d canInstantlyBuild PlayerAbilities e mayBuild PlayerAbilities f flySpeed PlayerAbilities g walkSpeed PlayerChunk a (LChunkStatus;)Ljava/util/concurrent/CompletableFuture; getStatusFutureUnchecked PlayerChunk a UNLOADED_CHUNK_ACCESS PlayerChunk b (I)LChunkStatus; getChunkStatus PlayerChunk b UNLOADED_CHUNK_ACCESS_FUTURE PlayerChunk c (I)LPlayerChunk$State; getChunkState PlayerChunk c UNLOADED_CHUNK PlayerChunk d ()LChunk; getChunk PlayerChunk d UNLOADED_CHUNK_FUTURE PlayerChunk e CHUNK_STATUSES PlayerChunk f CHUNK_STATES PlayerChunk g ()Ljava/util/concurrent/CompletableFuture; getChunkSave PlayerChunk g statusFutures PlayerChunk h fullChunkFuture PlayerChunk i tickingFuture PlayerChunk j ()I getTicketLevel PlayerChunk j entityTickingFuture PlayerChunk k chunkSave PlayerChunk l ()Z hasBeenLoaded PlayerChunk l oldTicketLevel PlayerChunk m ticketLevel PlayerChunk o location PlayerChunk p dirtyBlocks PlayerChunk q dirtyCount PlayerChunk v lightEngine PlayerChunk x players PlayerChunk y hasBeenLoaded PlayerChunk$State a (LPlayerChunk$State;)Z isAtLeast PlayerChunk$State a INACCESSIBLE PlayerChunk$State b BORDER PlayerChunk$State c TICKING PlayerChunk$State d ENTITY_TICKING PlayerChunkMap B viewDistance PlayerChunkMap a (I)V setViewDistance PlayerChunkMap a (J)LPlayerChunk; getUpdatingChunk PlayerChunkMap a (LEntity;)V addEntity PlayerChunkMap a (LEntity;LPacket;)V broadcast PlayerChunkMap a (LEntityPlayer;)V movePlayer PlayerChunkMap a (LEntityPlayer;LChunkCoordIntPair;[LPacket;ZZ)V sendChunk PlayerChunkMap a (LIChunkAccess;)Z saveChunk PlayerChunkMap a (Ljava/util/function/BooleanSupplier;)V unloadChunks PlayerChunkMap a (Z)V save PlayerChunkMap a GOLDEN_TICKET PlayerChunkMap b (J)LPlayerChunk; getVisibleChunk PlayerChunkMap b (LEntity;)V removeEntity PlayerChunkMap b (LEntity;LPacket;)V broadcastIncludingSelf PlayerChunkMap d (LChunkCoordIntPair;)Z isOutsideOfRange PlayerChunkMap e updatingChunks PlayerChunkMap f visibleChunks PlayerChunkMap g (LChunkCoordIntPair;)LNBTTagCompound; readChunkData PlayerChunkMap g pendingUnload PlayerChunkMap h loadedChunks PlayerChunkMap i world PlayerChunkMap j lightEngine PlayerChunkMap k executor PlayerChunkMap l chunkGenerator PlayerChunkMap o unloadQueue PlayerChunkMap p updatingChunksModified PlayerChunkMap r mailboxWorldGen PlayerChunkMap s mailboxMain PlayerChunkMap t worldLoadListener PlayerChunkMap u chunkDistanceManager PlayerChunkMap w definedStructureManager PlayerChunkMap y playerMap PlayerChunkMap z trackedEntities PlayerChunkMap$EntityTracker a (LEntityPlayer;)V clear PlayerChunkMap$EntityTracker a (LPacket;)V broadcast PlayerChunkMap$EntityTracker a (Ljava/util/List;)V track PlayerChunkMap$EntityTracker b (LEntityPlayer;)V updatePlayer PlayerChunkMap$EntityTracker b (LPacket;)V broadcastIncludingSelf PlayerChunkMap$EntityTracker b trackerEntry PlayerChunkMap$EntityTracker c tracker PlayerChunkMap$EntityTracker d trackingDistance PlayerChunkMap$EntityTracker f trackedPlayers PlayerConnection F receivedMovePackets PlayerConnection G processedMovePackets PlayerConnection a (LPacket;)V sendPacket PlayerConnection a networkManager PlayerConnection b ()V tick PlayerConnection b (LIChatBaseComponent;)V disconnect PlayerConnection b player PlayerConnection c ()V syncPosition PlayerConnection c (Ljava/lang/String;)V handleCommand PlayerConnection d ()Z isExemptPlayer PlayerConnection d minecraftServer PlayerConnection f lastKeepAlive PlayerConnection g awaitingKeepAlive PlayerConnection i chatThrottle PlayerConnection y teleportPos PlayerConnection z teleportAwait PlayerConnectionUtils a (LPacket;LPacketListener;LIAsyncTaskHandler;)V ensureMainThread PlayerConnectionUtils a (LPacket;LPacketListener;LWorldServer;)V ensureMainThread PlayerInteractManager a (LBlockPosition;)Z breakBlock PlayerInteractManager a (LEnumGamemode;)V setGameMode PlayerInteractManager a world PlayerInteractManager b ()LEnumGamemode; getGameMode PlayerInteractManager b player PlayerInteractManager d ()Z isCreative PlayerInteractManager d gamemode PlayerInteractManager f lastDigTick PlayerInteractManager h currentTick PlayerInventory a items PlayerInventory b armor PlayerInventory c extraSlots PlayerInventory d (LItemStack;)I firstPartial PlayerInventory d itemInHandIndex PlayerInventory e (LItemStack;)Z pickup PlayerInventory e player PlayerInventory f ()LItemStack; getItemInHand PlayerInventory g ()I getHotbarSize PlayerInventory g (LItemStack;)V setCarried PlayerInventory g carried PlayerInventory h ()I getFirstEmptySlotIndex PlayerInventory k ()V dropContents PlayerInventory m ()LItemStack; getCarried PlayerList a ()V reloadWhitelist PlayerList a (LEntityHuman;)LServerStatisticManager; getStatisticManager PlayerList a (LEntityHuman;DDDDLDimensionManager;LPacket;)V sendPacketNearby PlayerList a (LEntityPlayer;LDimensionManager;Z)LEntityPlayer; moveToWorld PlayerList a (LIChatBaseComponent;)V sendMessage PlayerList a (LIChatBaseComponent;Z)V sendMessage PlayerList a (LPacket;)V sendAll PlayerList a (LScoreboardServer;LEntityPlayer;)V sendScoreboard PlayerList a (LWorldServer;)V setPlayerFileData PlayerList a (Lcom/mojang/authlib/GameProfile;)V addOp PlayerList a (Ljava/lang/String;)LEntityPlayer; getPlayer PlayerList a (Ljava/net/SocketAddress;Lcom/mojang/authlib/GameProfile;)LIChatBaseComponent; attemptLogin PlayerList a (Z)V setHasWhitelist PlayerList b (LEntityPlayer;)V savePlayerFile PlayerList b (Lcom/mojang/authlib/GameProfile;)V removeOp PlayerList c ()Lnet/minecraft/server/MinecraftServer; getServer PlayerList c (LEntityPlayer;)V disconnect PlayerList d ()V tick PlayerList e (LEntityPlayer;)V updateClient PlayerList e (Lcom/mojang/authlib/GameProfile;)Z isWhitelisted PlayerList e maxPlayers PlayerList g ()LGameProfileBanList; getProfileBans PlayerList g (Lcom/mojang/authlib/GameProfile;)LEntityPlayer; processLogin PlayerList h ()LIpBanList; getIPBans PlayerList h (Lcom/mojang/authlib/GameProfile;)Z isOp PlayerList h server PlayerList i ()V savePlayers PlayerList i players PlayerList j ()LWhiteList; getWhitelist PlayerList k ()[Ljava/lang/String; getWhitelisted PlayerList l ()LOpList; getOPs PlayerList m operators PlayerList n ()I getPlayerCount PlayerList n whitelist PlayerList o ()I getMaxPlayers PlayerList p ()Z getHasWhitelist PlayerList q ()I getViewDistance PlayerList q playerFileData PlayerList r hasWhitelist PlayerList s ()V shutdown PlayerList s viewDistance PlayerList t ()Ljava/util/List; getPlayers PlayerList u ()V reload PlayerListBox a ()V tick PortalTravelAgent c world PotionUtil a (LItemStack;)Ljava/util/List; getEffects Potions A STRONG_HEALING Potions B HARMING Potions C STRONG_HARMING Potions D POISON Potions E LONG_POISON Potions F STRONG_POISON Potions G REGENERATION Potions H LONG_REGENERATION Potions I STRONG_REGENERATION Potions J STRENGTH Potions K LONG_STRENGTH Potions L STRONG_STRENGTH Potions M WEAKNESS Potions N LONG_WEAKNESS Potions O LUCK Potions P SLOW_FALLING Potions Q LONG_SLOW_FALLING Potions a EMPTY Potions b WATER Potions c MUNDANE Potions d THICK Potions e AWKWARD Potions f NIGHT_VISION Potions g LONG_NIGHT_VISION Potions h INVISIBILITY Potions i LONG_INVISIBILITY Potions j LEAPING Potions k LONG_LEAPING Potions l STRONG_LEAPING Potions m FIRE_RESISTANCE Potions n LONG_FIRE_RESISTANCE Potions o SWIFTNESS Potions p LONG_SWIFTNESS Potions q STRONG_SWIFTNESS Potions r SLOWNESS Potions s LONG_SLOWNESS Potions t STRONG_SLOWNESS Potions u TURTLE_MASTER Potions v LONG_TURTLE_MASTER Potions w STRONG_TURTLE_MASTER Potions x WATER_BREATHING Potions y LONG_WATER_BREATHING Potions z HEALING PropertyManager a (Ljava/lang/String;I)I getInt PropertyManager a (Ljava/lang/String;J)J getLong PropertyManager a (Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String; getString PropertyManager a (Ljava/lang/String;Z)Z getBoolean PropertyManager b (Ljava/nio/file/Path;)Ljava/util/Properties; loadPropertiesFile PropertyManager b (Ljava/util/Properties;)LPropertyManager; reload PropertyManager b properties PropertyManager c (Ljava/nio/file/Path;)V savePropertiesFile PropertyManager$EditableProperty a (Ljava/lang/Object;)LPropertyManager; set Raid$Status a ONGOING Raid$Status b VICTORY Raid$Status c LOSS Raid$Status d STOPPED Raid$Wave a VINDICATOR Raid$Wave b EVOKER Raid$Wave c PILLAGER Raid$Wave d WITCH Raid$Wave e RAVAGER RayTrace$BlockCollisionOption a COLLIDER RayTrace$BlockCollisionOption b OUTLINE RayTrace$FluidCollisionOption a NONE RayTrace$FluidCollisionOption b SOURCE_ONLY RayTrace$FluidCollisionOption c ANY RayTrace$FluidCollisionOption d predicate RecipeBookServer i ()LNBTTagCompound; save RecipeCooking b key RecipeCooking c group RecipeCooking d ingredient RecipeCooking e result RecipeCooking f experience RecipeCooking g cookingTime RecipeItemStack d choices RecipeItemStack f ()V buildChoices RecipeSingleItem a ingredient RecipeSingleItem b result RecipeSingleItem c key RecipeSingleItem d group Recipes a CRAFTING Recipes b SMELTING Recipes c BLASTING Recipes d SMOKING Recipes e CAMPFIRE_COOKING Recipes f STONECUTTING RegionFile close ()V close RegionFile e (LChunkCoordIntPair;)I getOffset RegionFileCache a (LChunkCoordIntPair;LNBTTagCompound;)V write RegionFileCache c cache RegionFileCache e (LChunkCoordIntPair;)LNBTTagCompound; read Registry a (I)Ljava/lang/Object; fromId RegistryBlockID a (I)Ljava/lang/Object; fromId RegistryBlockID a (Ljava/lang/Object;)I getId RegistryID a (I)Ljava/lang/Object; fromId RegistryID a (Ljava/lang/Object;)I getId RemoteControlCommandListener b buffer RemoteControlCommandListener c server RemoteControlCommandListener d ()V clearMessages RemoteControlCommandListener e ()Ljava/lang/String; getMessages RemoteControlCommandListener f ()LCommandListenerWrapper; getWrapper RemoteStatusListener$RemoteStatusChallenge b time RemoteStatusListener$RemoteStatusChallenge c token RemoteStatusListener$RemoteStatusChallenge d identity ReputationType a MAJOR_NEGATIVE ReputationType b MINOR_NEGATIVE ReputationType c MINOR_POSITIVE ReputationType d MAJOR_POSITIVE ReputationType e TRADING ResourcePackLoader$Position a TOP ResourcePackLoader$Position b BOTTOM ResourcePackSourceFolder b file Schedule a EMPTY Schedule b SIMPLE Schedule c VILLAGER_BABY Schedule d VILLAGER_DEFAULT Scoreboard a (I)LScoreboardObjective; getObjectiveForSlot Scoreboard a (ILScoreboardObjective;)V setDisplaySlot Scoreboard a (LIScoreboardCriteria;Ljava/lang/String;Ljava/util/function/Consumer;)V getObjectivesForCriteria Scoreboard a (LScoreboardObjective;)V handleObjectiveAdded Scoreboard a (LScoreboardScore;)V handleScoreChanged Scoreboard a (LScoreboardTeam;)V handleTeamAdded Scoreboard a (Ljava/lang/String;)V handlePlayerRemoved Scoreboard a (Ljava/lang/String;LIScoreboardCriteria;LIChatBaseComponent;LIScoreboardCriteria$EnumScoreboardHealthDisplay;)LScoreboardObjective; registerObjective Scoreboard a (Ljava/lang/String;LScoreboardTeam;)Z addPlayerToTeam Scoreboard a objectivesByName Scoreboard b (I)Ljava/lang/String; getSlotName Scoreboard b (LScoreboardObjective;)V handleObjectiveChanged Scoreboard b (LScoreboardTeam;)V handleTeamChanged Scoreboard b (Ljava/lang/String;LScoreboardTeam;)V removePlayerFromTeam Scoreboard b objectivesByCriteria Scoreboard c ()Ljava/util/Collection; getObjectives Scoreboard c (LScoreboardObjective;)V handleObjectiveRemoved Scoreboard c (LScoreboardTeam;)V handleTeamRemoved Scoreboard c (Ljava/lang/String;LScoreboardObjective;)LScoreboardScore; getPlayerScoreForObjective Scoreboard c playerScores Scoreboard d (LScoreboardTeam;)V removeTeam Scoreboard d (Ljava/lang/String;)LScoreboardObjective; getObjective Scoreboard d (Ljava/lang/String;LScoreboardObjective;)V resetPlayerScores Scoreboard d displaySlots Scoreboard e ()Ljava/util/Collection; getPlayers Scoreboard e (Ljava/lang/String;)Ljava/util/Map; getPlayerObjectives Scoreboard e teamsByName Scoreboard f (Ljava/lang/String;)LScoreboardTeam; getTeam Scoreboard f teamsByPlayer Scoreboard g ()Ljava/util/Collection; getTeams Scoreboard g (Ljava/lang/String;)LScoreboardTeam; createTeam Scoreboard h (Ljava/lang/String;)Z removePlayerFromTeam Scoreboard i (LScoreboardObjective;)Ljava/util/Collection; getScoresForObjective Scoreboard i (Ljava/lang/String;)LScoreboardTeam; getPlayerTeam Scoreboard j (LScoreboardObjective;)V unregisterObjective Scoreboard j (Ljava/lang/String;)I getSlotForName ScoreboardObjective a (LIChatBaseComponent;)V setDisplayName ScoreboardObjective a (LIScoreboardCriteria$EnumScoreboardHealthDisplay;)V setRenderType ScoreboardObjective b ()Ljava/lang/String; getName ScoreboardObjective c ()LIScoreboardCriteria; getCriteria ScoreboardObjective d ()LIChatBaseComponent; getDisplayName ScoreboardObjective d displayName ScoreboardObjective f ()LIScoreboardCriteria$EnumScoreboardHealthDisplay; getRenderType ScoreboardScore a ()V incrementScore ScoreboardScore a (I)V addScore ScoreboardScore b ()I getScore ScoreboardScore c (I)V setScore ScoreboardScore d ()LScoreboardObjective; getObjective ScoreboardScore d playerName ScoreboardScore e ()Ljava/lang/String; getPlayerName ScoreboardScore e score ScoreboardServer d (LScoreboardObjective;)Ljava/util/List; getScoreboardScorePacketsForObjective ScoreboardServer$Action a CHANGE ScoreboardServer$Action b REMOVE ScoreboardTeam a (LEnumChatFormat;)V setColor ScoreboardTeam a (LIChatBaseComponent;)V setDisplayName ScoreboardTeam a (LScoreboardTeamBase$EnumNameTagVisibility;)V setNameTagVisibility ScoreboardTeam a (LScoreboardTeamBase$EnumTeamPush;)V setCollisionRule ScoreboardTeam a (Z)V setAllowFriendlyFire ScoreboardTeam b (LIChatBaseComponent;)V setPrefix ScoreboardTeam b (LScoreboardTeamBase$EnumNameTagVisibility;)V setDeathMessageVisibility ScoreboardTeam b (Z)V setCanSeeFriendlyInvisibles ScoreboardTeam c ()LIChatBaseComponent; getDisplayName ScoreboardTeam c (LIChatBaseComponent;)V setSuffix ScoreboardTeam e ()LIChatBaseComponent; getPrefix ScoreboardTeam f ()LIChatBaseComponent; getSuffix ScoreboardTeam i ()Z canSeeFriendlyInvisibles ScoreboardTeam j ()LScoreboardTeamBase$EnumNameTagVisibility; getNameTagVisibility ScoreboardTeam m ()I packOptionData ScoreboardTeamBase a (LScoreboardTeamBase;)Z isAlly ScoreboardTeamBase b ()Ljava/lang/String; getName ScoreboardTeamBase d (LIChatBaseComponent;)LIChatBaseComponent; getFormattedName ScoreboardTeamBase g ()Ljava/util/Collection; getPlayerNameSet ScoreboardTeamBase h ()Z allowFriendlyFire ScoreboardTeamBase k ()LScoreboardTeamBase$EnumNameTagVisibility; getDeathMessageVisibility ScoreboardTeamBase l ()LScoreboardTeamBase$EnumTeamPush; getCollisionRule ScoreboardTeamBase n ()LEnumChatFormat; getColor ScoreboardTeamBase$EnumNameTagVisibility a ALWAYS ScoreboardTeamBase$EnumNameTagVisibility b NEVER ScoreboardTeamBase$EnumNameTagVisibility c HIDE_FOR_OTHER_TEAMS ScoreboardTeamBase$EnumNameTagVisibility d HIDE_FOR_OWN_TEAM ScoreboardTeamBase$EnumTeamPush a ALWAYS ScoreboardTeamBase$EnumTeamPush b NEVER ScoreboardTeamBase$EnumTeamPush c PUSH_OTHER_TEAMS ScoreboardTeamBase$EnumTeamPush d PUSH_OWN_TEAM ServerCommand a command ServerCommand b source ServerPing a (LIChatBaseComponent;)V setMOTD ServerPing a (LServerPing$ServerData;)V setServerInfo ServerPing a (LServerPing$ServerPingPlayerSample;)V setPlayerSample ServerPing a (Ljava/lang/String;)V setFavicon ServerPing c ()LServerPing$ServerData; getServerData ServerPing$ServerData b ()I getProtocolVersion ShapeDetector$Shape a position ShapeDetector$Shape b velocity ShapeDetector$Shape c yaw ShapeDetector$ShapeDetectorCollection b ()LEnumDirection; getFacing ShapeDetectorBlock d ()LBlockPosition; getPosition ShapedRecipes a width ShapedRecipes b height ShapedRecipes c items ShapedRecipes d result ShapedRecipes e key ShapedRecipes f group ShapelessRecipes a key ShapelessRecipes b group ShapelessRecipes c result ShapelessRecipes d ingredients SharedConstants a (C)Z isAllowedChatCharacter SharedConstants c allowedCharacters Slot a ()I getMaxStackSize Slot a (LEntityHuman;)Z isAllowed Slot a (LItemStack;)Z isAllowed Slot a index Slot b (LItemStack;)I getMaxStackSize Slot c inventory Slot d (LItemStack;)V set Slot d rawSlotIndex Slot e ()LItemStack; getItem Slot f ()Z hasItem SoundCategory a MASTER SoundCategory b MUSIC SoundCategory c RECORDS SoundCategory d WEATHER SoundCategory e BLOCKS SoundCategory f HOSTILE SoundCategory g NEUTRAL SoundCategory h PLAYERS SoundCategory i AMBIENT SoundCategory j VOICE SoundEffects A ENTITY_ARMOR_STAND_PLACE SoundEffects B ENTITY_ARROW_HIT SoundEffects C ENTITY_ARROW_HIT_PLAYER SoundEffects D ENTITY_ARROW_SHOOT SoundEffects E ITEM_AXE_STRIP SoundEffects F BLOCK_BAMBOO_BREAK SoundEffects G BLOCK_BAMBOO_FALL SoundEffects H BLOCK_BAMBOO_HIT SoundEffects I BLOCK_BAMBOO_PLACE SoundEffects J BLOCK_BAMBOO_STEP SoundEffects K BLOCK_BAMBOO_SAPLING_BREAK SoundEffects L BLOCK_BAMBOO_SAPLING_HIT SoundEffects M BLOCK_BAMBOO_SAPLING_PLACE SoundEffects N BLOCK_BARREL_CLOSE SoundEffects O BLOCK_BARREL_OPEN SoundEffects P ENTITY_BAT_AMBIENT SoundEffects Q ENTITY_BAT_DEATH SoundEffects R ENTITY_BAT_HURT SoundEffects S ENTITY_BAT_LOOP SoundEffects T ENTITY_BAT_TAKEOFF SoundEffects U BLOCK_BEACON_ACTIVATE SoundEffects V BLOCK_BEACON_AMBIENT SoundEffects W BLOCK_BEACON_DEACTIVATE SoundEffects X BLOCK_BEACON_POWER_SELECT SoundEffects Y BLOCK_BELL_USE SoundEffects Z BLOCK_BELL_RESONATE SoundEffects a AMBIENT_CAVE SoundEffects aA ITEM_BUCKET_FILL_FISH SoundEffects aB ITEM_BUCKET_FILL_LAVA SoundEffects aC BLOCK_CAMPFIRE_CRACKLE SoundEffects aD ENTITY_CAT_AMBIENT SoundEffects aE ENTITY_CAT_STRAY_AMBIENT SoundEffects aF ENTITY_CAT_DEATH SoundEffects aG ENTITY_CAT_EAT SoundEffects aH ENTITY_CAT_HISS SoundEffects aI ENTITY_CAT_BEG_FOR_FOOD SoundEffects aJ ENTITY_CAT_HURT SoundEffects aK ENTITY_CAT_PURR SoundEffects aL ENTITY_CAT_PURREOW SoundEffects aM BLOCK_CHEST_CLOSE SoundEffects aN BLOCK_CHEST_LOCKED SoundEffects aO BLOCK_CHEST_OPEN SoundEffects aP ENTITY_CHICKEN_AMBIENT SoundEffects aQ ENTITY_CHICKEN_DEATH SoundEffects aR ENTITY_CHICKEN_EGG SoundEffects aS ENTITY_CHICKEN_HURT SoundEffects aT ENTITY_CHICKEN_STEP SoundEffects aU BLOCK_CHORUS_FLOWER_DEATH SoundEffects aV BLOCK_CHORUS_FLOWER_GROW SoundEffects aW ITEM_CHORUS_FRUIT_TELEPORT SoundEffects aX BLOCK_WOOL_BREAK SoundEffects aY BLOCK_WOOL_FALL SoundEffects aZ BLOCK_WOOL_HIT SoundEffects aa ENTITY_BLAZE_AMBIENT SoundEffects ab ENTITY_BLAZE_BURN SoundEffects ac ENTITY_BLAZE_DEATH SoundEffects ad ENTITY_BLAZE_HURT SoundEffects ae ENTITY_BLAZE_SHOOT SoundEffects af ENTITY_BOAT_PADDLE_LAND SoundEffects ag ENTITY_BOAT_PADDLE_WATER SoundEffects ah ITEM_BOOK_PAGE_TURN SoundEffects ai ITEM_BOOK_PUT SoundEffects aj ENTITY_FISHING_BOBBER_RETRIEVE SoundEffects ak ENTITY_FISHING_BOBBER_SPLASH SoundEffects al ENTITY_FISHING_BOBBER_THROW SoundEffects am BLOCK_BLASTFURNACE_FIRE_CRACKLE SoundEffects an ITEM_BOTTLE_EMPTY SoundEffects ao ITEM_BOTTLE_FILL SoundEffects ap ITEM_BOTTLE_FILL_DRAGONBREATH SoundEffects aq BLOCK_BREWING_STAND_BREW SoundEffects ar BLOCK_BUBBLE_COLUMN_BUBBLE_POP SoundEffects as BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT SoundEffects at BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE SoundEffects au BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT SoundEffects av BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE SoundEffects aw ITEM_BUCKET_EMPTY SoundEffects ax ITEM_BUCKET_EMPTY_FISH SoundEffects ay ITEM_BUCKET_EMPTY_LAVA SoundEffects az ITEM_BUCKET_FILL SoundEffects b AMBIENT_UNDERWATER_ENTER SoundEffects bA ITEM_CROSSBOW_HIT SoundEffects bB ITEM_CROSSBOW_LOADING_END SoundEffects bC ITEM_CROSSBOW_LOADING_MIDDLE SoundEffects bD ITEM_CROSSBOW_LOADING_START SoundEffects bE ITEM_CROSSBOW_QUICK_CHARGE_1 SoundEffects bF ITEM_CROSSBOW_QUICK_CHARGE_2 SoundEffects bG ITEM_CROSSBOW_QUICK_CHARGE_3 SoundEffects bH ITEM_CROSSBOW_SHOOT SoundEffects bI BLOCK_DISPENSER_DISPENSE SoundEffects bJ BLOCK_DISPENSER_FAIL SoundEffects bK BLOCK_DISPENSER_LAUNCH SoundEffects bL ENTITY_DOLPHIN_AMBIENT SoundEffects bM ENTITY_DOLPHIN_AMBIENT_WATER SoundEffects bN ENTITY_DOLPHIN_ATTACK SoundEffects bO ENTITY_DOLPHIN_DEATH SoundEffects bP ENTITY_DOLPHIN_EAT SoundEffects bQ ENTITY_DOLPHIN_HURT SoundEffects bR ENTITY_DOLPHIN_JUMP SoundEffects bS ENTITY_DOLPHIN_PLAY SoundEffects bT ENTITY_DOLPHIN_SPLASH SoundEffects bU ENTITY_DOLPHIN_SWIM SoundEffects bV ENTITY_DONKEY_AMBIENT SoundEffects bW ENTITY_DONKEY_ANGRY SoundEffects bX ENTITY_DONKEY_CHEST SoundEffects bY ENTITY_DONKEY_DEATH SoundEffects bZ ENTITY_DONKEY_HURT SoundEffects ba BLOCK_WOOL_PLACE SoundEffects bb BLOCK_WOOL_STEP SoundEffects bc ENTITY_COD_AMBIENT SoundEffects bd ENTITY_COD_DEATH SoundEffects be ENTITY_COD_FLOP SoundEffects bf ENTITY_COD_HURT SoundEffects bg BLOCK_COMPARATOR_CLICK SoundEffects bh BLOCK_COMPOSTER_EMPTY SoundEffects bi BLOCK_COMPOSTER_FILL SoundEffects bj BLOCK_COMPOSTER_FILL_SUCCESS SoundEffects bk BLOCK_COMPOSTER_READY SoundEffects bl BLOCK_CONDUIT_ACTIVATE SoundEffects bm BLOCK_CONDUIT_AMBIENT SoundEffects bn BLOCK_CONDUIT_AMBIENT_SHORT SoundEffects bo BLOCK_CONDUIT_ATTACK_TARGET SoundEffects bp BLOCK_CONDUIT_DEACTIVATE SoundEffects bq ENTITY_COW_AMBIENT SoundEffects br ENTITY_COW_DEATH SoundEffects bs ENTITY_COW_HURT SoundEffects bt ENTITY_COW_MILK SoundEffects bu ENTITY_COW_STEP SoundEffects bv ENTITY_CREEPER_DEATH SoundEffects bw ENTITY_CREEPER_HURT SoundEffects bx ENTITY_CREEPER_PRIMED SoundEffects by BLOCK_CROP_BREAK SoundEffects bz ITEM_CROP_PLANT SoundEffects c AMBIENT_UNDERWATER_EXIT SoundEffects cA ENTITY_ENDER_DRAGON_GROWL SoundEffects cB ENTITY_ENDER_DRAGON_HURT SoundEffects cC ENTITY_ENDER_DRAGON_SHOOT SoundEffects cD ENTITY_ENDER_EYE_DEATH SoundEffects cE ENTITY_ENDER_EYE_LAUNCH SoundEffects cF ENTITY_ENDERMAN_AMBIENT SoundEffects cG ENTITY_ENDERMAN_DEATH SoundEffects cH ENTITY_ENDERMAN_HURT SoundEffects cI ENTITY_ENDERMAN_SCREAM SoundEffects cJ ENTITY_ENDERMAN_STARE SoundEffects cK ENTITY_ENDERMAN_TELEPORT SoundEffects cL ENTITY_ENDERMITE_AMBIENT SoundEffects cM ENTITY_ENDERMITE_DEATH SoundEffects cN ENTITY_ENDERMITE_HURT SoundEffects cO ENTITY_ENDERMITE_STEP SoundEffects cP ENTITY_ENDER_PEARL_THROW SoundEffects cQ BLOCK_END_GATEWAY_SPAWN SoundEffects cR BLOCK_END_PORTAL_FRAME_FILL SoundEffects cS BLOCK_END_PORTAL_SPAWN SoundEffects cT ENTITY_EVOKER_AMBIENT SoundEffects cU ENTITY_EVOKER_CAST_SPELL SoundEffects cV ENTITY_EVOKER_CELEBRATE SoundEffects cW ENTITY_EVOKER_DEATH SoundEffects cX ENTITY_EVOKER_FANGS_ATTACK SoundEffects cY ENTITY_EVOKER_HURT SoundEffects cZ ENTITY_EVOKER_PREPARE_ATTACK SoundEffects ca ENTITY_DROWNED_AMBIENT SoundEffects cb ENTITY_DROWNED_AMBIENT_WATER SoundEffects cc ENTITY_DROWNED_DEATH SoundEffects cd ENTITY_DROWNED_DEATH_WATER SoundEffects ce ENTITY_DROWNED_HURT SoundEffects cf ENTITY_DROWNED_HURT_WATER SoundEffects cg ENTITY_DROWNED_SHOOT SoundEffects ch ENTITY_DROWNED_STEP SoundEffects ci ENTITY_DROWNED_SWIM SoundEffects cj ENTITY_EGG_THROW SoundEffects ck ENTITY_ELDER_GUARDIAN_AMBIENT SoundEffects cl ENTITY_ELDER_GUARDIAN_AMBIENT_LAND SoundEffects cm ENTITY_ELDER_GUARDIAN_CURSE SoundEffects cn ENTITY_ELDER_GUARDIAN_DEATH SoundEffects co ENTITY_ELDER_GUARDIAN_DEATH_LAND SoundEffects cp ENTITY_ELDER_GUARDIAN_FLOP SoundEffects cq ENTITY_ELDER_GUARDIAN_HURT SoundEffects cr ENTITY_ELDER_GUARDIAN_HURT_LAND SoundEffects cs ITEM_ELYTRA_FLYING SoundEffects ct BLOCK_ENCHANTMENT_TABLE_USE SoundEffects cu BLOCK_ENDER_CHEST_CLOSE SoundEffects cv BLOCK_ENDER_CHEST_OPEN SoundEffects cw ENTITY_ENDER_DRAGON_AMBIENT SoundEffects cx ENTITY_ENDER_DRAGON_DEATH SoundEffects cy ENTITY_DRAGON_FIREBALL_EXPLODE SoundEffects cz ENTITY_ENDER_DRAGON_FLAP SoundEffects d AMBIENT_UNDERWATER_LOOP SoundEffects dA ENTITY_FOX_SLEEP SoundEffects dB ENTITY_FOX_SNIFF SoundEffects dC ENTITY_FOX_SPIT SoundEffects dD BLOCK_FURNACE_FIRE_CRACKLE SoundEffects dE ENTITY_GENERIC_BIG_FALL SoundEffects dF ENTITY_GENERIC_BURN SoundEffects dG ENTITY_GENERIC_DEATH SoundEffects dH ENTITY_GENERIC_DRINK SoundEffects dI ENTITY_GENERIC_EAT SoundEffects dJ ENTITY_GENERIC_EXPLODE SoundEffects dK ENTITY_GENERIC_EXTINGUISH_FIRE SoundEffects dL ENTITY_GENERIC_HURT SoundEffects dM ENTITY_GENERIC_SMALL_FALL SoundEffects dN ENTITY_GENERIC_SPLASH SoundEffects dO ENTITY_GENERIC_SWIM SoundEffects dP ENTITY_GHAST_AMBIENT SoundEffects dQ ENTITY_GHAST_DEATH SoundEffects dR ENTITY_GHAST_HURT SoundEffects dS ENTITY_GHAST_SCREAM SoundEffects dT ENTITY_GHAST_SHOOT SoundEffects dU ENTITY_GHAST_WARN SoundEffects dV BLOCK_GLASS_BREAK SoundEffects dW BLOCK_GLASS_FALL SoundEffects dX BLOCK_GLASS_HIT SoundEffects dY BLOCK_GLASS_PLACE SoundEffects dZ BLOCK_GLASS_STEP SoundEffects da ENTITY_EVOKER_PREPARE_SUMMON SoundEffects db ENTITY_EVOKER_PREPARE_WOLOLO SoundEffects dc ENTITY_EXPERIENCE_BOTTLE_THROW SoundEffects dd ENTITY_EXPERIENCE_ORB_PICKUP SoundEffects de BLOCK_FENCE_GATE_CLOSE SoundEffects df BLOCK_FENCE_GATE_OPEN SoundEffects dg ITEM_FIRECHARGE_USE SoundEffects dh ENTITY_FIREWORK_ROCKET_BLAST SoundEffects di ENTITY_FIREWORK_ROCKET_BLAST_FAR SoundEffects dj ENTITY_FIREWORK_ROCKET_LARGE_BLAST SoundEffects dk ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR SoundEffects dl ENTITY_FIREWORK_ROCKET_LAUNCH SoundEffects dm ENTITY_FIREWORK_ROCKET_SHOOT SoundEffects dn ENTITY_FIREWORK_ROCKET_TWINKLE SoundEffects do ENTITY_FIREWORK_ROCKET_TWINKLE_FAR SoundEffects dp BLOCK_FIRE_AMBIENT SoundEffects dq BLOCK_FIRE_EXTINGUISH SoundEffects dr ENTITY_FISH_SWIM SoundEffects ds ITEM_FLINTANDSTEEL_USE SoundEffects dt ENTITY_FOX_AGGRO SoundEffects du ENTITY_FOX_AMBIENT SoundEffects dv ENTITY_FOX_BITE SoundEffects dw ENTITY_FOX_DEATH SoundEffects dx ENTITY_FOX_EAT SoundEffects dy ENTITY_FOX_HURT SoundEffects dz ENTITY_FOX_SCREECH SoundEffects e AMBIENT_UNDERWATER_LOOP_ADDITIONS SoundEffects eA ENTITY_GUARDIAN_FLOP SoundEffects eB ENTITY_GUARDIAN_HURT SoundEffects eC ENTITY_GUARDIAN_HURT_LAND SoundEffects eD ITEM_HOE_TILL SoundEffects eE ENTITY_HORSE_AMBIENT SoundEffects eF ENTITY_HORSE_ANGRY SoundEffects eG ENTITY_HORSE_ARMOR SoundEffects eH ENTITY_HORSE_BREATHE SoundEffects eI ENTITY_HORSE_DEATH SoundEffects eJ ENTITY_HORSE_EAT SoundEffects eK ENTITY_HORSE_GALLOP SoundEffects eL ENTITY_HORSE_HURT SoundEffects eM ENTITY_HORSE_JUMP SoundEffects eN ENTITY_HORSE_LAND SoundEffects eO ENTITY_HORSE_SADDLE SoundEffects eP ENTITY_HORSE_STEP SoundEffects eQ ENTITY_HORSE_STEP_WOOD SoundEffects eR ENTITY_HOSTILE_BIG_FALL SoundEffects eS ENTITY_HOSTILE_DEATH SoundEffects eT ENTITY_HOSTILE_HURT SoundEffects eU ENTITY_HOSTILE_SMALL_FALL SoundEffects eV ENTITY_HOSTILE_SPLASH SoundEffects eW ENTITY_HOSTILE_SWIM SoundEffects eX ENTITY_HUSK_AMBIENT SoundEffects eY ENTITY_HUSK_CONVERTED_TO_ZOMBIE SoundEffects eZ ENTITY_HUSK_DEATH SoundEffects ea BLOCK_GRASS_BREAK SoundEffects eb BLOCK_GRASS_FALL SoundEffects ec BLOCK_GRASS_HIT SoundEffects ed BLOCK_GRASS_PLACE SoundEffects ee BLOCK_GRASS_STEP SoundEffects ef BLOCK_WET_GRASS_BREAK SoundEffects eg BLOCK_WET_GRASS_FALL SoundEffects eh BLOCK_WET_GRASS_HIT SoundEffects ei BLOCK_WET_GRASS_PLACE SoundEffects ej BLOCK_WET_GRASS_STEP SoundEffects ek BLOCK_CORAL_BLOCK_BREAK SoundEffects el BLOCK_CORAL_BLOCK_FALL SoundEffects em BLOCK_CORAL_BLOCK_HIT SoundEffects en BLOCK_CORAL_BLOCK_PLACE SoundEffects eo BLOCK_CORAL_BLOCK_STEP SoundEffects ep BLOCK_GRAVEL_BREAK SoundEffects eq BLOCK_GRAVEL_FALL SoundEffects er BLOCK_GRAVEL_HIT SoundEffects es BLOCK_GRAVEL_PLACE SoundEffects et BLOCK_GRAVEL_STEP SoundEffects eu BLOCK_GRINDSTONE_USE SoundEffects ev ENTITY_GUARDIAN_AMBIENT SoundEffects ew ENTITY_GUARDIAN_AMBIENT_LAND SoundEffects ex ENTITY_GUARDIAN_ATTACK SoundEffects ey ENTITY_GUARDIAN_DEATH SoundEffects ez ENTITY_GUARDIAN_DEATH_LAND SoundEffects f AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE SoundEffects fA ENTITY_ITEM_FRAME_BREAK SoundEffects fB ENTITY_ITEM_FRAME_PLACE SoundEffects fC ENTITY_ITEM_FRAME_REMOVE_ITEM SoundEffects fD ENTITY_ITEM_FRAME_ROTATE_ITEM SoundEffects fE ENTITY_ITEM_BREAK SoundEffects fF ENTITY_ITEM_PICKUP SoundEffects fG BLOCK_LADDER_BREAK SoundEffects fH BLOCK_LADDER_FALL SoundEffects fI BLOCK_LADDER_HIT SoundEffects fJ BLOCK_LADDER_PLACE SoundEffects fK BLOCK_LADDER_STEP SoundEffects fL BLOCK_LANTERN_BREAK SoundEffects fM BLOCK_LANTERN_FALL SoundEffects fN BLOCK_LANTERN_HIT SoundEffects fO BLOCK_LANTERN_PLACE SoundEffects fP BLOCK_LANTERN_STEP SoundEffects fQ BLOCK_LAVA_AMBIENT SoundEffects fR BLOCK_LAVA_EXTINGUISH SoundEffects fS BLOCK_LAVA_POP SoundEffects fT ENTITY_LEASH_KNOT_BREAK SoundEffects fU ENTITY_LEASH_KNOT_PLACE SoundEffects fV BLOCK_LEVER_CLICK SoundEffects fW ENTITY_LIGHTNING_BOLT_IMPACT SoundEffects fX ENTITY_LIGHTNING_BOLT_THUNDER SoundEffects fY ENTITY_LINGERING_POTION_THROW SoundEffects fZ ENTITY_LLAMA_AMBIENT SoundEffects fa ENTITY_HUSK_HURT SoundEffects fb ENTITY_HUSK_STEP SoundEffects fc ENTITY_RAVAGER_AMBIENT SoundEffects fd ENTITY_RAVAGER_ATTACK SoundEffects fe ENTITY_RAVAGER_CELEBRATE SoundEffects ff ENTITY_RAVAGER_DEATH SoundEffects fg ENTITY_RAVAGER_HURT SoundEffects fh ENTITY_RAVAGER_STEP SoundEffects fi ENTITY_RAVAGER_STUNNED SoundEffects fj ENTITY_RAVAGER_ROAR SoundEffects fk ENTITY_ILLUSIONER_AMBIENT SoundEffects fl ENTITY_ILLUSIONER_CAST_SPELL SoundEffects fm ENTITY_ILLUSIONER_DEATH SoundEffects fn ENTITY_ILLUSIONER_HURT SoundEffects fo ENTITY_ILLUSIONER_MIRROR_MOVE SoundEffects fp ENTITY_ILLUSIONER_PREPARE_BLINDNESS SoundEffects fq ENTITY_ILLUSIONER_PREPARE_MIRROR SoundEffects fr BLOCK_IRON_DOOR_CLOSE SoundEffects fs BLOCK_IRON_DOOR_OPEN SoundEffects ft ENTITY_IRON_GOLEM_ATTACK SoundEffects fu ENTITY_IRON_GOLEM_DEATH SoundEffects fv ENTITY_IRON_GOLEM_HURT SoundEffects fw ENTITY_IRON_GOLEM_STEP SoundEffects fx BLOCK_IRON_TRAPDOOR_CLOSE SoundEffects fy BLOCK_IRON_TRAPDOOR_OPEN SoundEffects fz ENTITY_ITEM_FRAME_ADD_ITEM SoundEffects g AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE SoundEffects gA ENTITY_MULE_AMBIENT SoundEffects gB ENTITY_MULE_CHEST SoundEffects gC ENTITY_MULE_DEATH SoundEffects gD ENTITY_MULE_HURT SoundEffects gE MUSIC_CREATIVE SoundEffects gF MUSIC_CREDITS SoundEffects gG MUSIC_DRAGON SoundEffects gH MUSIC_END SoundEffects gI MUSIC_GAME SoundEffects gJ MUSIC_MENU SoundEffects gK MUSIC_NETHER SoundEffects gL MUSIC_UNDER_WATER SoundEffects gM BLOCK_NETHER_WART_BREAK SoundEffects gN ITEM_NETHER_WART_PLANT SoundEffects gO BLOCK_NOTE_BLOCK_BASEDRUM SoundEffects gP BLOCK_NOTE_BLOCK_BASS SoundEffects gQ BLOCK_NOTE_BLOCK_BELL SoundEffects gR BLOCK_NOTE_BLOCK_CHIME SoundEffects gS BLOCK_NOTE_BLOCK_FLUTE SoundEffects gT BLOCK_NOTE_BLOCK_GUITAR SoundEffects gU BLOCK_NOTE_BLOCK_HARP SoundEffects gV BLOCK_NOTE_BLOCK_HAT SoundEffects gW BLOCK_NOTE_BLOCK_PLING SoundEffects gX BLOCK_NOTE_BLOCK_SNARE SoundEffects gY BLOCK_NOTE_BLOCK_XYLOPHONE SoundEffects gZ BLOCK_NOTE_BLOCK_IRON_XYLOPHONE SoundEffects ga ENTITY_LLAMA_ANGRY SoundEffects gb ENTITY_LLAMA_CHEST SoundEffects gc ENTITY_LLAMA_DEATH SoundEffects gd ENTITY_LLAMA_EAT SoundEffects ge ENTITY_LLAMA_HURT SoundEffects gf ENTITY_LLAMA_SPIT SoundEffects gg ENTITY_LLAMA_STEP SoundEffects gh ENTITY_LLAMA_SWAG SoundEffects gi ENTITY_MAGMA_CUBE_DEATH SoundEffects gj ENTITY_MAGMA_CUBE_HURT SoundEffects gk ENTITY_MAGMA_CUBE_JUMP SoundEffects gl ENTITY_MAGMA_CUBE_SQUISH SoundEffects gm BLOCK_METAL_BREAK SoundEffects gn BLOCK_METAL_FALL SoundEffects go BLOCK_METAL_HIT SoundEffects gp BLOCK_METAL_PLACE SoundEffects gq BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF SoundEffects gr BLOCK_METAL_PRESSURE_PLATE_CLICK_ON SoundEffects gs BLOCK_METAL_STEP SoundEffects gt ENTITY_MINECART_INSIDE SoundEffects gu ENTITY_MINECART_RIDING SoundEffects gv ENTITY_MOOSHROOM_CONVERT SoundEffects gw ENTITY_MOOSHROOM_EAT SoundEffects gx ENTITY_MOOSHROOM_MILK SoundEffects gy ENTITY_MOOSHROOM_SUSPICIOUS_MILK SoundEffects gz ENTITY_MOOSHROOM_SHEAR SoundEffects h BLOCK_ANVIL_BREAK SoundEffects hA ENTITY_PARROT_IMITATE_CREEPER SoundEffects hB ENTITY_PARROT_IMITATE_DROWNED SoundEffects hC ENTITY_PARROT_IMITATE_ELDER_GUARDIAN SoundEffects hD ENTITY_PARROT_IMITATE_ENDER_DRAGON SoundEffects hE ENTITY_PARROT_IMITATE_ENDERMAN SoundEffects hF ENTITY_PARROT_IMITATE_ENDERMITE SoundEffects hG ENTITY_PARROT_IMITATE_EVOKER SoundEffects hH ENTITY_PARROT_IMITATE_GHAST SoundEffects hI ENTITY_PARROT_IMITATE_GUARDIAN SoundEffects hJ ENTITY_PARROT_IMITATE_HUSK SoundEffects hK ENTITY_PARROT_IMITATE_ILLUSIONER SoundEffects hL ENTITY_PARROT_IMITATE_MAGMA_CUBE SoundEffects hM ENTITY_PARROT_IMITATE_PANDA SoundEffects hN ENTITY_PARROT_IMITATE_PHANTOM SoundEffects hO ENTITY_PARROT_IMITATE_PILLAGER SoundEffects hP ENTITY_PARROT_IMITATE_POLAR_BEAR SoundEffects hQ ENTITY_PARROT_IMITATE_RAVAGER SoundEffects hR ENTITY_PARROT_IMITATE_SHULKER SoundEffects hS ENTITY_PARROT_IMITATE_SILVERFISH SoundEffects hT ENTITY_PARROT_IMITATE_SKELETON SoundEffects hU ENTITY_PARROT_IMITATE_SLIME SoundEffects hV ENTITY_PARROT_IMITATE_SPIDER SoundEffects hW ENTITY_PARROT_IMITATE_STRAY SoundEffects hX ENTITY_PARROT_IMITATE_VEX SoundEffects hY ENTITY_PARROT_IMITATE_VINDICATOR SoundEffects hZ ENTITY_PARROT_IMITATE_WITCH SoundEffects ha BLOCK_NOTE_BLOCK_COW_BELL SoundEffects hb BLOCK_NOTE_BLOCK_DIDGERIDOO SoundEffects hc BLOCK_NOTE_BLOCK_BIT SoundEffects hd BLOCK_NOTE_BLOCK_BANJO SoundEffects he ENTITY_OCELOT_HURT SoundEffects hf ENTITY_OCELOT_AMBIENT SoundEffects hg ENTITY_OCELOT_DEATH SoundEffects hh ENTITY_PAINTING_BREAK SoundEffects hi ENTITY_PAINTING_PLACE SoundEffects hj ENTITY_PANDA_PRE_SNEEZE SoundEffects hk ENTITY_PANDA_SNEEZE SoundEffects hl ENTITY_PANDA_AMBIENT SoundEffects hm ENTITY_PANDA_DEATH SoundEffects hn ENTITY_PANDA_EAT SoundEffects ho ENTITY_PANDA_STEP SoundEffects hp ENTITY_PANDA_CANT_BREED SoundEffects hq ENTITY_PANDA_AGGRESSIVE_AMBIENT SoundEffects hr ENTITY_PANDA_WORRIED_AMBIENT SoundEffects hs ENTITY_PANDA_HURT SoundEffects ht ENTITY_PANDA_BITE SoundEffects hu ENTITY_PARROT_AMBIENT SoundEffects hv ENTITY_PARROT_DEATH SoundEffects hw ENTITY_PARROT_EAT SoundEffects hx ENTITY_PARROT_FLY SoundEffects hy ENTITY_PARROT_HURT SoundEffects hz ENTITY_PARROT_IMITATE_BLAZE SoundEffects i BLOCK_ANVIL_DESTROY SoundEffects iA ENTITY_PLAYER_ATTACK_NODAMAGE SoundEffects iB ENTITY_PLAYER_ATTACK_STRONG SoundEffects iC ENTITY_PLAYER_ATTACK_SWEEP SoundEffects iD ENTITY_PLAYER_ATTACK_WEAK SoundEffects iE ENTITY_PLAYER_BIG_FALL SoundEffects iF ENTITY_PLAYER_BREATH SoundEffects iG ENTITY_PLAYER_BURP SoundEffects iH ENTITY_PLAYER_DEATH SoundEffects iI ENTITY_PLAYER_HURT SoundEffects iJ ENTITY_PLAYER_HURT_DROWN SoundEffects iK ENTITY_PLAYER_HURT_ON_FIRE SoundEffects iL ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH SoundEffects iM ENTITY_PLAYER_LEVELUP SoundEffects iN ENTITY_PLAYER_SMALL_FALL SoundEffects iO ENTITY_PLAYER_SPLASH SoundEffects iP ENTITY_PLAYER_SPLASH_HIGH_SPEED SoundEffects iQ ENTITY_PLAYER_SWIM SoundEffects iR ENTITY_POLAR_BEAR_AMBIENT SoundEffects iS ENTITY_POLAR_BEAR_AMBIENT_BABY SoundEffects iT ENTITY_POLAR_BEAR_DEATH SoundEffects iU ENTITY_POLAR_BEAR_HURT SoundEffects iV ENTITY_POLAR_BEAR_STEP SoundEffects iW ENTITY_POLAR_BEAR_WARNING SoundEffects iX BLOCK_PORTAL_AMBIENT SoundEffects iY BLOCK_PORTAL_TRAVEL SoundEffects iZ BLOCK_PORTAL_TRIGGER SoundEffects ia ENTITY_PARROT_IMITATE_WITHER SoundEffects ib ENTITY_PARROT_IMITATE_WITHER_SKELETON SoundEffects ic ENTITY_PARROT_IMITATE_WOLF SoundEffects id ENTITY_PARROT_IMITATE_ZOMBIE SoundEffects ie ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN SoundEffects if ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER SoundEffects ig ENTITY_PARROT_STEP SoundEffects ih ENTITY_PHANTOM_AMBIENT SoundEffects ii ENTITY_PHANTOM_BITE SoundEffects ij ENTITY_PHANTOM_DEATH SoundEffects ik ENTITY_PHANTOM_FLAP SoundEffects il ENTITY_PHANTOM_HURT SoundEffects im ENTITY_PHANTOM_SWOOP SoundEffects in ENTITY_PIG_AMBIENT SoundEffects io ENTITY_PIG_DEATH SoundEffects ip ENTITY_PIG_HURT SoundEffects iq ENTITY_PIG_SADDLE SoundEffects ir ENTITY_PIG_STEP SoundEffects is ENTITY_PILLAGER_AMBIENT SoundEffects it ENTITY_PILLAGER_CELEBRATE SoundEffects iu ENTITY_PILLAGER_DEATH SoundEffects iv ENTITY_PILLAGER_HURT SoundEffects iw BLOCK_PISTON_CONTRACT SoundEffects ix BLOCK_PISTON_EXTEND SoundEffects iy ENTITY_PLAYER_ATTACK_CRIT SoundEffects iz ENTITY_PLAYER_ATTACK_KNOCKBACK SoundEffects j BLOCK_ANVIL_FALL SoundEffects jA BLOCK_REDSTONE_TORCH_BURNOUT SoundEffects jB ENTITY_SALMON_AMBIENT SoundEffects jC ENTITY_SALMON_DEATH SoundEffects jD ENTITY_SALMON_FLOP SoundEffects jE ENTITY_SALMON_HURT SoundEffects jF BLOCK_SAND_BREAK SoundEffects jG BLOCK_SAND_FALL SoundEffects jH BLOCK_SAND_HIT SoundEffects jI BLOCK_SAND_PLACE SoundEffects jJ BLOCK_SAND_STEP SoundEffects jK BLOCK_SCAFFOLDING_BREAK SoundEffects jL BLOCK_SCAFFOLDING_FALL SoundEffects jM BLOCK_SCAFFOLDING_HIT SoundEffects jN BLOCK_SCAFFOLDING_PLACE SoundEffects jO BLOCK_SCAFFOLDING_STEP SoundEffects jP ENTITY_SHEEP_AMBIENT SoundEffects jQ ENTITY_SHEEP_DEATH SoundEffects jR ENTITY_SHEEP_HURT SoundEffects jS ENTITY_SHEEP_SHEAR SoundEffects jT ENTITY_SHEEP_STEP SoundEffects jU ITEM_SHIELD_BLOCK SoundEffects jV ITEM_SHIELD_BREAK SoundEffects jW ITEM_SHOVEL_FLATTEN SoundEffects jX ENTITY_SHULKER_AMBIENT SoundEffects jY BLOCK_SHULKER_BOX_CLOSE SoundEffects jZ BLOCK_SHULKER_BOX_OPEN SoundEffects ja ENTITY_PUFFER_FISH_AMBIENT SoundEffects jb ENTITY_PUFFER_FISH_BLOW_OUT SoundEffects jc ENTITY_PUFFER_FISH_BLOW_UP SoundEffects jd ENTITY_PUFFER_FISH_DEATH SoundEffects je ENTITY_PUFFER_FISH_FLOP SoundEffects jf ENTITY_PUFFER_FISH_HURT SoundEffects jg ENTITY_PUFFER_FISH_STING SoundEffects jh BLOCK_PUMPKIN_CARVE SoundEffects ji ENTITY_RABBIT_AMBIENT SoundEffects jj ENTITY_RABBIT_ATTACK SoundEffects jk ENTITY_RABBIT_DEATH SoundEffects jl ENTITY_RABBIT_HURT SoundEffects jm ENTITY_RABBIT_JUMP SoundEffects jn EVENT_RAID_HORN SoundEffects jo MUSIC_DISC_11 SoundEffects jp MUSIC_DISC_13 SoundEffects jq MUSIC_DISC_BLOCKS SoundEffects jr MUSIC_DISC_CAT SoundEffects js MUSIC_DISC_CHIRP SoundEffects jt MUSIC_DISC_FAR SoundEffects ju MUSIC_DISC_MALL SoundEffects jv MUSIC_DISC_MELLOHI SoundEffects jw MUSIC_DISC_STAL SoundEffects jx MUSIC_DISC_STRAD SoundEffects jy MUSIC_DISC_WAIT SoundEffects jz MUSIC_DISC_WARD SoundEffects k BLOCK_ANVIL_HIT SoundEffects kA ENTITY_SLIME_ATTACK SoundEffects kB ENTITY_SLIME_DEATH SoundEffects kC ENTITY_SLIME_HURT SoundEffects kD ENTITY_SLIME_JUMP SoundEffects kE ENTITY_SLIME_SQUISH SoundEffects kF BLOCK_SLIME_BLOCK_BREAK SoundEffects kG BLOCK_SLIME_BLOCK_FALL SoundEffects kH BLOCK_SLIME_BLOCK_HIT SoundEffects kI BLOCK_SLIME_BLOCK_PLACE SoundEffects kJ BLOCK_SLIME_BLOCK_STEP SoundEffects kK ENTITY_MAGMA_CUBE_DEATH_SMALL SoundEffects kL ENTITY_MAGMA_CUBE_HURT_SMALL SoundEffects kM ENTITY_MAGMA_CUBE_SQUISH_SMALL SoundEffects kN ENTITY_SLIME_DEATH_SMALL SoundEffects kO ENTITY_SLIME_HURT_SMALL SoundEffects kP ENTITY_SLIME_JUMP_SMALL SoundEffects kQ ENTITY_SLIME_SQUISH_SMALL SoundEffects kR BLOCK_SMOKER_SMOKE SoundEffects kS ENTITY_SNOWBALL_THROW SoundEffects kT BLOCK_SNOW_BREAK SoundEffects kU BLOCK_SNOW_FALL SoundEffects kV ENTITY_SNOW_GOLEM_AMBIENT SoundEffects kW ENTITY_SNOW_GOLEM_DEATH SoundEffects kX ENTITY_SNOW_GOLEM_HURT SoundEffects kY ENTITY_SNOW_GOLEM_SHOOT SoundEffects kZ BLOCK_SNOW_HIT SoundEffects ka ENTITY_SHULKER_BULLET_HIT SoundEffects kb ENTITY_SHULKER_BULLET_HURT SoundEffects kc ENTITY_SHULKER_CLOSE SoundEffects kd ENTITY_SHULKER_DEATH SoundEffects ke ENTITY_SHULKER_HURT SoundEffects kf ENTITY_SHULKER_HURT_CLOSED SoundEffects kg ENTITY_SHULKER_OPEN SoundEffects kh ENTITY_SHULKER_SHOOT SoundEffects ki ENTITY_SHULKER_TELEPORT SoundEffects kj ENTITY_SILVERFISH_AMBIENT SoundEffects kk ENTITY_SILVERFISH_DEATH SoundEffects kl ENTITY_SILVERFISH_HURT SoundEffects km ENTITY_SILVERFISH_STEP SoundEffects kn ENTITY_SKELETON_AMBIENT SoundEffects ko ENTITY_SKELETON_DEATH SoundEffects kp ENTITY_SKELETON_HORSE_AMBIENT SoundEffects kq ENTITY_SKELETON_HORSE_DEATH SoundEffects kr ENTITY_SKELETON_HORSE_HURT SoundEffects ks ENTITY_SKELETON_HORSE_SWIM SoundEffects kt ENTITY_SKELETON_HORSE_AMBIENT_WATER SoundEffects ku ENTITY_SKELETON_HORSE_GALLOP_WATER SoundEffects kv ENTITY_SKELETON_HORSE_JUMP_WATER SoundEffects kw ENTITY_SKELETON_HORSE_STEP_WATER SoundEffects kx ENTITY_SKELETON_HURT SoundEffects ky ENTITY_SKELETON_SHOOT SoundEffects kz ENTITY_SKELETON_STEP SoundEffects l BLOCK_ANVIL_LAND SoundEffects lA BLOCK_SWEET_BERRY_BUSH_PLACE SoundEffects lB ITEM_SWEET_BERRIES_PICK_FROM_BUSH SoundEffects lC ENCHANT_THORNS_HIT SoundEffects lD ENTITY_TNT_PRIMED SoundEffects lE ITEM_TOTEM_USE SoundEffects lF ITEM_TRIDENT_HIT SoundEffects lG ITEM_TRIDENT_HIT_GROUND SoundEffects lH ITEM_TRIDENT_RETURN SoundEffects lI ITEM_TRIDENT_RIPTIDE_1 SoundEffects lJ ITEM_TRIDENT_RIPTIDE_2 SoundEffects lK ITEM_TRIDENT_RIPTIDE_3 SoundEffects lL ITEM_TRIDENT_THROW SoundEffects lM ITEM_TRIDENT_THUNDER SoundEffects lN BLOCK_TRIPWIRE_ATTACH SoundEffects lO BLOCK_TRIPWIRE_CLICK_OFF SoundEffects lP BLOCK_TRIPWIRE_CLICK_ON SoundEffects lQ BLOCK_TRIPWIRE_DETACH SoundEffects lR ENTITY_TROPICAL_FISH_AMBIENT SoundEffects lS ENTITY_TROPICAL_FISH_DEATH SoundEffects lT ENTITY_TROPICAL_FISH_FLOP SoundEffects lU ENTITY_TROPICAL_FISH_HURT SoundEffects lV ENTITY_TURTLE_AMBIENT_LAND SoundEffects lW ENTITY_TURTLE_DEATH SoundEffects lX ENTITY_TURTLE_DEATH_BABY SoundEffects lY ENTITY_TURTLE_EGG_BREAK SoundEffects lZ ENTITY_TURTLE_EGG_CRACK SoundEffects la BLOCK_SNOW_PLACE SoundEffects lb BLOCK_SNOW_STEP SoundEffects lc ENTITY_SPIDER_AMBIENT SoundEffects ld ENTITY_SPIDER_DEATH SoundEffects le ENTITY_SPIDER_HURT SoundEffects lf ENTITY_SPIDER_STEP SoundEffects lg ENTITY_SPLASH_POTION_BREAK SoundEffects lh ENTITY_SPLASH_POTION_THROW SoundEffects li ENTITY_SQUID_AMBIENT SoundEffects lj ENTITY_SQUID_DEATH SoundEffects lk ENTITY_SQUID_HURT SoundEffects ll ENTITY_SQUID_SQUIRT SoundEffects lm BLOCK_STONE_BREAK SoundEffects ln BLOCK_STONE_BUTTON_CLICK_OFF SoundEffects lo BLOCK_STONE_BUTTON_CLICK_ON SoundEffects lp BLOCK_STONE_FALL SoundEffects lq BLOCK_STONE_HIT SoundEffects lr BLOCK_STONE_PLACE SoundEffects ls BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF SoundEffects lt BLOCK_STONE_PRESSURE_PLATE_CLICK_ON SoundEffects lu BLOCK_STONE_STEP SoundEffects lv ENTITY_STRAY_AMBIENT SoundEffects lw ENTITY_STRAY_DEATH SoundEffects lx ENTITY_STRAY_HURT SoundEffects ly ENTITY_STRAY_STEP SoundEffects lz BLOCK_SWEET_BERRY_BUSH_BREAK SoundEffects m BLOCK_ANVIL_PLACE SoundEffects mA ENTITY_VILLAGER_YES SoundEffects mB ENTITY_VILLAGER_WORK_ARMORER SoundEffects mC ENTITY_VILLAGER_WORK_BUTCHER SoundEffects mD ENTITY_VILLAGER_WORK_CARTOGRAPHER SoundEffects mE ENTITY_VILLAGER_WORK_CLERIC SoundEffects mF ENTITY_VILLAGER_WORK_FARMER SoundEffects mG ENTITY_VILLAGER_WORK_FISHERMAN SoundEffects mH ENTITY_VILLAGER_WORK_FLETCHER SoundEffects mI ENTITY_VILLAGER_WORK_LEATHERWORKER SoundEffects mJ ENTITY_VILLAGER_WORK_LIBRARIAN SoundEffects mK ENTITY_VILLAGER_WORK_MASON SoundEffects mL ENTITY_VILLAGER_WORK_SHEPHERD SoundEffects mM ENTITY_VILLAGER_WORK_TOOLSMITH SoundEffects mN ENTITY_VILLAGER_WORK_WEAPONSMITH SoundEffects mO ENTITY_VINDICATOR_AMBIENT SoundEffects mP ENTITY_VINDICATOR_CELEBRATE SoundEffects mQ ENTITY_VINDICATOR_DEATH SoundEffects mR ENTITY_VINDICATOR_HURT SoundEffects mS BLOCK_LILY_PAD_PLACE SoundEffects mT ENTITY_WANDERING_TRADER_AMBIENT SoundEffects mU ENTITY_WANDERING_TRADER_DEATH SoundEffects mV ENTITY_WANDERING_TRADER_DISAPPEARED SoundEffects mW ENTITY_WANDERING_TRADER_DRINK_MILK SoundEffects mX ENTITY_WANDERING_TRADER_DRINK_POTION SoundEffects mY ENTITY_WANDERING_TRADER_HURT SoundEffects mZ ENTITY_WANDERING_TRADER_NO SoundEffects ma ENTITY_TURTLE_EGG_HATCH SoundEffects mb ENTITY_TURTLE_HURT SoundEffects mc ENTITY_TURTLE_HURT_BABY SoundEffects md ENTITY_TURTLE_LAY_EGG SoundEffects me ENTITY_TURTLE_SHAMBLE SoundEffects mf ENTITY_TURTLE_SHAMBLE_BABY SoundEffects mg ENTITY_TURTLE_SWIM SoundEffects mh UI_BUTTON_CLICK SoundEffects mi UI_LOOM_SELECT_PATTERN SoundEffects mj UI_LOOM_TAKE_RESULT SoundEffects mk UI_CARTOGRAPHY_TABLE_TAKE_RESULT SoundEffects ml UI_STONECUTTER_TAKE_RESULT SoundEffects mm UI_STONECUTTER_SELECT_RECIPE SoundEffects mn UI_TOAST_CHALLENGE_COMPLETE SoundEffects mo UI_TOAST_IN SoundEffects mp UI_TOAST_OUT SoundEffects mq ENTITY_VEX_AMBIENT SoundEffects mr ENTITY_VEX_CHARGE SoundEffects ms ENTITY_VEX_DEATH SoundEffects mt ENTITY_VEX_HURT SoundEffects mu ENTITY_VILLAGER_AMBIENT SoundEffects mv ENTITY_VILLAGER_CELEBRATE SoundEffects mw ENTITY_VILLAGER_DEATH SoundEffects mx ENTITY_VILLAGER_HURT SoundEffects my ENTITY_VILLAGER_NO SoundEffects mz ENTITY_VILLAGER_TRADE SoundEffects n BLOCK_ANVIL_STEP SoundEffects nA ENTITY_WOLF_HURT SoundEffects nB ENTITY_WOLF_PANT SoundEffects nC ENTITY_WOLF_SHAKE SoundEffects nD ENTITY_WOLF_STEP SoundEffects nE ENTITY_WOLF_WHINE SoundEffects nF BLOCK_WOODEN_DOOR_CLOSE SoundEffects nG BLOCK_WOODEN_DOOR_OPEN SoundEffects nH BLOCK_WOODEN_TRAPDOOR_CLOSE SoundEffects nI BLOCK_WOODEN_TRAPDOOR_OPEN SoundEffects nJ BLOCK_WOOD_BREAK SoundEffects nK BLOCK_WOODEN_BUTTON_CLICK_OFF SoundEffects nL BLOCK_WOODEN_BUTTON_CLICK_ON SoundEffects nM BLOCK_WOOD_FALL SoundEffects nN BLOCK_WOOD_HIT SoundEffects nO BLOCK_WOOD_PLACE SoundEffects nP BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF SoundEffects nQ BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON SoundEffects nR BLOCK_WOOD_STEP SoundEffects nS ENTITY_ZOMBIE_AMBIENT SoundEffects nT ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR SoundEffects nU ENTITY_ZOMBIE_ATTACK_IRON_DOOR SoundEffects nV ENTITY_ZOMBIE_BREAK_WOODEN_DOOR SoundEffects nW ENTITY_ZOMBIE_CONVERTED_TO_DROWNED SoundEffects nX ENTITY_ZOMBIE_DEATH SoundEffects nY ENTITY_ZOMBIE_DESTROY_EGG SoundEffects nZ ENTITY_ZOMBIE_HORSE_AMBIENT SoundEffects na ENTITY_WANDERING_TRADER_REAPPEARED SoundEffects nb ENTITY_WANDERING_TRADER_TRADE SoundEffects nc ENTITY_WANDERING_TRADER_YES SoundEffects nd BLOCK_WATER_AMBIENT SoundEffects ne WEATHER_RAIN SoundEffects nf WEATHER_RAIN_ABOVE SoundEffects ng ENTITY_WITCH_AMBIENT SoundEffects nh ENTITY_WITCH_CELEBRATE SoundEffects ni ENTITY_WITCH_DEATH SoundEffects nj ENTITY_WITCH_DRINK SoundEffects nk ENTITY_WITCH_HURT SoundEffects nl ENTITY_WITCH_THROW SoundEffects nm ENTITY_WITHER_AMBIENT SoundEffects nn ENTITY_WITHER_BREAK_BLOCK SoundEffects no ENTITY_WITHER_DEATH SoundEffects np ENTITY_WITHER_HURT SoundEffects nq ENTITY_WITHER_SHOOT SoundEffects nr ENTITY_WITHER_SKELETON_AMBIENT SoundEffects ns ENTITY_WITHER_SKELETON_DEATH SoundEffects nt ENTITY_WITHER_SKELETON_HURT SoundEffects nu ENTITY_WITHER_SKELETON_STEP SoundEffects nv ENTITY_WITHER_SPAWN SoundEffects nw ENTITY_WOLF_AMBIENT SoundEffects nx ENTITY_WOLF_DEATH SoundEffects ny ENTITY_WOLF_GROWL SoundEffects nz ENTITY_WOLF_HOWL SoundEffects o BLOCK_ANVIL_USE SoundEffects oa ENTITY_ZOMBIE_HORSE_DEATH SoundEffects ob ENTITY_ZOMBIE_HORSE_HURT SoundEffects oc ENTITY_ZOMBIE_HURT SoundEffects od ENTITY_ZOMBIE_INFECT SoundEffects oe ENTITY_ZOMBIE_PIGMAN_AMBIENT SoundEffects of ENTITY_ZOMBIE_PIGMAN_ANGRY SoundEffects og ENTITY_ZOMBIE_PIGMAN_DEATH SoundEffects oh ENTITY_ZOMBIE_PIGMAN_HURT SoundEffects oi ENTITY_ZOMBIE_STEP SoundEffects oj ENTITY_ZOMBIE_VILLAGER_AMBIENT SoundEffects ok ENTITY_ZOMBIE_VILLAGER_CONVERTED SoundEffects ol ENTITY_ZOMBIE_VILLAGER_CURE SoundEffects om ENTITY_ZOMBIE_VILLAGER_DEATH SoundEffects on ENTITY_ZOMBIE_VILLAGER_HURT SoundEffects oo ENTITY_ZOMBIE_VILLAGER_STEP SoundEffects p ITEM_ARMOR_EQUIP_CHAIN SoundEffects q ITEM_ARMOR_EQUIP_DIAMOND SoundEffects r ITEM_ARMOR_EQUIP_ELYTRA SoundEffects s ITEM_ARMOR_EQUIP_GENERIC SoundEffects t ITEM_ARMOR_EQUIP_GOLD SoundEffects u ITEM_ARMOR_EQUIP_IRON SoundEffects v ITEM_ARMOR_EQUIP_LEATHER SoundEffects w ITEM_ARMOR_EQUIP_TURTLE SoundEffects x ENTITY_ARMOR_STAND_BREAK SoundEffects y ENTITY_ARMOR_STAND_FALL SoundEffects z ENTITY_ARMOR_STAND_HIT SpawnerCreature a (LWorld;LChunk;)LBlockPosition; getRandomPosition Statistic a ()LStatisticWrapper; getWrapper StatisticList A AVIATE_ONE_CM StatisticList B SWIM_ONE_CM StatisticList C JUMP StatisticList D DROP StatisticList E DAMAGE_DEALT StatisticList F DAMAGE_DEALT_ABSORBED StatisticList G DAMAGE_DEALT_RESISTED StatisticList H DAMAGE_TAKEN StatisticList I DAMAGE_BLOCKED_BY_SHIELD StatisticList J DAMAGE_ABSORBED StatisticList K DAMAGE_RESISTED StatisticList L DEATHS StatisticList M MOB_KILLS StatisticList N ANIMALS_BRED StatisticList O PLAYER_KILLS StatisticList P FISH_CAUGHT StatisticList Q TALKED_TO_VILLAGER StatisticList R TRADED_WITH_VILLAGER StatisticList S EAT_CAKE_SLICE StatisticList T FILL_CAULDRON StatisticList U USE_CAULDRON StatisticList V CLEAN_ARMOR StatisticList W CLEAN_BANNER StatisticList X CLEAN_SHULKER_BOX StatisticList Y INTERACT_WITH_BREWINGSTAND StatisticList Z INTERACT_WITH_BEACON StatisticList a BLOCK_MINED StatisticList aa INSPECT_DROPPER StatisticList ab INSPECT_HOPPER StatisticList ac INSPECT_DISPENSER StatisticList ad PLAY_NOTEBLOCK StatisticList ae TUNE_NOTEBLOCK StatisticList af POT_FLOWER StatisticList ag TRIGGER_TRAPPED_CHEST StatisticList ah OPEN_ENDERCHEST StatisticList ai ENCHANT_ITEM StatisticList aj PLAY_RECORD StatisticList ak INTERACT_WITH_FURNACE StatisticList al INTERACT_WITH_CRAFTING_TABLE StatisticList am OPEN_CHEST StatisticList an SLEEP_IN_BED StatisticList ao OPEN_SHULKER_BOX StatisticList ap OPEN_BARREL StatisticList aq INTERACT_WITH_BLAST_FURNACE StatisticList ar INTERACT_WITH_SMOKER StatisticList as INTERACT_WITH_LECTERN StatisticList at INTERACT_WITH_CAMPFIRE StatisticList au INTERACT_WITH_CARTOGRAPHY_TABLE StatisticList av INTERACT_WITH_LOOM StatisticList aw INTERACT_WITH_STONECUTTER StatisticList ax BELL_RING StatisticList ay RAID_TRIGGER StatisticList az RAID_WIN StatisticList b ITEM_CRAFTED StatisticList c ITEM_USED StatisticList d ITEM_BROKEN StatisticList e ITEM_PICKED_UP StatisticList f ITEM_DROPPED StatisticList g ENTITY_KILLED StatisticList h ENTITY_KILLED_BY StatisticList i CUSTOM StatisticList j LEAVE_GAME StatisticList k PLAY_ONE_MINUTE StatisticList l TIME_SINCE_DEATH StatisticList m TIME_SINCE_REST StatisticList n SNEAK_TIME StatisticList o WALK_ONE_CM StatisticList p CROUCH_ONE_CM StatisticList q SPRINT_ONE_CM StatisticList r WALK_ON_WATER_ONE_CM StatisticList s FALL_ONE_CM StatisticList t CLIMB_ONE_CM StatisticList u FLY_ONE_CM StatisticList v WALK_UNDER_WATER_ONE_CM StatisticList w MINECART_ONE_CM StatisticList x BOAT_ONE_CM StatisticList y PIG_ONE_CM StatisticList z HORSE_ONE_CM StatisticManager a (LEntityHuman;LStatistic;I)V setStatistic StatisticManager a (LStatistic;)I getStatisticValue StatisticWrapper a ()LIRegistry; getRegistry StructureGenerator a (LWorld;LChunkGenerator;LBlockPosition;IZ)LBlockPosition; getNearestGeneratedFeature SystemUtils b ()J getMonotonicMillis SystemUtils c ()J getMonotonicNanos SystemUtils d ()J getTimeMillis SystemUtils$IdentityHashingStrategy a INSTANCE SystemUtils$OS a LINUX SystemUtils$OS b SOLARIS SystemUtils$OS c WINDOWS SystemUtils$OS d OSX SystemUtils$OS e UNKNOWN Tag a (Ljava/lang/Object;)Z isTagged TagRegistry a ()LTagsServer; getBlockTags TagRegistry a blockTags TagRegistry b ()LTagsServer; getItemTags TagRegistry b itemTags TagRegistry c ()LTagsServer; getFluidTags TagRegistry c fluidTags TagRegistry d ()LTagsServer; getEntityTags TagRegistry d entityTags TagsBlock A ANVIL TagsBlock B RAILS TagsBlock C LEAVES TagsBlock D TRAPDOORS TagsBlock E SMALL_FLOWERS TagsBlock F BEDS TagsBlock G FENCES TagsBlock H FLOWER_POTS TagsBlock I ENDERMAN_HOLDABLE TagsBlock J ICE TagsBlock K VALID_SPAWN TagsBlock L IMPERMEABLE TagsBlock M UNDERWATER_BONEMEALS TagsBlock N CORAL_BLOCKS TagsBlock O WALL_CORALS TagsBlock P CORAL_PLANTS TagsBlock Q CORALS TagsBlock R BAMBOO_PLANTABLE_ON TagsBlock S DIRT_LIKE TagsBlock T STANDING_SIGNS TagsBlock U WALL_SIGNS TagsBlock V SIGNS TagsBlock W DRAGON_IMMUNE TagsBlock X WITHER_IMMUNE TagsBlock a WOOL TagsBlock b PLANKS TagsBlock c STONE_BRICKS TagsBlock d WOODEN_BUTTONS TagsBlock e BUTTONS TagsBlock f CARPETS TagsBlock g WOODEN_DOORS TagsBlock h WOODEN_STAIRS TagsBlock i WOODEN_SLABS TagsBlock j WOODEN_FENCES TagsBlock k WOODEN_PRESSURE_PLATES TagsBlock l WOODEN_TRAPDOORS TagsBlock m DOORS TagsBlock n SAPLINGS TagsBlock o LOGS TagsBlock p DARK_OAK_LOGS TagsBlock q OAK_LOGS TagsBlock r BIRCH_LOGS TagsBlock s ACACIA_LOGS TagsBlock t JUNGLE_LOGS TagsBlock u SPRUCE_LOGS TagsBlock v BANNERS TagsBlock w SAND TagsBlock x STAIRS TagsBlock y SLABS TagsBlock z WALLS TagsEntity a SKELETONS TagsEntity b RADIERS TagsFluid a WATER TagsFluid b LAVA TagsItem A ANVIL TagsItem B RAILS TagsItem C LEAVES TagsItem D TRAPDOORS TagsItem E SMALL_FLOWERS TagsItem F BEDS TagsItem G FENCES TagsItem H BOATS TagsItem I FISHES TagsItem J SIGNS TagsItem K MUSIC_DISCS TagsItem L COALS TagsItem M ARROWS TagsItem a WOOL TagsItem b PLANKS TagsItem c STONE_BRICKS TagsItem d WOODEN_BUTTONS TagsItem e BUTTONS TagsItem f CARPETS TagsItem g WOODEN_DOORS TagsItem h WOODEN_STAIRS TagsItem i WOODEN_SLABS TagsItem j WOODEN_FENCES TagsItem k WOODEN_PRESSURE_PLATES TagsItem l WOODEN_TRAPDOORS TagsItem m DOORS TagsItem n SAPLINGS TagsItem o LOGS TagsItem p DARK_OAK_LOGS TagsItem q OAK_LOGS TagsItem r BIRCH_LOGS TagsItem s ACACIA_LOGS TagsItem t JUNGLE_LOGS TagsItem u SPRUCE_LOGS TagsItem v BANNERS TagsItem w SAND TagsItem x STAIRS TagsItem y SLABS TagsItem z WALLS TextureType a SOLID TextureType b CUTOUT_MIPPED TextureType c CUTOUT TextureType d TRANSLUCENT TickListPriority a EXTREMELY_HIGH TickListPriority b VERY_HIGH TickListPriority c HIGH TickListPriority d NORMAL TickListPriority e LOW TickListPriority f VERY_LOW TickListPriority g EXTREMELY_LOW TickListServer d nextTickListHash TickListServer e nextTickList Ticket a ()LTicketType; getTicketType Ticket c identifier TicketType a START TicketType b DRAGON TicketType c PLAYER TicketType d FORCED TicketType e LIGHT TicketType f PORTAL TicketType g POST_TELEPORT TicketType h UNKNOWN TicketType k loadPeriod TileEntity a ()LPacketPlayOutTileEntityData; getUpdatePacket TileEntity a (LBlockPosition;)V setPosition TileEntity a (LNBTTagCompound;)V load TileEntity a (LWorld;)V setWorld TileEntity a_ (II)Z setProperty TileEntity b (LNBTTagCompound;)LNBTTagCompound; save TileEntity c (LNBTTagCompound;)LTileEntity; create TileEntity d world TileEntity e ()V update TileEntity e position TileEntity j ()Z hasWorld TileEntity k ()LBlockPosition; getPosition TileEntity l ()LIBlockData; getBlock TileEntity m ()Z isRemoved TileEntity o ()V invalidateBlockCache TileEntity p ()Z isFilteredNBT TileEntity w ()LWorld; getWorld TileEntityBanner b color TileEntityBanner c patterns TileEntityBarrel a items TileEntityBeacon a (LIChatBaseComponent;)V setCustomName TileEntityBeacon h levels TileEntityBeacon j primaryEffect TileEntityBeacon k secondaryEffect TileEntityBeacon l customName TileEntityBeacon m chestLock TileEntityBeacon n containerProperties TileEntityBeacon s ()V applyEffects TileEntityBed a color TileEntityBrewingStand h items TileEntityBrewingStand i brewTime TileEntityBrewingStand l fuelLevel TileEntityCampfire a items TileEntityCampfire b cookingTimes TileEntityCampfire c cookingTotalTimes TileEntityCampfire d ()LNonNullList; getItems TileEntityChest c viewingCount TileEntityChest h ()V onOpen TileEntityChest i items TileEntityCommand d ()LCommandBlockListenerAbstract; getCommandBlock TileEntityCommand$Type a SEQUENCE TileEntityCommand$Type b AUTO TileEntityCommand$Type c REDSTONE TileEntityConduit j target TileEntityContainer a (ILPlayerInventory;)LContainer; createContainer TileEntityContainer a (LIChatBaseComponent;)V setCustomName TileEntityContainer a chestLock TileEntityContainer b customName TileEntityContainer g ()LIChatBaseComponent; getContainerName TileEntityDispenser a (LItemStack;)I addItem TileEntityDispenser b items TileEntityEnchantTable a (LIChatBaseComponent;)V setCustomName TileEntityEndGateway b age TileEntityEndGateway g exitPortal TileEntityEndGateway h exactTeleport TileEntityFurnace a (LItemStack;)I fuelTime TileEntityFurnace a items TileEntityFurnace b (LIRecipe;)Z canBurn TileEntityFurnace b (LItemStack;)Z isFuel TileEntityFurnace c (LIRecipe;)V burn TileEntityFurnace h ()I getRecipeCookingTime TileEntityFurnace j burnTime TileEntityFurnace k ticksForCurrentFuel TileEntityFurnace l cookTime TileEntityFurnace m cookTimeTotal TileEntityFurnace s ()Z isBurning TileEntityHopper a (LIInventory;LIInventory;LItemStack;LEnumDirection;)LItemStack; addItem TileEntityHopper c (I)V setCooldown TileEntityHopper i items TileEntityJukeBox a (LItemStack;)V setRecord TileEntityJukeBox d ()LItemStack; getRecord TileEntityLectern a (I)V setPage TileEntityLectern a (LItemStack;)V setBook TileEntityLectern a inventory TileEntityLectern b containerProperties TileEntityLectern c book TileEntityLectern f ()LItemStack; getBook TileEntityLectern g ()Z hasBook TileEntityLectern g page TileEntityLectern h ()I getPage TileEntityLectern h maxPage TileEntityLootable a (LMinecraftKey;J)V setLootTable TileEntityLootable g lootTable TileEntityLootable h lootTableSeed TileEntityMobSpawner d ()LMobSpawnerAbstract; getSpawner TileEntityShulkerBox b contents TileEntityShulkerBox$AnimationPhase a CLOSED TileEntityShulkerBox$AnimationPhase b OPENING TileEntityShulkerBox$AnimationPhase c OPENED TileEntityShulkerBox$AnimationPhase d CLOSING TileEntitySign a (LEnumColor;)Z setColor TileEntitySign a lines TileEntitySign g ()LEnumColor; getColor TileEntitySign i isEditable TileEntitySign l color TileEntitySkull a (Lcom/mojang/authlib/GameProfile;)V setGameProfile TileEntitySkull a gameProfile TileEntitySkull g userCache TileEntitySkull h sessionService TileEntityStructure a (LBlockPropertyStructureMode;)V setUsageMode TileEntityStructure a (LEntityLiving;)V setAuthor TileEntityStructure a (Ljava/lang/String;)V setStructureName TileEntityStructure a structureName TileEntityStructure b author TileEntityStructure c metadata TileEntityStructure d ()Ljava/lang/String; getStructureName TileEntityStructure g relativePosition TileEntityStructure h size TileEntityStructure i mirror TileEntityStructure j rotation TileEntityStructure k usageMode TileEntityStructure l ignoreEntities TileEntityStructure m powered TileEntityStructure n showAir TileEntityStructure o showBoundingBox TileEntityStructure p integrity TileEntityStructure q seed TileEntityStructure v ()LBlockPropertyStructureMode; getUsageMode TileEntityStructure$UpdateType a UPDATE_DATA TileEntityStructure$UpdateType b SAVE_AREA TileEntityStructure$UpdateType c LOAD_AREA TileEntityStructure$UpdateType d SCAN_AREA TileEntityTypes A SMOKER TileEntityTypes B BLAST_FURNACE TileEntityTypes C LECTERN TileEntityTypes D BELL TileEntityTypes E JIGSAW TileEntityTypes F CAMPFIRE TileEntityTypes a FURNACE TileEntityTypes b CHEST TileEntityTypes c TRAPPED_CHEST TileEntityTypes d ENDER_CHEST TileEntityTypes e JUKEBOX TileEntityTypes f DISPENSER TileEntityTypes g DROPPER TileEntityTypes h SIGN TileEntityTypes i MOB_SPAWNER TileEntityTypes j PISTON TileEntityTypes k BREWING_STAND TileEntityTypes l ENCHANTING_TABLE TileEntityTypes m END_PORTAL TileEntityTypes n BEACON TileEntityTypes o SKULL TileEntityTypes p DAYLIGHT_DETECTOR TileEntityTypes q HOPPER TileEntityTypes r COMPARATOR TileEntityTypes s BANNER TileEntityTypes t STRUCTURE_BLOCK TileEntityTypes u END_GATEWAY TileEntityTypes v COMMAND_BLOCK TileEntityTypes w SHULKER_BOX TileEntityTypes x BED TileEntityTypes y CONDUIT TileEntityTypes z BARREL Unit a INSTANCE UserCache a (Ljava/lang/String;)Lcom/mojang/authlib/GameProfile; getProfile Vec3D b (DDD)LVec3D; add Vec3D b x Vec3D c y Vec3D d z Vec3D g (LVec3D;)D distanceSquared Vector3f a x Vector3f b ()F getX Vector3f b y Vector3f c ()F getY Vector3f c z Vector3f d ()F getZ VillagePlace$Occupancy a HAS_SPACE VillagePlace$Occupancy b IS_OCCUPIED VillagePlace$Occupancy c ANY VillageSiege$State a SIEGE_CAN_ACTIVATE VillageSiege$State b SIEGE_TONIGHT VillageSiege$State c SIEGE_DONE VillagerData a ()LVillagerType; getType VillagerData a (I)LVillagerData; withLevel VillagerData a (LVillagerProfession;)LVillagerData; withProfession VillagerData a (LVillagerType;)LVillagerData; withType VillagerData b ()LVillagerProfession; getProfession VillagerData c ()I getLevel VillagerDataHolder ef ()LVillagerData; getVillagerData VillagerProfession a NONE VillagerProfession b ARMORER VillagerProfession c BUTCHER VillagerProfession d CARTOGRAPHER VillagerProfession e CLERIC VillagerProfession f FARMER VillagerProfession g FISHERMAN VillagerProfession h FLETCHER VillagerProfession i LEATHERWORKER VillagerProfession j LIBRARIAN VillagerProfession k MASON VillagerProfession l NITWIT VillagerProfession m SHEPHERD VillagerProfession n TOOLSMITH VillagerProfession o WEAPONSMITH VillagerType a DESERT VillagerType b JUNGLE VillagerType c PLAINS VillagerType d SAVANNA VillagerType e SNOW VillagerType f SWAMP VillagerType g TAIGA VirtualLevelReadable a (LHeightMap$Type;LBlockPosition;)LBlockPosition; getHighestBlockYAt VoxelShape a ()LAxisAlignedBB; getBoundingBox VoxelShape a (LVec3D;LVec3D;LBlockPosition;)LMovingObjectPositionBlock; rayTrace VoxelShape b ()Z isEmpty VoxelShapes a (DDDDDD)LVoxelShape; create WeightedRandomEnchant b enchantment WeightedRandomEnchant c level WhiteList a (Lcom/mojang/authlib/GameProfile;)Z isWhitelisted World D ()LScoreboard; getScoreboard World K ()V tickBlockEntities World R ()J getTime World S ()J getDayTime World T ()LGameRules; getGameRules World V ()Z isRaining World W ()I getHeight World Z ()LGameProfilerFiller; getMethodProfiler World a (I)LEntity; getEntity World a (LBlockPosition;LBlock;II)V playBlockAction World a (LBlockPosition;LEnumDirection;)Z isBlockFacePowered World a (LBlockPosition;LIBlockData;)Z setTypeUpdate World a (LBlockPosition;LIBlockData;LIBlockData;I)V notify World a (LBlockPosition;LTileEntity;)V setTileEntity World a (LEntity;B)V broadcastEntityEffect World a (LEntity;DDDFLExplosion$Effect;)LExplosion; explode World a (LEntity;DDDFZLExplosion$Effect;)LExplosion; createExplosion World a (LEntity;LAxisAlignedBB;Ljava/util/function/Predicate;)Ljava/util/List; getEntities World a (LEntity;LDamageSource;DDDFZLExplosion$Effect;)LExplosion; createExplosion World a (LEntityHuman;DDDLSoundEffect;LSoundCategory;FF)V playSound World a (LEntityHuman;LBlockPosition;LEnumDirection;)Z douseFire World a (LEntityHuman;LEntity;LSoundEffect;LSoundCategory;FF)V playSound World a (ZZ)V setSpawnFlags World b (J)V setDayTime World b (LBlockPosition;LBlock;)V applyPhysics World b (LBlockPosition;LEnumDirection;)I getBlockFacePower World c (LBlockPosition;LBlock;)V updateAdjacentComparators World c serverThread World e tileEntityList World f tileEntityListTick World g tileEntityListPending World h tileEntityListUnload World j (LBlockPosition;)Z isValidLocation World k (LBlockPosition;)Z isOutsideWorld World k lastRainLevel World l (LBlockPosition;)LChunk; getChunkAtWorldCoords World l rainLevel World m (LBlockPosition;)V removeTileEntity World m lastThunderLevel World n thunderLevel World o (LBlockPosition;)I getBlockPower World o random World o_ ()LBlockPosition; getSpawn World p ()Lnet/minecraft/server/MinecraftServer; getMinecraftServer World p (LBlockPosition;)Z isBlockIndirectlyPowered World p worldProvider World q chunkProvider World r (LBlockPosition;)Z isRainingAt World r worldData World s ()LCraftingManager; getCraftingManager World s isClientSide World t tickingTileEntities World u ()Z isSavingDisabled World w methodProfiler World x worldBorder World y ()I getWorldMapCount WorldBorder a (D)V setSize WorldBorder a (DDJ)V transitionSizeBetween WorldBorder a (LChunkCoordIntPair;)Z isInBounds WorldBorder b (D)V setDamageBuffer WorldBorder b (I)V setWarningTime WorldBorder c (D)V setDamageAmount WorldBorder c (DD)V setCenter WorldBorder c (I)V setWarningDistance WorldBorder g ()D getCenterX WorldBorder h ()D getCenterZ WorldBorder i ()D getSize WorldBorder n ()D getDamageBuffer WorldBorder o ()D getDamageAmount WorldBorder q ()I getWarningTime WorldBorder r ()I getWarningDistance WorldChunkManager a (II)LBiomeBase; getBiome WorldChunkManager a (IIII)[LBiomeBase; getBiomeBlock WorldChunkManager a (LBlockPosition;)LBiomeBase; getBiome WorldData A ()LNBTTagCompound; getGeneratorOptions WorldData P ()LNBTTagCompound; getCustomBossEvents WorldData a ()J getSeed WorldData a (J)V setTime WorldData a (LBlockPosition;)V setSpawn WorldData a (LEnumDifficulty;)V setDifficulty WorldData a (LEnumGamemode;)V setGameType WorldData a (Ljava/lang/String;)V setName WorldData a (Z)V setThundering WorldData b (J)V setDayTime WorldData b (Z)V setStorm WorldData e ()J getTime WorldData e (I)V setThunderDuration WorldData f ()J getDayTime WorldData f (I)V setWeatherDuration WorldData i ()Ljava/lang/String; getName WorldData l ()Z isThundering WorldData m ()I getThunderDuration WorldData n ()Z hasStorm WorldData o ()I getWeatherDuration WorldData p ()LEnumGamemode; getGameType WorldData q ()Z shouldGenerateMapFeatures WorldData r ()Z isHardcore WorldData s ()LWorldType; getType WorldData t levelName WorldData v clearWeatherTime WorldData w ()LEnumDifficulty; getDifficulty WorldData w raining WorldData x ()Z isDifficultyLocked WorldData x rainTime WorldData y thundering WorldData z thunderTime WorldGenFeatureDefinedStructurePoolTemplate$Matching a TERRAIN_MATCHING WorldGenFeatureDefinedStructurePoolTemplate$Matching b RIGID WorldGenFeatureOceanRuin$Temperature a WARM WorldGenFeatureOceanRuin$Temperature b COLD WorldGenFeatureOreConfiguration$Target a NATURAL_STONE WorldGenFeatureOreConfiguration$Target b NETHERRACK WorldGenFeatureRandomScattered d ()I getSeed WorldGenMineshaft$Type a NORMAL WorldGenMineshaft$Type b MESA WorldGenStage$Decoration a RAW_GENERATION WorldGenStage$Decoration b LOCAL_MODIFICATIONS WorldGenStage$Decoration c UNDERGROUND_STRUCTURES WorldGenStage$Decoration d SURFACE_STRUCTURES WorldGenStage$Decoration e UNDERGROUND_ORES WorldGenStage$Decoration f UNDERGROUND_DECORATION WorldGenStage$Decoration g VEGETAL_DECORATION WorldGenStage$Decoration h TOP_LAYER_MODIFICATION WorldGenStage$Features a AIR WorldGenStage$Features b LIQUID WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType a OPENING WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType b WOOD_DOOR WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType c GRATES WorldGenStrongholdPieces$WorldGenStrongholdPiece$WorldGenStrongholdDoorType d IRON_DOOR WorldGenerator A NORMAL_TREE WorldGenerator B MEGA_JUNGLE_TREE WorldGenerator C MEGA_PINE_TREE WorldGenerator D MEGA_SPRUCE_TREE WorldGenerator E DEFAULT_FLOWER WorldGenerator F FOREST_FLOWER WorldGenerator G PLAIN_FLOWER WorldGenerator H SWAMP_FLOWER WorldGenerator I GENERAL_FOREST_FLOWER WorldGenerator J JUNGLE_GRASS WorldGenerator K TAIGA_GRASS WorldGenerator L GRASS WorldGenerator M VOID_START_PLATFORM WorldGenerator N CACTUS WorldGenerator O DEAD_BUSH WorldGenerator P DESERT_WELL WorldGenerator Q FOSSIL WorldGenerator R HELL_FIRE WorldGenerator S HUGE_RED_MUSHROOM WorldGenerator T HUGE_BROWN_MUSHROOM WorldGenerator U ICE_SPIKE WorldGenerator V GLOWSTONE_BLOB WorldGenerator W MELON WorldGenerator X PUMPKIN WorldGenerator Y REED WorldGenerator Z FREEZE_TOP_LAYER WorldGenerator a (LGeneratorAccess;LChunkGenerator;Ljava/util/Random;LBlockPosition;LWorldGenFeatureConfiguration;)Z generate WorldGenerator aA CHORUS_PLANT WorldGenerator aB END_GATEWAY WorldGenerator aC SEAGRASS WorldGenerator aD KELP WorldGenerator aE CORAL_TREE WorldGenerator aF CORAL_MUSHROOM WorldGenerator aG CORAL_CLAW WorldGenerator aH SEA_PICKLE WorldGenerator aI SIMPLE_BLOCK WorldGenerator aJ BAMBOO WorldGenerator aK DECORATED WorldGenerator aL DECORATED_FLOWER WorldGenerator aM SWEET_BERRY_BUSH WorldGenerator aO BONUS_CHEST WorldGenerator aa VINES WorldGenerator ab WATERLILY WorldGenerator ac MONSTER_ROOM WorldGenerator ad BLUE_ICE WorldGenerator ae ICEBERG WorldGenerator af FOREST_ROCK WorldGenerator ag HAY_PILE WorldGenerator ah SNOW_PILE WorldGenerator ai ICE_PILE WorldGenerator aj MELON_PILE WorldGenerator ak PUMPKIN_PILE WorldGenerator al BUSH WorldGenerator am DISK WorldGenerator an DOUBLE_PLANT WorldGenerator ao NETHER_SPRING WorldGenerator ap ICE_PATCH WorldGenerator aq LAKE WorldGenerator ar ORE WorldGenerator as RANDOM_RANDOM_SELECTOR WorldGenerator at RANDOM_SELECTOR WorldGenerator au SIMPLE_RANDOM_SELECTOR WorldGenerator av RANDOM_BOOLEAN_SELECTOR WorldGenerator aw EMERALD_ORE WorldGenerator ax SPRING_FEATURE WorldGenerator ay END_SPIKE WorldGenerator az END_ISLAND WorldGenerator b PILLAGER_OUTPOST WorldGenerator c MINESHAFT WorldGenerator d WOODLAND_MANSION WorldGenerator e JUNGLE_TEMPLE WorldGenerator f DESERT_PYRAMID WorldGenerator g IGLOO WorldGenerator h SHIPWRECK WorldGenerator i SWAMP_HUT WorldGenerator j STRONGHOLD WorldGenerator k OCEAN_MONUMENT WorldGenerator l OCEAN_RUIN WorldGenerator m NETHER_BRIDGE WorldGenerator n END_CITY WorldGenerator o BURIED_TREASURE WorldGenerator p VILLAGE WorldGenerator q FANCY_TREE WorldGenerator r BIRCH_TREE WorldGenerator s SUPER_BIRCH_TREE WorldGenerator t JUNGLE_GROUND_BUSH WorldGenerator u JUNGLE_TREE WorldGenerator v PINE_TREE WorldGenerator w DARK_OAK_TREE WorldGenerator x SAVANNA_TREE WorldGenerator y SPRUCE_TREE WorldGenerator z SWAMP_TREE WorldMap a (II)V flagDirty WorldMap a (LItemStack;LBlockPosition;Ljava/lang/String;LMapIcon$Type;)V decorateMap WorldMap a centerX WorldMap b centerZ WorldMap c map WorldMap d track WorldMap e unlimitedTracking WorldMap f scale WorldMap g colors WorldMap h locked WorldMap j decorations WorldMap k humans WorldMap$WorldMapHumanTracker a trackee WorldMap$WorldMapHumanTracker c worldMap WorldNBTStorage a ()Ljava/io/File; getDirectory WorldNBTStorage a (LWorldData;)V saveWorldData WorldNBTStorage a (LWorldData;LNBTTagCompound;)V saveWorldData WorldNBTStorage b ()V checkSession WorldNBTStorage c ()LWorldData; getWorldData WorldNBTStorage c baseDir WorldNBTStorage d ()[Ljava/lang/String; getSeenPlayers WorldNBTStorage d playerDir WorldNBTStorage e sessionId WorldNBTStorage g ()Lcom/mojang/datafixers/DataFixer; getDataFixer WorldPersistentData b data WorldProvider f ()Z isNether WorldProvider j ()LWorldBorder; getWorldBorder WorldProvider m ()LChunkGenerator; getChunkGenerator WorldProvider n ()Z isOverworld WorldProvider o ()Z canRespawn WorldProvider p ()LDimensionManager; getDimensionManager WorldServer A server WorldServer B dataManager WorldServer D emptyTime WorldServer E portalTravelAgent WorldServer F nextTickListBlock WorldServer G nextTickListFluid WorldServer J ticking WorldServer K mobSpawnerTrader WorldServer a (IIZ)Z setForceLoaded WorldServer a (LChunk;)V unloadChunk WorldServer a (LEntity;)V entityJoinedWorld WorldServer a (LEntityLightning;)V strikeLightning WorldServer a (LEntityPlayer;)V addPlayerCommand WorldServer a (LIProgressUpdate;ZZ)V save WorldServer a (Ljava/util/UUID;)LEntity; getEntity WorldServer a (Ljava/util/function/BooleanSupplier;)V doTick WorldServer a tickingEntities WorldServer ad ()V clearWeather WorldServer b (LEntity;)V chunkCheck WorldServer b (LEntityPlayer;)V addPlayerPortal WorldServer b savingDisabled WorldServer c (LEntityPlayer;)V addPlayerJoin WorldServer d (LEntity;)Z addEntitySerialized WorldServer d (LEntityPlayer;)V addPlayerRespawn WorldServer e (LEntity;)V addEntityTeleport WorldServer e (LEntityPlayer;)V removePlayer WorldServer f ()V resetEmptyTime WorldServer f (LEntity;)Z addEntityChunk WorldServer f (LEntityPlayer;)V addPlayer0 WorldServer g (LEntity;)V unregisterEntity WorldServer h ()LBlockPosition; getDimensionSpawn WorldServer h (LEntity;)V removeEntity WorldServer i_ ()V everyoneSleeping WorldServer k (LEntity;)Z addEntity0 WorldServer l (LEntity;)Z isUUIDTaken WorldServer m (LEntity;)V registerEntity WorldServer m ()LChunkProviderServer; getChunkProvider WorldServer n (LEntity;)V removeEntityFromChunk WorldServer q ()LPortalTravelAgent; getTravelAgent WorldServer v ()V checkSession WorldServer v globalEntityList WorldServer w ()LWorldNBTStorage; getDataManager WorldServer w entitiesById WorldServer x ()LWorldPersistentData; getWorldPersistentData WorldServer x entitiesByUUID WorldServer y entitiesToAdd WorldServer z ()Lit/unimi/dsi/fastutil/longs/LongSet; getForceLoadedChunks WorldServer z players WorldSettings a (Lcom/google/gson/JsonElement;)LWorldSettings; setGeneratorSettings WorldType a ()Ljava/lang/String; name WorldType a (Ljava/lang/String;)LWorldType; getType WorldType a types WorldType b NORMAL WorldType c FLAT WorldType d LARGE_BIOMES WorldType e ()I getVersion WorldType e AMPLIFIED WorldType f CUSTOMIZED WorldType h DEBUG_ALL_BLOCK_STATES WorldType i NORMAL_1_1 WorldType k name WorldType m version net/minecraft/server/MinecraftServer A ()I getPlayerCount net/minecraft/server/MinecraftServer B ()I getMaxPlayers net/minecraft/server/MinecraftServer B spawnAnimals net/minecraft/server/MinecraftServer C ()[Ljava/lang/String; getPlayers net/minecraft/server/MinecraftServer C spawnNPCs net/minecraft/server/MinecraftServer D pvpMode net/minecraft/server/MinecraftServer E ()Z isDebugging net/minecraft/server/MinecraftServer E allowFlight net/minecraft/server/MinecraftServer F motd net/minecraft/server/MinecraftServer G ()Ljava/security/KeyPair; getKeyPair net/minecraft/server/MinecraftServer H ()I getPort net/minecraft/server/MinecraftServer I ()Ljava/lang/String; getSinglePlayerName net/minecraft/server/MinecraftServer J ()Z isEmbeddedServer net/minecraft/server/MinecraftServer K ()Ljava/lang/String; getWorld net/minecraft/server/MinecraftServer M ()Z getSpawnMonsters net/minecraft/server/MinecraftServer M demoMode net/minecraft/server/MinecraftServer N ()Z isDemoMode net/minecraft/server/MinecraftServer N bonusChest net/minecraft/server/MinecraftServer O ()LConvertable; getConvertable net/minecraft/server/MinecraftServer P ()Ljava/lang/String; getResourcePack net/minecraft/server/MinecraftServer Q ()Ljava/lang/String; getResourcePackHash net/minecraft/server/MinecraftServer Q hasTicked net/minecraft/server/MinecraftServer R lastOverloadTime net/minecraft/server/MinecraftServer T ()Z getOnlineMode net/minecraft/server/MinecraftServer V ()Z getSpawnAnimals net/minecraft/server/MinecraftServer V yggdrasilAuthenticationService net/minecraft/server/MinecraftServer W ()Z getSpawnNPCs net/minecraft/server/MinecraftServer W minecraftSessionService net/minecraft/server/MinecraftServer X gameProfileRepository net/minecraft/server/MinecraftServer Y ()Z getPVP net/minecraft/server/MinecraftServer Y userCache net/minecraft/server/MinecraftServer Z ()Z getAllowFlight net/minecraft/server/MinecraftServer a (I)V setPort net/minecraft/server/MinecraftServer a (LDimensionManager;)LWorldServer; getWorldServer net/minecraft/server/MinecraftServer a (LEnumGamemode;)V setGamemode net/minecraft/server/MinecraftServer a (LWorldLoadListener;)V loadSpawn net/minecraft/server/MinecraftServer a (LWorldPersistentData;)V initializeScoreboards net/minecraft/server/MinecraftServer a (Ljava/lang/String;)V convertWorld net/minecraft/server/MinecraftServer a (Ljava/lang/String;Ljava/lang/String;)V setResourcePack net/minecraft/server/MinecraftServer a (Z)V safeShutdown net/minecraft/server/MinecraftServer a (ZZZ)Z saveChunks net/minecraft/server/MinecraftServer aC ()LAdvancementDataWorld; getAdvancementData net/minecraft/server/MinecraftServer aD ()LCustomFunctionData; getFunctionData net/minecraft/server/MinecraftServer aE ()V reload net/minecraft/server/MinecraftServer aF ()LIReloadableResourceManager; getResourceManager net/minecraft/server/MinecraftServer aG ()LResourcePackRepository; getResourcePackRepository net/minecraft/server/MinecraftServer aI ()LCommandDispatcher; getCommandDispatcher net/minecraft/server/MinecraftServer aJ ()LCommandListenerWrapper; getServerCommandListener net/minecraft/server/MinecraftServer aK ()LCraftingManager; getCraftingManager net/minecraft/server/MinecraftServer aL ()LTagRegistry; getTagRegistry net/minecraft/server/MinecraftServer aM ()LScoreboardServer; getScoreboard net/minecraft/server/MinecraftServer aN ()LLootTableRegistry; getLootTableRegistry net/minecraft/server/MinecraftServer aO ()LGameRules; getGameRules net/minecraft/server/MinecraftServer aP ()LBossBattleCustomData; getBossBattleCustomData net/minecraft/server/MinecraftServer aT ()LGameProfiler; getMethodProfiler net/minecraft/server/MinecraftServer aV ()Lorg/apache/logging/log4j/Logger; getLogger net/minecraft/server/MinecraftServer aW ()Z canSleepForTick net/minecraft/server/MinecraftServer aa ()Z getEnableCommandBlock net/minecraft/server/MinecraftServer aa nextTick net/minecraft/server/MinecraftServer ab ()Ljava/lang/String; getMotd net/minecraft/server/MinecraftServer ac ()I getMaxBuildHeight net/minecraft/server/MinecraftServer ad ()Z isStopped net/minecraft/server/MinecraftServer ae ()LPlayerList; getPlayerList net/minecraft/server/MinecraftServer af resourcePackRepository net/minecraft/server/MinecraftServer ag ()LServerConnection; getServerConnection net/minecraft/server/MinecraftServer ag resourcePackFolder net/minecraft/server/MinecraftServer ah commandDispatcher net/minecraft/server/MinecraftServer an ()I getSpawnProtection net/minecraft/server/MinecraftServer ao ()Z getForceGamemode net/minecraft/server/MinecraftServer aq ()I getIdleTimeout net/minecraft/server/MinecraftServer ar ()Lcom/mojang/authlib/minecraft/MinecraftSessionService; getMinecraftSessionService net/minecraft/server/MinecraftServer ar forceUpgrade net/minecraft/server/MinecraftServer as ()Lcom/mojang/authlib/GameProfileRepository; getGameProfileRepository net/minecraft/server/MinecraftServer as eraseCache net/minecraft/server/MinecraftServer at ()LUserCache; getUserCache net/minecraft/server/MinecraftServer au ()LServerPing; getServerPing net/minecraft/server/MinecraftServer au executorService net/minecraft/server/MinecraftServer av ()V invalidatePingSample net/minecraft/server/MinecraftServer b (Z)V setForceUpgrade net/minecraft/server/MinecraftServer c (I)V setIdleTimeout # net/minecraft/server/MinecraftServer c (LTickTask;)Z canExecute net/minecraft/server/MinecraftServer a (LTickTask;)Z canExecute net/minecraft/server/MinecraftServer c (Z)V setEraseCache net/minecraft/server/MinecraftServer d ()Z init net/minecraft/server/MinecraftServer d worldLoadListenerFactory net/minecraft/server/MinecraftServer e (Ljava/lang/String;)V info net/minecraft/server/MinecraftServer e proxy net/minecraft/server/MinecraftServer f ()Z getGenerateStructures net/minecraft/server/MinecraftServer f (Ljava/lang/String;)V warning net/minecraft/server/MinecraftServer g ()LEnumGamemode; getGamemode net/minecraft/server/MinecraftServer g (Z)V setOnlineMode net/minecraft/server/MinecraftServer g serverThread net/minecraft/server/MinecraftServer h ()LEnumDifficulty; getDifficulty net/minecraft/server/MinecraftServer h_ ()Z isRunning net/minecraft/server/MinecraftServer i ()Z isHardcore net/minecraft/server/MinecraftServer i (Z)V setSpawnAnimals net/minecraft/server/MinecraftServer j (Z)V setSpawnNPCs net/minecraft/server/MinecraftServer j convertable net/minecraft/server/MinecraftServer k (Ljava/lang/String;)V setMotd net/minecraft/server/MinecraftServer k (Z)V setPVP net/minecraft/server/MinecraftServer k snooper net/minecraft/server/MinecraftServer l (Z)V setAllowFlight net/minecraft/server/MinecraftServer l universe net/minecraft/server/MinecraftServer m ()V stop net/minecraft/server/MinecraftServer m (Z)V setForceGamemode net/minecraft/server/MinecraftServer m tickables net/minecraft/server/MinecraftServer n ()Ljava/lang/String; getServerIp net/minecraft/server/MinecraftServer n methodProfiler net/minecraft/server/MinecraftServer o serverConnection net/minecraft/server/MinecraftServer p ()V sleepForTick net/minecraft/server/MinecraftServer p serverPing net/minecraft/server/MinecraftServer r dataConverterManager net/minecraft/server/MinecraftServer s serverIp net/minecraft/server/MinecraftServer t serverPort net/minecraft/server/MinecraftServer u ()V exit net/minecraft/server/MinecraftServer u worldServer net/minecraft/server/MinecraftServer v ()Z getAllowNether net/minecraft/server/MinecraftServer v playerList net/minecraft/server/MinecraftServer w ()V startServerThread net/minecraft/server/MinecraftServer w isRunning net/minecraft/server/MinecraftServer x isStopped net/minecraft/server/MinecraftServer y ()Ljava/lang/Iterable; getWorlds net/minecraft/server/MinecraftServer y ticks net/minecraft/server/MinecraftServer z ()Ljava/lang/String; getVersion net/minecraft/server/MinecraftServer z onlineMode